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Animate a Professional Looking Walk in Autodesk Maya
Rating: 4.6 out of 5(80 ratings)
507 students

Animate a Professional Looking Walk in Autodesk Maya

Learn professional 3D animation workflows by animating and delivering a high quality female walk in Autodesk Maya
Created byAmedeo Beretta
Last updated 7/2023
English

What you'll learn

  • Animate a professional looking walk in Autodesk Maya
  • Work with video references
  • Identify and design the key poses of a walk
  • Mirror poses quickly and effortlessly
  • Solid character posing
  • Understand weight shifts in locomotion
  • Make the character walk through space without sliding feet
  • Splining and polishing workflows for professional animation
  • Work with animation layers to add details and variations
  • Fix knee pops and intersections

Course content

5 sections22 lectures2h 55m total length
  • Workflow Breakdown2:23

    In this video we'll go through each step we will cover during the course. This course will be taught in Autodesk Maya.

  • Understanding the story behind a walk4:16
  • Looking for references, setting up rig and scene, planning ahead6:45

Requirements

  • Be able to navigate Maya's viewport
  • Be able to set keys on the timeline
  • Understand the basics of Maya's Graph Editor
  • To know that animation layers exist in Maya

Description

Walks are the base of human locomotion, and the foundation for advanced animation. Mastering walk cycles in 3D animation gives you the confidence and skills to control your human characters in more articulated acted scenes.

Learn professional 3D animation workflows while animating a high quality female walk. You only need a trial copy of Maya!

At the end of this course you will be able to confidently animate walk cycles, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.

You will learn about:

  • Working with video references

  • Identifying and designing the key poses of a walk

  • Troubleshooting posing

  • Mirroring poses both manually and employing easy to use custom tools

  • Understanding weight shifts in locomotion

  • Controlling the stride

  • Fixing sliding feet

  • Setting up priorities for splining

  • Animation splining and polishing workflows

  • Working with animation layers to add details and variations

  • Fixing knee pops and intersections

  • Making the character move through space

The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.

Check out the course preview!

Who this course is for:

  • 3D animators of all levels who want to deliver professional looking animation
  • Beginner 3D animators who struggle to deliver convincing locomotion animations
  • Beginner 3D animators who want to learn efficient workflows to animate human characters
  • Anyone who wants to have some fun animating a nice character!