
Model a rooftop blockout in blender by building ground plane, adding fences with array and mirror modifiers, applying scale for bevels, and setting up a camera with 35mm focal length.
Learn to model fences and a building in Blender, using solidify, array, and bevel modifiers, refine edges with hardened normals, and configure camera and lighting for a ray traced render.
Model a stylized bench in Blender from front and side references, using array, simple deform, and mirror modifiers for a curved, smooth profile, then duplicate for a scene.
create a fence material in blender using a brick texture mask to drive a mix of transparent and principled shaders, while configuring hdri lighting with environment textures.
Master Blender's color management and color space to enhance stylized anime looks, then add dynamic outlines with Grease Pencil lineart, adjusting thickness, opacity, and noise for real-time results.
Create a ground material by layering a brick texture with a dust texture using a mix node in Blender, adjusting scale, mortar color, and subtle bump for realism.
Master compositing to turn Blender renders into a watercolor, anime-inspired look using Kuwahara, bloom, glare, and color balance. Save variations for daytime and nighttime scenes.
Create a night variation of a Blender environment by adjusting HDRi and sunlight color, then apply color balance and overlays in Blender and Photoshop.
Model a hallway blockout in Blender, place the camera, create five windows with an array modifier, and align wall extrusions to reference images for a stylized hallway scene.
Enhance anime scenes by lighting with a sun lamp, enabling ray tracing and hdr lighting, adjusting color management and contrast, then add grease pencil outlines with adjustable thickness.
Model and place simple doors and windows in a stylized blender scene, using edge loops and modifiers like mirror, array, solidify, and bevel, with origin for fitting frames and glass.
Create and place classroom doors in a blender scene by modeling a wall cutout, aligning edges with vertex snapping, extruding molding, and adjusting glass planes for a polished render.
Explore adding and assigning simple materials in Blender, separating ground, roof, and walls, using brick textures, color variations, emission lights, and shadow jitter for better renders.
Create a realistic glass material in Blender by combining translucent and transparent BSDFs with a glossy layer, using add shader, and optimize ray tracing settings.
Refine materials and add more props to detail the scene, including window frames, door handles, lockers, and shoe racks, while tweaking line art and the render to enhance detail.
Add small props to the Blender scene, such as a notice board, glass plates, and a dustbin. Create room-number text, and apply bevels, array copies, and image textures for detail.
“Want to bring anime-style worlds to life in 3D?” - With Blender, you can create stunning stylized environments inspired by anime—and I’ll show you how!
Welcome to 'Anime in Blender: Create 2 Stylized Scenes!' In this course, you'll learn how to craft two unique anime-inspired environments from start to finish just using Blender.
You will get:
1. 24 Full HD video lectures with 6 hours of content and AUDIO commentary
2. All the files related to the course including .blend files, HDRIs, textures etc
We’ll cover everything—from modelling and texturing to lighting and rendering—so you can bring your stylized scenes to life. We will learn how to achieve that signature anime look using shaders, lighting, and different techniques like adding Outlines to your renders.
First, we’ll create a stunning anime-style rooftop scene starting with modelling the entire scene setting up the fence, building, adding the benches, ladder etc. You’ll learn how to model all the elements, adding materials, lighting and set up composition for a cinematic look.
Plus, we’ll create both a daytime and a night-time variation, showing you how to transform the mood of your scene with lighting and sky adjustments.
Next, we’ll build an iconic anime school hallway, modeling everything from windows and classroom doors to props like the desks, shoe racks, lockers everything We’ll also explore anime-style lighting techniques and learn how to add outlines to our renders, achieving that signature hand-drawn anime look. You'll also learn to create a variety of materials, including glass, iron, walls, reflective floors, and a lot more. Later on, we will also add a lot of small props like creating the notice boards, shoe racks, lockers etc.
After that, we will also create a color variation of the Hallway Scene, allowing you to customize the mood and atmosphere to fit different style and color combinations.
We will also spend some time compositing both our scenes in Blender and Photoshop using features like Glare, the Kuwahara Node, using Overlays to add those final touches to our renders. Whether you’re a beginner or an experienced Blender user looking to explore anime aesthetics, this course will give you the skills to create eye-catching, stylized 3D scenes.
So, if you’re ready to dive into the world of anime-style 3D art, join me in this course, and let’s create something amazing in Blender!