
In this lesson you will learn what this course is about
In this lesson you will have access to the project files to follow along
In this lesson you will learn how to prepare the images to rig a character
In this lesson you will learn how to rig a character by positioning the Joints
In this lesson you will learn how to rig your character when you don't have the pipeline version of CrazyTalk Animator 3
In this lesson you will learn how to import the background
In this lesson you will learn how to define the key poses
In this lesson you will learn how to set the key pose 1
In this lesson you will learn how to set the key pose 2
In this lesson you will learn how to set the key pose 3
In this lesson you will learn how to set the key pose 4
In this lesson you will learn how to set the key pose 5
In this lesson you will learn how to set the key pose 6
In this lesson you will learn how to fix pose 6
In this lesson you will learn how to set the key pose 7
In this lesson you will learn how to set the key pose 8
In this lesson you will learn how to set the key pose 9
In this lesson you will learn how to improve the in-between animation
In this lesson you will learn how to adjust the camera and the background
In this lesson you will learn how to adjust the ninja position
In this lesson you will learn how to animate the camera
In this lesson you will learn how to add the motion whoosh
In this lesson you will learn how to render your scene
Bonus Lesson
Hi Mark Diaz here for 2DAnimation101 dot com. In this tutorial I am going to explain to you how to animate anything you want using the Animankenstein Formula and any animation software you like. For this course I will be using CrazyTalk Animator 3.
The first thing you need to start animating is, get a reference. For my case, I will use this line test of some awesome martial art kicks.
Then, in CrazyTalk Animator 3, I import the character, already rigged and ready to be animated.
Then I open YouTube, to see the first pose...
And I position my character like that.
Then I count how many frames I need to move the play head so my animation has the exact same timing as the reference I am copying from.
Then I see the character in the anticipation for the first kick, and
I duplicate that pose in CrazyTalk, moving the bones of my character as needed.
Then I check the kick in my reference,
and duplicate that pose in crazy talk.
And so on. It is super simple, all you have to do is check each of the poses, measure the number of frames you need between poses, and duplicate those poses in any animation software you like.
You can even do this frame by frame, with pencil and paper, just like I did this pencil test copying the kicks from an anime character fighting with another character.
Easy enough, right?
All you need to do for each pose is:
You will have the in-between frames created automatically for you thanks to the interpolation feature inside CrazyTalk Animator 3.
Great.
And then, you end up with an animation like this.
PLAY ANIMATION
If you already know how to use CrazyTalk Animator, then this tutorial is all you need to know to get it started and do this on your own, with any reference you want.
But if you are a total beginner, you can enroll to this crash course for FREE:
Animate a Ninja in CrazyTalk Animator 3
Inside you will find almost 3 hrs of video content in which I go in depth on each of the steps required to create this animation, step by step, super detailed.
So, if you are just starting in animation, and want to learn how to do this, step by step, then enroll for FREE right now. See you inside.