
Create a fully stylized anime inspired room in Blender and Substance Painter, from blocking and asset creation to texturing, lighting, and final polish for a 2D anime look.
Block out the anime room in blender using reference images and Pure Ref, then build the room with cubes and wooden bars, adding a door and mirror modifier.
Add detailed doors in Blender by isolating the door in local mode, adding edge loops, inserting faces, extruding, applying scale, and applying bevels and shading refinements for clean, realistic edges.
Learn to model traditional fusuma and shoji doors in Blender, using reference images, extrusion, edge loops, bevels, solidify, and a mirror modifier to create a light-transmitting wooden door design.
Learn to model a cupboard in Blender from a reference image, forming three compartments with loop cuts, extrusions, and bevels, then add handles and proper origin.
Model a small cupboard in Blender by shaping a cube, extruding and beveling edges, adding compartments and drawers, and organizing parts with empties and collections.
Build a rocking chair in blender from reference images, tracing with extrude, applying a mirror modifier, subdivision surface, and bevels, while managing shading and topology for a polished asset.
learn to model a detailed fan in Blender by tracing reference images, building a center hub and blades with a wireframe grill, using bevels, modifiers, and duplications.
Build and place a table in Blender alongside a fan, using cubes, edge loops, a mirror modifier, and bevels, then organize into collections and set origins for accurate composition.
Model a detailed boombox in Blender by using boolean operations with the Bool Tool addon, subdivision surface, bevels, mirror, and hardened normals, guided by reference images.
Create tatami mats and ceiling lights for a room in blender and substance painter, modeling a wooden roof frame, optimizing geometry, and applying bevel modifiers and reference images.
Model utensils, a kettle, and a blanket in Blender, using cylinders, edge loops, bevels, subdivision surface, and solidify modifiers guided by reference images.
Create and place props like a pillow, a fan, calendars, and cardboard boxes in Blender, using subdivision surface, solidify, and bevel modifiers. Unwrap and export to Substance Painter for texturing.
Set up lighting and camera in Blender to preview an anime environment, using cycles, sun and area lamps, focal-length tweaks, and comparisons before unwrapping and texturing in Substance Painter.
Apply materials, fix normals, and create texture sets in Blender for Substance Painter. Unwrap with smart uv, pack islands, export fbx, and bake 4k maps in Substance Painter.
Texture the room in substance painter using fill layers and masks. Add dust, wood with edge damage, and a stylization filter for an anime look.
Texture the doors by building a base color, masking faces, and applying edge and dust details; blend stylization with painterly or hand-painted filters, and create square-pattern accents with alpha masks.
Texture the cabinets by stamping Japanese painting alphas onto doors in Substance Painter, build a wood cupboard material with dust occlusion and directional noise, and apply a gold handle finish.
Texturing the table and chair, this lecture duplicates wood materials, masks the chair, adds a color-change fill with an HSL perceptive filter in pass-through, and adds dust, edges, and stylization.
Texture the fan and boombox using fill layers and masks, refine uvs, and apply painterly stylization, dust, and edge wear for anime environment realism.
Texture all remaining environment assets in Substance Painter, applying base colors, stylization filters, smart masks and alphas to cardboard boxes, fans, pillows, utensils, and blankets, then export textures to Blender.
Export textures from Substance Painter to Blender, using a wall texture, projection tool, and paint layers. In Blender, use Node Wrangler add-on and ctrl+shift+t to auto-set up Principled BSDF textures.
Add small props like books, a scroll, and a cloth to the scene, texture the books with book cover and pages materials, and simulate cloth with collision for a render.
Apply lighting, shadows, and area lights to the scene; adjust materials and roughness, render, then enhance with Blender and Photoshop compositing, glare, chromatic aberration, exposure, and line art outlines.
Learn to composite in Photoshop to polish a Blender-built environment render, adjust lighting, color balance, and overlays, and create evening and night time variations for a cinematic look.
Create evening and night variations of an anime room environment by adjusting lighting, color grading, and compositing in Blender and Photoshop, with texture updates in Substance Painter.
Add life to a corner by creating two small frames and wall textures in Blender and Substance Painter, then export textures, set up materials, and render updated results.
Welcome to this new course, Anime Environment Masterclass,
where you’ll learn to create a fully stylized, anime-inspired room environment from start to finish — using both Blender and Substance Painter.
You will get:
27 Full HD video lectures with over 7.5 hours of in-depth content and full audio commentary
All project files, including .blend files, textures, HDRIs, and Substance Painter files
With over 7 hours of content, this is a complete masterclass in creating stylized anime environments — covering every step from concept to final polished renders. And by the end of the course, you’ll have the skills to create environments just like the one you see in this trailer, and even build your own scenes in a similar style.
We’ll cover every step of the process — from modelling and layout, to texturing, lighting, and final rendering — learning how to achieve that signature anime look with materials, lighting techniques, and outline effects for the hand-drawn 2D look.
We’ll walk through the entire workflow step by step starting with blocking out the room and adding the doors. Then we’ll start building up all the major assets — the cupboards, chair, fan, table, boombox, tatami mats, etc. After that, we’ll add all the smaller items like blankets, utensils, calendars, and cardboard boxes — the details that bring the room to life and make it feel lived-in.
Next, we’ll unwrap all our models and export them into Substance Painter, where you’ll learn to texture the entire room piece by piece. Throughout the process, we’ll create a variety of stylized material sets designed specifically to match the anime aesthetic. After texturing, we’ll bring everything back into Blender and apply all the exported materials cleanly and efficiently.
Then we’ll enter the stylization phase —
adding more small props, refining the lighting, adjusting color space,
adding outlines and special effects to achieve that signature 2D anime look.
We’ll also create multiple lighting variations — including daytime, evening, and night versions of the scene to create different moods and atmospheres. We will finish the course by adding final touches in Blender’s compositor and Photoshop polish.
Whether you’re a beginner or an experienced Blender artist, this course will guide you through creating a detailed, anime-inspired 3D scene from scratch.