
00:00 - Who is The Lazy Animator.
00:27 - Introduction to the Course.
00:56 - The Cartoon Animator User Interface.
09:38 - Adding the Demo Project to the Stage.
00:00 - Setting Up the First Camera Frame.
01:26 - Importing Audio to the Character.
02:50 - Manually Correcting the Lip Syncing.
04:00 - Using the Lips Editor.
11:50 - Changing the Play and/or Project Length.
00:00 - How the Camera Works.
04:52 - The Different Camera Shots and Setting Them Up Based on Dialogue.
00:00 - Animating the Character's Body.
00:24 - Finding the Free Animation Resources.
02:48 - Adding Motion Clips, Where to Find Motion Clips on the Timeline, and FFD Motion Clips.
05:54 - Breaking Apart and Renaming Motion Clips to isolate movements.
08:36 - Moving Clips Around to Better Match Character Movement with the Dialogue.
10:55 - Extending (Speed Adjustment) and Blending Motion Clips.
18:32 - Preview the Body Animation So Far.
00:00 - Manually Correcting/Editing Motion Clips with the 2D Motion Key Editor (Bracketing).
01:51 - Animating Character Hands with the Hand Pose Editor.
03:54 - Changing the Sprite Layer Order with the Layer Editor.
05:56 - Where the Hand Pose Editor Key Frames are on the Timeline, adding Transition Curves.
07:46 - Deleting Hand Key Frames - Making sure you delete ALL the key frames (including fingers).
08:23 - Summarizing the Next Steps of Animating the Character.
00:00 - Saving Custom Motion Clips From the Timeline.
02:40 - Fast Forwarded Footage of Completing the Body Animation.
03:02 - Summary of Work Done During the Fast Forward.
04:18 - Previewing the Animation So Far.
04:53 - Adjusting Spring Bone Settings (in the Hair) with the Spring Editor.
07:18 - Reminder to Save Your Work!
00:00 - Summary of the Animation So Far.
01:36 - Animating the Character's Face.
01:52 - Face Key Editor Overview.
03:20 - Animating with Face Templates (Overview Continued).
05:42 - Where to Find Face Clip Key Frames on the Timeline and Key Frame Placement for Face Animation.
09:10 - Animating the Character's Face with Templates Based Upon the Dialogue Demonstration.
13:38 - Fast Forward Footage of the Face Animation Being Completed.
14:02 - Summary of the Work Done During Fast Forward and Preview of the Animation So Far.
00:00 - Save Your Work Reminder.
00: 40 - Animating Blinks and Iris Movement with the Face Puppet Tool (Overview).
02:50 - Animating Just the Eyes with the Face Puppet Tool.
09:28 - Where to Find the Face Puppet Tool Key Frames in the Timeline.
10:00 - Manually Changing Face Features with the Face Key Editor.
11:25 - Adjusting the Hair Spring Bones Again (Spring Bone Editor).
12:34 - Save the Final Animation and Export to an MP4 Video File.
14:35 - Watching the Completed, Exported Animation.
Congratulations on finishing the course. In this video I wrap up the course and highlight some additional free resources you may like to learn from next.
Links to further resources that specifically teach aspects of Cartoon Animator Character animation.
Bring Your Characters to Life in Less Than Two Hours — Not Weeks!
You’ve got great ideas. You’ve got characters you can’t wait to share with the world. But when you open Reallusion’s Cartoon Animator 5 for the first time… it’s a lot. Menus, tools, buttons everywhere — where do you even start?
This course is your shortcut past the overwhelm and straight into making your first animations. No endless theory. No getting lost in unnecessary features. I’ll take you by the hand and show you exactly how to use pre-made characters and Cartoon Animator’s time-saving magic so you can start animating almost immediately.
I’m not just showing you the basics — I’m teaching you the same streamlined techniques I’ve refined over more than a decade using this software. You’ll learn how to get expressive facial expressions without hours of tedious keyframing, and how to quickly edit and save custom motions built entirely from existing clips.
Whether you’re starting from zero or you’ve dabbled before, you’ll gain the skills to bring your characters to life faster, with more clarity and confidence. And the best part? By the time you finish, you’ll not only have your first polished animation, but you’ll also understand Cartoon Animator well enough to dive into Reallusion’s official tutorials with ease — less confusion, less frustration.
Stop imagining your characters moving. Start seeing them come alive today.