
Create a fully stylized anime inspired room in Blender and Substance Painter, from blocking and asset creation to texturing, lighting, and final polish for a 2D anime look.
Learn to model traditional fusuma and shoji doors in Blender, using reference images, extrusion, edge loops, bevels, solidify, and a mirror modifier to create a light-transmitting wooden door design.
Model a detailed boombox in Blender by using boolean operations with the Bool Tool addon, subdivision surface, bevels, mirror, and hardened normals, guided by reference images.
Texture all remaining environment assets in Substance Painter, applying base colors, stylization filters, smart masks and alphas to cardboard boxes, fans, pillows, utensils, and blankets, then export textures to Blender.
Learn to composite in Photoshop to polish a Blender-built environment render, adjust lighting, color balance, and overlays, and create evening and night time variations for a cinematic look.
Create evening and night variations of an anime room environment by adjusting lighting, color grading, and compositing in Blender and Photoshop, with texture updates in Substance Painter.
Welcome to this new course, Anime Environment Masterclass,
where you’ll learn to create a fully stylized, anime-inspired room environment from start to finish — using both Blender and Substance Painter.
You will get:
27 Full HD video lectures with over 7.5 hours of in-depth content and full audio commentary
All project files, including .blend files, textures, HDRIs, and Substance Painter files
With over 7 hours of content, this is a complete masterclass in creating stylized anime environments — covering every step from concept to final polished renders. And by the end of the course, you’ll have the skills to create environments just like the one you see in this trailer, and even build your own scenes in a similar style.
We’ll cover every step of the process — from modelling and layout, to texturing, lighting, and final rendering — learning how to achieve that signature anime look with materials, lighting techniques, and outline effects for the hand-drawn 2D look.
We’ll walk through the entire workflow step by step starting with blocking out the room and adding the doors. Then we’ll start building up all the major assets — the cupboards, chair, fan, table, boombox, tatami mats, etc. After that, we’ll add all the smaller items like blankets, utensils, calendars, and cardboard boxes — the details that bring the room to life and make it feel lived-in.
Next, we’ll unwrap all our models and export them into Substance Painter, where you’ll learn to texture the entire room piece by piece. Throughout the process, we’ll create a variety of stylized material sets designed specifically to match the anime aesthetic. After texturing, we’ll bring everything back into Blender and apply all the exported materials cleanly and efficiently.
Then we’ll enter the stylization phase —
adding more small props, refining the lighting, adjusting color space,
adding outlines and special effects to achieve that signature 2D anime look.
We’ll also create multiple lighting variations — including daytime, evening, and night versions of the scene to create different moods and atmospheres. We will finish the course by adding final touches in Blender’s compositor and Photoshop polish.
Whether you’re a beginner or an experienced Blender artist, this course will guide you through creating a detailed, anime-inspired 3D scene from scratch.