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Animating in Unreal Engine
Highest Rated
Rating: 4.7 out of 5(249 ratings)
3,177 students

Animating in Unreal Engine

Learn to animate characters entirely within Unreal Engine 5's Sequencer
Last updated 6/2025
English
English [Auto],

What you'll learn

  • Animate in Unreal Engine 5
  • Learn the basic interface and tools for animating
  • Understand the core principles of animation
  • Learn various tips and tricks for character animation
  • See the full process of different animation workflows
  • Create character animations for any style of character
  • Object interaction for your character
  • Export your animations for use in-game, or render for cinematics

Course content

6 sections33 lectures6h 11m total length
  • Introduction6:47

    Launch Unreal Engine, create a new third-person project, open sequencer, animate the mannequin by keyframing with S and moving with W, then bake and export the foot lift.

  • Posing the Character5:20

    Learn to create convincing pauses by moving and rotating character controls in Unreal Engine, mastering world space and local space to shape poses, align rigs, and iterate quickly.

  • Gizmo Options3:34

    Compare the classic transform gizmo with the Tres gizmo in Unreal Engine. Learn axis rotations using ctrl-click combos and enable the new gizmo in plugins and editor preferences.

  • Mannequin Rig Controls13:19

    Experiment with the mannequin rig in Unreal Engine by enabling IK for the arms, switching between IK and FK, positioning hands with the cube and pole vector, and saving sequences.

  • Keyframe Types5:26

    Explore keyframe types in Unreal Engine, including cubic, linear, and constant interpolation, and learn how blocking out pauses with constant keyframes simplifies timing before smoothing with interpolation.

  • Curves3:40

    Learn to control keyframe interpolation using the curve editor in Unreal Engine, adjust z-axis curves for snappy or smooth timing, and sync the curve editor time range with the sequencer.

  • Tweens4:20

    Learn to use tweens to blend between keyframes in Unreal Engine, creating smooth, interpolated motion with constant or interpolated keyframes and cubic auto curves.

  • Advanced Curves9:25

    Explore advanced curves in Unreal Engine's curve editor by animating a bouncing ball with keyframes, tangent breaks, and post-infinity options to loop or oscillate the motion.

  • Arcball & Motion Trails7:56

    Enable arc ball rotate in editor preferences to freely tweak poses, then use motion trails with the shuffle trail option and show marks for smooth, visible timing with cubic interpolation.

  • Animation Layers10:36

    Learn how animation layers in Unreal Engine's sequencer enable additive and override adjustments, letting you loop breathing, add secondary motion, and fine-tune poses without altering the base animation.

Requirements

  • A basic familiarity with Unreal Engine 5 would help. No prior experience with animation necessary.

Description

In this course you will learn how to animate characters in Unreal Engine 5.

We begin with the basics of animating within the engine, and then build up your skillset with various tools and techniques. You will explore different workflows as well as seeing full animation processes in action, which you can follow along with, or passively watch to absorb the information and apply to your own project.


This course is suitable for any recent Unreal Engine 5 version, and will include further updates for 5.6+ specific features.

Throughout the course you will be shown the important tools for character animation, with tricks and tips along the way. This isn't just a list of features, which could be overwhelming, but is instead a gradual build-up of techniques where you will be shown how they can be used in different workflows. You will not only pick up the specifics of animating in Unreal Engine's Sequencer, but you will learn the fundamentals of character animation.


Included is a weapon model I have created for the course, where you will be shown the process of rigging it to be ready for animation. You will then be shown how to animate it alongside the character. This method/approach can be applied to any character or weapon model.


We also cover creating walk cycles and I share my formulaic approach for taking out any guess-work or estimation, freeing you to create the style of animation you need without having to worry about cycle times, distances, loop length and so on.


The examples shown in the course feature the UE5 mannequin for demonstration purposes and mainly focus on more realistic human character movement examples, but the principles taught can be applied to any style of character and any style of animation.


Animation takes time and practice, but this course should get you up to speed with all of the most important tools and how to navigate the interface, as well as many tips and tricks for character animation.

Who this course is for:

  • Game developers looking to create their own character animations directly within the engine
  • Professional animators switching to animating within Unreal Engine
  • Cinematic/trailer creators
  • Anyone interested in learning the basics of character animation for games