
Master convincing human jumps in Maya by learning locomotion basics, reference footage, key poses, weight shifts, and workflow techniques for polished, high-end professional animation.
Explore how a jump conveys a character's story through explosive energy, spring-like compression, and forward and upward momentum, with emphasis on landing cushions and minimal poses.
Our Syncsketch drawings converted to Grease Pencil sketches
Import grease pencil sketches from the zip, extend the timeline to place the frames, retime keyframes for anticipation, kickoff, contact, and follow through, and set up the shot cam.
Adjust eyelines by tweaking the eyes in the 3D view to look at the destination point, ensuring iris and eye whites read on camera.
Leverage Studio Library to create mirror setups and save poses and animations, then import and load mirror tables to mirror poses between left and right hands using select by name.
Master the contact pose by planning anticipation, kickoff, and counterpose steps, using interpolation to build poses with a clear line of action and a balanced landing.
Design a kickoff jump pose in Maya by establishing a strong line of action, choosing which foot leaves first, and adjusting the pelvis, spine, and arms for a dynamic look.
Animate a professional looking jump in Autodesk Maya while mastering the up pose, blocking, and keyframe workflow with controls, graph editor, and step preview.
Learn to create a believable follow-through jump pose in Maya by starting from the end pose and reverse-engineering the down pose with world space, locator workflow, bake from locator.
Retiming and tweaking a jump animation in Maya, align story poses with contact moments, adjust eyeline and facial expressions, and nudge frames to tighten momentum before saving.
Learn to craft believable anticipation in Maya by breaking down poses, adjusting weight shifts, and delaying limb motions; apply graph editor techniques and step tangents for smoother interpolation.
Block the follow-through motion in Maya by adjusting finger contact, weight transfer, and delayed chest, head, and neck rotations across poses and pauses, using step tangents to preview the animation.
Prepare the Maya rig for splining by diagnosing erratic hand motion, fix control curves, and transfer animation from master to main control in world space, then clean keyframes.
Master the splining of the torso to deliver a believable jump in Maya by refining translate z and y curves, tweaking tangents in the graph editor, and removing unnecessary keys.
Refine the leg animation by cleaning knee motion and stabilizing vectors in space for a controlled jump. Iterate keyframes and arcs to achieve a straighter landing pose.
Apply kapiloff principles of face animation by placing facial transitions when the head is still, and time finger and brow movements to mirror the arm arc during the jump.
Tighten the wrist arc in Maya by using world space, bake from locators, and remove rogue translation keys, then perform a playblast with proper format and render settings.
Enhance the playblast in Maya by adding a gradient background, a directional light, and depth map shadows with higher resolution and proper filter size for crisper shadows.
Jumps are one of the key blocks of human locomotion, and the foundation for advanced body mechanics. Mastering jumps in 3D animation gives you the confidence and skills to control your human characters in more articulated body mechanics scenes.
Learn professional 3D animation workflows while animating a high quality jump. You only need a trial copy of Maya!
At the end of this course you will be able to confidently animate human jumps, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.
You will learn about:
Working with video references
Identifying and designing the key poses of a jump
Troubleshooting posing
Mirroring poses employing easy to use custom tools
Converting animation space
Understanding weight shifts in locomotion
Setting up priorities for splining
Animation splining and polishing workflows
The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.
Check out the course preview!