
A short explanation of what you will learn in this course.
Learn what the system requirements are for using Character Animator. Keep in mind: to get the most out of this app and this course, you should have a mic and webcam. The video lesson will explain more.
Information on how to access the exercise files for this course.
Character Animator has a free Starter mode which can be useful if you're looking to try before you buy. The mode is limited in capability, so it's recommended you use the Pro version for this course.
Character Animator has many sample files available. These are already rigged and ready for animation if you're looking to play around with the tools or record something quick. This video explores one of these files.
The Puppet Maker is an avatar creator using different styles from the Character Animator library. You can pick a base design and add props, change colors and more. It's a good choice if you want to go beyond the sample files and play with some design elements.
The Characterizer takes snapshots of you or an actor with different mouth poses and combines them for a lip synced avatar. You can also stylize the puppet from a variety of templates.
By naming and arranging our layers a certain way, we can make the process of tagging and rigging in Character Animator easier.
The eyes and eyebrows need to be set up in groups. If we also name them a certain way, we can auto tag the appropriate pieces in Character Animator.
Independence can be established in Photoshop by using the "+" tag in the name. This can help with auto rigging, but is also togglable in Character Animator itself.
Clearing unneeded space from our character PSDs is important for proper mesh creation in Character Animator.
Grouping all your layers into one main group is important for Character Animator tagging and rigging.
In Character Animator, we can create scenes to record, save and export animation.
Tagging the eyebrows, eyes, mouth and other head layers is important so Character Animator knows what to do with your character.
Like the face, we will need to tag the limbs, arms and legs so our Behaviors will work with the rig.
We can use Handles to not only tag, but set parameters, as well. Adding a Dragger will allow you to drag that point of the rig while Fixed keeps thing stationary.
The Stick Tool can refine bends in arms, legs or any layer needing a rigid appearance.
Triggers allow us to turn the visibility of layers on or off while recording animation.
Swap Sets are like Triggers, but they use multiple layers. This is useful for swapping to a group from several on the fly.
Controls allow us to see the triggers and swap sets set up for the rig visually.
Behaviors are used to tell the rig how to react to user input. Here we show how to add and modify these Behaviors.
Physics can create bounce or add wind interaction to properly tagged layers.
Sometimes you need to take some times and correct issues that crop up when rigging.
We can import images into Character Animator for a variety of reasons. Here we will set up a simple background and a new scene for animation.
Auto lip syncing is one of the default Behaviors which allows us to animate the mouth with our voice. Here we will record with a microphone and look at how we can edit visemes.
With the lip syncing down, we can focus on animating the arms, hands and mug prop using draggers and triggers.
With all the animation laid down, we can refine a bit with simple edits on the timeline.
When building a PSD for head and body turns, there are some things to take into consideration for organizing. Here we go over what you need to know.
While tagging the head and body poses are similar, there is more to consider. Plus the head and body phases need to be tagged.
A special behavior called Head & Body Turner will be used to track the actor to trigger the proper head and body angle.
The Body behavior will allow the character to be controlled by an actor through the web cam.
Recording body tracking requires room and good lighting. The web cam will be used to record actions for the puppet.
An automated walk animation can be added to a character as long as the tags are properly arranged.
A walk can be animated using keyboard keys, which we will be doing here.
You can import external audio and auto lip sync a character's mouth to it.
Here we refine animation on the timeline to prepare for final export.
You can export videos from Character Animator, along with other file types.
Here we import our Character Animator scene into After Effects and add some camera pans.
Here we import the Character Animator animation into Premiere and do some basic editing.
If you have a rig set up with eyelids, you can animate them. Here we demonstrate how.
You can animate the jaw of your character with a tag and a behavior.
An automatic breathing animation can be placed using a handle.
You can animate most behavior parameters once the stopwatch is activated next to the option.
Cycling PNGs allows you to bring in multiple images and animate them in sequence.
The Stream tab is a clean interface used for you to point screen capture software to and chromakey.
I go over my final thoughts for this course.
Adobe Character Animator is a unique app that can produce animated characters with ease. With a few clicks to setup, you can control a cartoon character with your mouse and keyboard. Not only that, you can use your microphone and web cam to create true motion captured characters that come to life with a wide range of assigned behaviors. You will learn how to take all this and record an animation to be shared or edited with another app.
More specifically, in this course, you will learn how to:
Properly layout a Photoshop character for easier Character Animator setup
Tag layers for lip syncing and facial behaviors
Tag and define body parts for limb movements
Add special handles such as draggers to allow interactivity with the mouse
Create triggers for hide-able layers
Create Swap Sets for multi-phase layers, such as hand poses
Auto lip sync in the application
Lip sync using external audio
Record a puppet using full motion body tracking
Create a puppet that can turn their head and body
Edit recorded actions
Work with backgrounds
Work with multiple puppets
Learn about the Stream tab for OBS performances
Edit your animation with Premiere and After Effects
Export animations through Adobe Media Encoder
By the time you're done with this course you should be able to lay out your own PSD based characters, properly tag, fix errors and animate them using your mouse, keyboard, face, voice and body.