
Decide the run type to animate in Maya, collect references from live-action sources and YouTube, and study Toshiyuki’s Millennium Actress Run (one drawing every two frames) at 24 fps.
Learn to set up a Maya rig for run animation by building a clean contact pose, using a counterpose, axis orientation, and natural chest-pelvis and limb motion.
Improve the contact pose by bringing the elbow closer and twisting the shoulder and wrist for a feminine, defensive look; mirror frame eight to frame one to create locomotion loop.
Adjust the facial rig to convey sadness by lifting the eyebrow center, rotating slightly, straightening the line with mild asymmetry, and closing eyelids while lowering the jaw and mouth corners.
Track the reference video in Maya by stabilizing the image plane with offset adjustments, keeping the body centered in the viewport for accurate post-production analysis.
Record precise notes on head-body delay, increased down motion between eight and nine, and left arm arc from eight to eleven to guide quick fixes and demonstrate progress to stakeholders.
Master back and forth body motion in Maya by adjusting tangents, pushing the kickoff pose forward, and duplicating and mirroring poses to create a natural run cycle.
Isolate body parts, build selection sets, and layer the rig to create a clean run animation in Maya, then refine hip, chest, and limb curves for smooth looping.
Learn to adjust head counter motion in a Maya run animation by using the graph editor to scale translation curves, preview results at distance, and reduce movement by targeted percentages.
Apply techniques from the course by animating runs from references, practice walk cycles, and master transitions between runs and walks to deepen your understanding of body mechanics in Maya.
Learn efficient 3D animation workflows by delivering a professional looking, anime inspired, stylized female run animation in Autodesk Maya.
I always wanted to study one of those cute female runs from animes. It's tough to match the 2D pencil approach, in my opinion (and also animation made on twos has its own particular charme), but let's see how to get as close as we can to it in 3D!
Together we will go through the whole process, from analyzing references and setting the project in Maya, to the delivery of the polished animation.
This course is designed for beginner animators who understand the basics of the workflow but struggle to give their animation that level of quality and believability typical of professional products.
At the end of this course you will be able to confidently animate a stylized run, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.
You will learn about:
Working with video references
Identifying and designing the key poses of a run
Troubleshooting posing
Mirroring poses using Red Studio 9
Setting up priorities for splining
Animation splining and polishing workflows
The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.
Check out the course preview!
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