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Animating in Unreal Engine
Rating: 4.6 out of 5(233 ratings)
2,440 students

Animating in Unreal Engine

Learn to animate characters entirely within Unreal Engine 5's Sequencer
Last updated 6/2025
English

What you'll learn

  • Animate in Unreal Engine 5
  • Learn the basic interface and tools for animating
  • Understand the core principles of animation
  • Learn various tips and tricks for character animation
  • See the full process of different animation workflows
  • Create character animations for any style of character
  • Object interaction for your character
  • Export your animations for use in-game, or render for cinematics

Course content

6 sections33 lectures6h 11m total length
  • Introduction6:47
  • Posing the Character5:20

    Learn to create convincing pauses by moving and rotating character controls in Unreal Engine, mastering world space and local space to shape poses, align rigs, and iterate quickly.

  • Gizmo Options3:34
  • Mannequin Rig Controls13:19
  • Keyframe Types5:26
  • Curves3:40
  • Tweens4:20
  • Advanced Curves9:25
  • Arcball & Motion Trails7:56

    Enable arc ball rotate in editor preferences to freely tweak poses, then use motion trails with the shuffle trail option and show marks for smooth, visible timing with cubic interpolation.

  • Animation Layers10:36

Requirements

  • A basic familiarity with Unreal Engine 5 would help. No prior experience with animation necessary.

Description

In this course you will learn how to animate characters in Unreal Engine 5.

We begin with the basics of animating within the engine, and then build up your skillset with various tools and techniques. You will explore different workflows as well as seeing full animation processes in action, which you can follow along with, or passively watch to absorb the information and apply to your own project.


This course is suitable for any recent Unreal Engine 5 version, and will include further updates for 5.6+ specific features.

Throughout the course you will be shown the important tools for character animation, with tricks and tips along the way. This isn't just a list of features, which could be overwhelming, but is instead a gradual build-up of techniques where you will be shown how they can be used in different workflows. You will not only pick up the specifics of animating in Unreal Engine's Sequencer, but you will learn the fundamentals of character animation.


Included is a weapon model I have created for the course, where you will be shown the process of rigging it to be ready for animation. You will then be shown how to animate it alongside the character. This method/approach can be applied to any character or weapon model.


We also cover creating walk cycles and I share my formulaic approach for taking out any guess-work or estimation, freeing you to create the style of animation you need without having to worry about cycle times, distances, loop length and so on.


The examples shown in the course feature the UE5 mannequin for demonstration purposes and mainly focus on more realistic human character movement examples, but the principles taught can be applied to any style of character and any style of animation.


Animation takes time and practice, but this course should get you up to speed with all of the most important tools and how to navigate the interface, as well as many tips and tricks for character animation.

Who this course is for:

  • Game developers looking to create their own character animations directly within the engine
  • Professional animators switching to animating within Unreal Engine
  • Cinematic/trailer creators
  • Anyone interested in learning the basics of character animation for games