
Explore building and animating the Millennium Falcon using the lego-based Brick It plugin in Maya, compare paid and free options, and learn to download PDFs, Sketchfab models, and license attribution.
Install and load the LEGO briquette plugin in Maya, and set up a Python shelf. Use vertex snapping and world-space movement with Arnold stand-in colors to assemble the Millennium Falcon.
Build the Millennium Falcon Lego model in Maya using PureRef for reference, copy-paste from PDFs, and snap, color, and duplicate bricks while managing pivots, grouping, and versioned saves.
Download free 3D models from SketchFab or TurboSquid, follow license terms and attribution, then map textures to an Arnold shader in Maya using the albedo and normal maps.
Model a looping trench environment in Maya by shaping a four-sided cylinder, twisting faces to flatten them, flipping normals, extruding for thickness, and using a MASH network for instanced variation.
Animate Lego build in Maya with Mash network and offset to assemble Lego Falcon, centering the pivot, using closest point on mesh, random strength, and sequential keyframes to reveal pieces.
Animate the Millennium Falcon through a trench using iPhone with the Virtually Camera app in Maya, set up a locator, calibrate the iPhone, and create a 200-frame playblast loop.
Animate with mouse in Maya using a free script to record real-time motion, smooth curves in the graph editor, and transfer translate data to rotate for looping trench run animation.
Create a looping animation in Maya with the Time Editor by trimming and duplicating keyframes from the Millennium Falcon clip into identical segments, then enable looping with linear tangents.
Create a directional nParticle laser system in Maya for the Millennium Falcon. Attach a cylinder as a particle instance, apply a red Arnold shader, and set gravity and velocity.
Create and refine a render cam with adjustable focal length and perspective, then use time editor, graph editor, and additive animation layers to smooth camera motion around the ship.
Cache the end particles to enable real-time playback; refine camera motion with the graph editor's smooth filter and adjust lighting and textures for a render.
Apply dynamic depth of field in Maya using Arnold render settings, linking focus distance to the render camera, adjust bloom and aperture, and render a 720p sequence of 199 frames.
In this intermediate Maya animation course, we will walk through every step of the process to create an animation with a Millenium Falcon with 3D LEGOs in a Star Wars-inspired trench run environment using Autodesk Maya.
If you've never opened Maya before I recommend getting familiar with the interface before jumping into this course as I move kind of fast. This course is ideal for people who have taken my Maya for Beginners course and are looking to expand their skills, especially for people who find animating difficult I demonstrate some cool tricks in this course for you.
You just need a copy of Maya (they offer a free 30-day trial) and some prior experience using Maya to be able to follow along.
I do discuss a few paid plugins but I also offer free alternatives as well so you don't need any paid plugins if you don't want to follow those aspects.
This course will put it all together:
Create a project from scratch
Use instances and stand-ins with Arnold
Animate easily with your iPhone or mouse
Animate with clever tricks to enhance and loop your animation
Adjust animation quickly and easily
Animate lasers using particles
Light and Render your animation
By the end of the course, you will feel more comfortable and confident using Maya and creating a scene from scratch from model to final render.