
Explore animation and GUI programming in C and C++, creating dynamic interactive interfaces. Learn to design captivating animations and handle user input with high-performance code.
Explore how animation creates movement by displaying a rapid sequence of images. Discover GUI programming to build interactive windows, menus, buttons, and text boxes that respond to user actions.
Explore how a computer screen serves as a canvas with x and y axes for 2d visuals like lines, rectangles, and bar charts, then add z axis for 3d depth.
Explore two-dimensional graphics by defining a plane with x and y axes, where objects have length and width but no depth, and move left-right with x and up-down with y.
Explore the concept of three dimensions, where objects have length, width, and depth across x, y, and z axes. Use the z-axis to represent depth in 3D.
Explore law of motion in animation: an object at rest moves when a force acts, with motion following force direction, updated by for or while loops on x and y.
Position the object at the start, hide it, then display it at the next position with a delay to create an animation effect, looping through four frames.
Explore the principle of go programming for GUI, designing and displaying components like button, text box, and check box, and animating their state through keyboard and mouse input.
Contrast text mode and graphics mode in C and C++. Text mode handles console output and keyboard input with text-based GUI elements, while graphics mode enables pixel level drawing.
The lecture demonstrates a first program that animates a character from the screen center to the top, bottom, left, and right using screen dimensions, go to xy, printf, and delay.
Create a C-based news ticker that scrolls messages smoothly across the screen. Animate by shifting characters within the string, placing a breaking news heading and color settings.
Explore how to create mesmerizing string animation in a console, moving text in four directions with interactive color and speed controls via a runtime menu.
Display a dynamic, animated train status table in the console with borders, headers, and a bottom scrolling message for delays, showing train number, name, arrival and departure time, and platform.
Learn character animation in graphics mode by moving a centered character to four directions—top, bottom, left, and right—using a viewport and basic drawing operations.
Explore a simple graphics program that animates a bouncing ball moving diagonally inside a rectangular viewport, switching direction upon collision with borders.
Rotate a square using trigonometric calculations to animate four colored sides. Increment theta from 0 to 360 to reposition x, y and render a smooth rotating square.
Explore GUI component creation by building a border around frames with a BoxOutline class in C++, detailing location, size, outline color, and title color, with draw and set functions.
Learn to create a label box derived from the box class, configure position, size, colors, and text, and render multiple labeled bars across three instances.
Develop the text box gui component derived from label box, including setting text and enforcing maximum length. Demonstrate input handling, blinking cursor behavior, and text retrieval via the get function.
Learn gui programming in c and c++ by building a button component that inherits from label box, handles mouse input, and simulates press with shadow effects in a calculator example.
Demonstrates building a simple checkbox component for a graphical user interface, using a click to toggle between checked and unchecked states and render in text and graphical modes.
Create a static context menu in text mode by drawing directly in DOS video memory, mapping each character to two bytes (char and attribute) and highlighting the selected item.
Create a window component using a box class in graphics mode, setting x, y, width, height, and colors, then toggle border and shadow to achieve a 3d gui look.
Explore the label box, a subclass of the box with text, text color, and a center align flag, and learn its draw function through default and parameterized constructors.
Create a text box component in a graphics mode by deriving from label box, implementing constructors, a get function for user input, cursor blinking, and backspace handling.
Develop and animate a GUI button by creating a button class, drawing a 3D effect with top and bottom shadows, handling click events, and updating the result text box.
Explore the checkbox GUI component in the C and C++ program, detailing its box and text, toggle and click handling, drawing, and how a summary appears when checked.
Learn to build a radio button component in graphics mode, supporting a grouped list of options with mutually exclusive selection and click-driven updates.
Explore how a context menu is implemented in graphics mode with a menu class, handling options, current position, text and highlighting colors, and a click-driven display.
Explore a series of GUI demos, including a basketball demo, linked-list node creation, and games like tic tac toe and puzzle, all implemented in C and C++.
Watch a C programming basketball demo that showcases a complete court, four players, a hoop, and ball physics, illustrating throwing, bouncing, and scoring through simple graphics and animation.
Watch a graphical linked list node creation demo that shows creating three nodes, animating them, and connecting their links, with the second node address F3C and third node address F44.
Hover the India map to detect state regions using polygon vertices and the ray casting algorithm; the demo shows Tamil Nadu, Gujarat, Bihar, and Jammu and Kashmir.
Control a moving pixel in a rectangle to collect a random box; the game ends on border collision or running out of moves, with four-direction movement and turbo C graphics.
Explore a tic tac toe game in C with a graphical user interface, mouse input, sound effects, and score tracking, featuring a splash screen, board, and win or tie outcomes.
Explore a 3x3 graphical number puzzle game called A3X3, where players slide tiles to arrange numbers in ascending order within a 3-minute time limit.
Explains how a bitmap viewer in C displays bitmap images and their properties through a simple GUI, including loading BMP files and viewing details like name, size, width, and height.
Watch a demo of logic gate implementation in C using a 2D circuit design tool to place gates, connect inputs A and B, and display outputs in green and red.
Showcases a C-based gui file splitter that divides large files into configurable segments and reassembles them using a crc file in a dos environment.
Demonstrates GUI code builder in C++ to design buttons, text boxes, and labels, then auto generates code from the design for calculator style apps.
Are you ready to elevate your programming skills to the next level? Welcome to "Animation and GUI Programming in C and C++," where you'll embark on an exciting journey to master the art of creating dynamic user interfaces and captivating animations using the powerful languages of C and C++.
In this comprehensive course, you'll delve into the fundamentals of graphical user interface (GUI) development, learning how to design and implement interactive interfaces that enhance user experience. You'll explore essential concepts such as event handling, widget creation, layout management, and more, all while harnessing the robust capabilities of C and C++.
You'll gain the skills needed to create visually stunning effects that captivate your audience.
Whether you're a seasoned C/C++ developer looking to expand your repertoire or a newcomer eager to dive into the world of GUI and animation programming, this course has something for you. With hands-on projects, practical examples, and expert guidance, you'll emerge equipped with the knowledge and confidence to tackle real-world challenges and bring your creative visions to life.
So, join us now and unlock the door to a world of endless possibilities in animation and GUI programming with C and C++. Let's turn your imagination into reality!