
Set up the Android development environment with JDK 8+ and Android Studio, design UI with layouts and fragments, and build a multiscreen app with a navigation graph.
Explore tools setup for Android development with Android Studio and OS tools, in beginner, intermediate, and advance sections; create an app per section using provided files and skeleton project.
Install Android Studio on Windows, verify four gigabytes of free space, download and install with the standard version and light theme, finish setup and be ready to create apps.
Install Android Studio on Mac OS, check free space, download Android Studio, accept terms, install, choose light theme, and finish setup to create apps.
learn to create a new Android Studio project by configuring the app name, domain, package name, location, and minimum sdk, then select empty activity.
Bind an activity to its layout to render screens of views, then drag text in the design tab and run the hello world on an emulator or device.
Learn to set up the Android emulator, create a virtual device with a suitable image and API level, and run your app on the emulator for quick testing.
Connect the device to your computer via usb and enable usb debugging in developer options. Detect the device with Android Studio, then run the app on a real device.
Build a happy new year car app, design your own icon, and learn to use images in your Android app to share with others.
Explore Android layouts as activity structure, defined by a hierarchy of views and view groups, arranging image views, text views, edit texts, and buttons in relative, linear, and constraint layouts.
Position and arrange multiple views inside a relative layout, a view group that positions children relative to the parent or to other views, to build flexible layouts.
Create a new Android Studio project with a main activity and relative layout, center an image with a content description from strings, and place a bottom-right text with margins.
Learn to create a custom app icon in Android Studio using the image assets feature, including adaptive and legacy icons, foreground and background layers, and generating the final icons.
Show off your challenge projects by taking a picture of your emulator screen and sharing what you have made with others to get feedback on your design.
Take on your first Android app challenge by building a happy birthday card. Center the image and place the name text at the bottom right using provided assets.
Understand how a pixel, short for picture element, is the smallest unit of a digital image that colors screens, where more pixels yield vivid images.
Explore density independent pixels (dp/dip) in Android development and learn how dp preserves consistent view sizes across mdpi and xhdpi screens.
Build a simple compose mail app with editable to, subject, and message fields and a send button, arranged with a linear layout.
Build a dice app by wiring a roll button to roll the dice and change the images around it, demonstrating how to interact with the roll button.
Design the Android layout by placing two dice images in a centered horizontal linear layout inside a relative layout, using padding, gravity, and resource colors and strings.
Learn to diagnose Android crashes using the log chart to spot a class cast exception caused by a mistaken view id, then fix it by correcting the id and re-running.
Learn to declare variables, perform addition, subtraction, multiplication, and division, and ensure type consistency by using float for results when mixing types, then print the result.
Learn how to define a constant with the val keyword, assign a number to a variable, and use types like integer, long double, or others.
Explore null safety in Kotlin by declaring nullable strings with a question mark and using non-null assertions with !! to avoid null issues.
Explore how to use and create functions in Kotlin to simplify onCreate code, pass parameters, return results, and improve readability by isolating logic like a sum function.
Explore control flow with an if expression and a boolean function isPositive that returns true for positive integers and false otherwise, using Kotlin in an Android app development bootcamp.
Use the when expression in Kotlin to map input A to 1 or 2 with an else branch, and print results from the main activity onCreate.
learn how arrays hold multiple integers of the same type, access elements by zero-based indices, and compute the sum of the first two integers.
Demonstrates for loop control flow by iterating over a range and an array, printing items at positions 0 through 4 to show how indices map to values.
Explore control flow by implementing a while loop to traverse an integer array, printing each value and logging results until the index reaches the array size.
Explore operator precedence in Kotlin within Android app development, illustrating how plus, minus, multiply, and divide follow rules and how parentheses override order to yield correct results.
Learn to build a calculator interface, display numbers on an input field, implement a clear button, and apply basic logical operations to the entered numbers.
Download the project from GitHub as a zip, import it into Android Studio by opening an existing project, then update libraries with the blue link and ensure a successful sync.
Design the Android calculator user interface by using nested linear layouts with horizontal and vertical orientations, weight-based buttons, an edit text, and a relative layout to anchor the keypad.
In this course you will learn how to make your own apps from beginning to end, whether you are a complete beginner or an advanced android developer and wants to learn some tips. We will use Kotlin, android's new language, with kotlin you can write clean and concise code, you will need less time to write, less time to read and you will have less bugs to debug.
In this course I tried to explain every line of code you write. and I tried to explain the usefulness of every new thing we are going to use.
at the end of this course you will be able to create every app that you want and put your app idea into action