
Learn the basics of animation and the first principles, from squash and stretch to the complete working cycle of visual character, in Maya 101.
Explore the basics of animation with a bouncing ball, then master squash and stretch, pendulum momentum, and timing, completing two working cycles—from a simple character to a full body animation.
Learn how squash and stretch injects weight into motion, with gravity causing stretch before impact and a controlled squash on contact, preserving mass.
Explore timing, spacing, and ease in and out as three animation principles. See four objects share 44 frames but vary acceleration, deceleration, and spacing to convey speed.
Explore momentum in Maya by comparing heavier bowling ball and lighter beach ball, plan motion with keyframes, and apply squash and stretch, timing, and collision dynamics.
Explore momentum in Maya through timing bounces and free-falling motion, using squash and stretch, arcs, and energy across frames, with blocking and keyframes guiding a natural feel.
Learn to fill gaps between keyframes using motion drills and a motion trail, shaping spacing, curves, and in-between frames to create natural acceleration, speed, and trajectory.
Learn to refine a bowling ball and volleyball animation in Maya by adjusting rotation, squash and stretch, and keyframe curves to achieve believable motion and timing through easing and acceleration.
Explore momentum in Maya 101 by exaggerating motion through squash and stretch, timing, and curved keyframes. Refine rotations, bounce, and arcs using graph editor for believability and polished animation.
Refine rotation with keyframes and curves to avoid sliding, maintaining consistent, even motion through trial and error while considering friction, bounce, and energy decay for a bowling ball in Maya.
Refine motion in Maya by editing animation curves and keyframes, adjusting tangents, and removing extras to achieve fluid, energy-driven bounces while preventing clipping and ensuring smooth timing.
Explore practical momentum in Maya animation by refining keyframes, timing, and squash-and-stretch for bouncing balls, balancing rotation and acceleration to achieve believable motion.
Learn how to refine motion in Maya by balancing keyframes, adjusting timing, and preserving coherent curves to create believable momentum through bounce, squash, and stretch.
Master how follow through shapes pendulum motion, where the main body leads and loose parts drag, overlap, and decay in energy to create weight and momentum.
Master a basic biped walking cycle in maya 101 by establishing hip, foot contacts, and a neutral passing position, then refine with translations, rotations, and keyframes across curves.
Polish a biped walking cycle by refining keyframes, adjusting curves, and adding frames to create weight, balance, and fluid foot and hip translations while avoiding leg pops.
Animate a biped in Maya using forward and inverse kinematics for a walk cycle. Set up controls, adjust hip and shoulder balance, and apply keyframes with contra postural posing.
Master full body biped animation in Maya by blocking passes, adjusting hips, shoulders, arms, and legs, and refining curves and keyframes for natural, timed movement.
Learn to refine full-body biped animation in Maya by blocking, breakdowns, and in-between curves, focusing on shoulders, weight balance, and polishing for a smooth motion.
Explore full body biped animation in Maya 101, refining in-between frames, weight, and limb motion from wrists to elbows, using cycles and blocking to build believable motion.
Learn to convert to spline curves and polish a full body biped by refining keyframes and curves, blocking motion, and deleting unused curves after approval.
Stagger limb timing and refine full body biped motion using curve adjustments, keyframes, and pre/post infinity cycling, with a subtle head tilt anchored to the core to create a cycle.
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This is the perfect opportunity to learn the fundamentals of animation using an industry-standard 3d package. I want to make the learning process easy for you, going through all the fundamentals and concepts of animation in very detailed videos.
In this course, we will go through the basics and learn several different fundamental animation exercises. From planning the scene to analyzing weight, posing, curves, and more.
We will work on these animations from scratch, to make sure that after finishing this course, you'll have the knowledge required to animate characters and props presented to you in different scenarios. We will also go over the very fundamentals so that you have a deep understanding of what it takes to animate scenes using Maya.
The rigs used in the videos will be provided to you as course material so that you can follow along with each lesson.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of Animation.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now, and let's get into learning Animation together!