
Discover Android 5.0 Lollipop, featuring material design and TV and car support, improved notifications, OpenGL ES 3.1 graphics, enhanced media playback, and expanded storage, camera, and battery features.
Explore Android Lollipop's new features, including ui updates, material design, camera APIs, storage and wireless improvements, testing and accessibility frameworks, app usage statistics with battery metrics, and enterprise APIs.
Enable the material theme on Android 5.0 by applying material style and choosing dark, light, or light with dark action bar, then override colorPrimary and colorPrimaryDark to customize colors.
Demonstrate material themes in Android 5.0 Lollipop, including material, material dark, and material light with a material light dark action bar, and customize the Android color primary.
Explore how recycler view recycles views to display large data sets with linear, grid, and staggered grid layout managers, adapters, and view holders, and examine card view for cards.
Demonstrate setting up a simple recycler view with text items, using a linear layout manager, and binding a string array to an adapter and view holder.
Explore how to implement a recycler view containing card views in Android Lollipop, including dependencies, card layout with corner radius and elevation, and binding data from a hash map.
Explore Android lollipop media playback with media browser service, media session, and media controller, including tokens, metadata, and transport controls. When simple playback suffices, use the media player alone.
Discover how the media session and media browser service integrate in the Android 5.0 Lollipop sample app, including the music service, session binding, and manifest configuration.
Learn how the Android Lollipop camera uses the camera manager to list camera IDs, access characteristics, manage permissions, and build capture requests with templates and surfaces.
Explore the Android lollipop camera2 API through a skeletal app that demonstrates listing camera IDs, querying characteristics, handling open/disconnect/error callbacks, and setting up a capture session to take pictures.
Learn to build a simple Android pong ball: render a white square on a canvas, move it with a velocity vector, and bounce off screen edges.
Learn to draw and position the paddle on screen, handle user touch to move it left and right, clamp motion within the display, and detect ball-paddle interaction for a bounce.
Implement paddle collision in an Android game by detecting the ball within the paddle bounds, bouncing the ball, and updating points, while handling misses and frame rate considerations.
Finish an Android game with a ball and paddle by adding a score display, cyan text, and refined collision; increase ball velocity after paddle hits and randomize direction on reset.
Android 5.0, also known as Lollipop, brings many new features and capabilities to Android powered mobile devices. Lollipop has a more polished design, improved performance, and a TON of new features. In fact, with this release, in many ways Google has caught up and far exceeded the Apple's iOS 8 mobile platform. The most visible change is the new user interface and Material theme, but there have been significant changes to -
... and a ton of more APIs (over 5000 new APIs have been introduced!)
With the new Material design style and user interface updates, developers can take advantage of shadows on views and control their height (z-level), and use drawable animations and activity transition effects to give the user a more active experience. XML vector graphics can now be drawn directly into drawables, and UI controls can be fully customized to suit your needs. Lollipop also now supports the Khronos OpenGL-ES 3.1 standard, allowing 3D graphics developers to take full advantage of that toolset. There is also an Android extension pack for OpenGL-ES that guarantees fragment shader support, and adds geometry shaders and tessellation. The new camera APIs can be used to detect devices and their capabilities, selecting among them from within your app. There are over 60 capabilities for cameras defined in the API, which allows for very fine-grained selection of the proper camera for every need. Lollipop also adds the MediaSession and MediaController class for better control of media playback and simplified media browsing. Apps can now scan and select among all available networks, and devices can now function as Bluetooth peripherals. There are also expanded capabilities for near field communication (NFC). All that said, with Android Lollipop, developers have many more choices and powerful capabilities at their fingertips!
What You Will Learn
This course is an update to EDUMobile's Android Development course, but can also be used by working developers to get a quick overview of the new APIs in Android Lollipop. You get - approximately 5 hours of High Quality Video Training, Source Code, Workbooks and Exercises taught over 5 Sequential Units.
[Section 1] Gives a small overview of the course with introduction.
[Section 2] Presents some of the important features of the new Material theme and user interface. We'll look at two new controls that help organize and display lists of data, as well.
[Section 3] Covers the improvements in media playback as well as an introduction to the new camera APIs.
The material in the course is presented at a very high level by necessity, and will help you get started with the essential concepts you need to know in the Android Lollipop 5.0
If you're a mobile developer, and you've wondered what this new Google Lollipop tastes like - this is a perfect start!