
practice along with the instructor by drawing with me, keep and reference your sketches, and embrace mistakes as learning in this beginner anatomy and figure drawing course.
We have to discuss some basic perspective and how it pertains to drawing the figure.
This assignment will allow you to draw some of the basic perspective techniques.
This assignment will show you how to place lines in space.
We all should have a simple placeholder figure. It makes setting up scenes a lot easier.
This will be a fun assignment. Lots of progress.
Here is where you are in your artistic journey.
Explore beginner-friendly anatomy reading with recommended books like Michael Hampton's figure drawing design and invention, and Morpho: simplified forms and anatomy for artists, emphasizing storytelling over mastering every muscle name.
This is an overview of proportion.
Hopefully, this will clear up the confusion a bit.
Practice drawing the side view as assignment one, refining proportions with boxes, triangles, and curves. Learn to measure with a ruler and then eyeball for accurate left and right views.
It's all about the waist when drawing male vs Female. And the waist is located around the bellybutton and not the hips.
Correcting a common Mistake I am seeing
This is a video that discusses how to check your work.
Master leg proportions in front, side, and three-quarter views using a ground plane and the leg's S-curve. Learn to position feet, heels, and legs with perspective and vanishing points.
This is a way for you to track your progress.
Practice drawing centered vanishing-point boxes to create a three-quarter view, labeling front, top, bottom, and side, and repeat five sets to build accuracy and familiarity with perspective.
Learn to construct accurate figure drawings by using boxes to locate the head, chest, and pelvis, then add stick figures and angled knees from a vanishing-point perspective.
Investigate how a cylinder sits on the picture plane by aligning eye level with the horizon, then observe top and bottom curves and how perspective reveals circles and ovals.
Rotate a cylinder in perspective to see it shift from oval to circle as it moves toward and away from the viewer, illustrating vanishing points, horizon line, and depth.
Apply minor and major axes to position cylinders in multiple directions. Use foreshortening, tapering, and a horizon line to practice arm and leg forms from different angles.
Continue shaping the lower leg form by adding bottom cylinders and refining proportions, while lengthening limbs for balance. Use three-dimensional shapes—cylinders, trapezoids—to explore style and keep drawing enjoyable through practice.
Practice drawing torso shapes with a draw-along approach, using measurement lines, front and three-quarter views, and subtle female proportions to explore shoulders, chest, pelvis, and foreshortening.
Practice drawing the back in three views—back, back three-quarter—with a horizon line and centerline, using simple shapes or a helmet approach, guided by reference to build improvement through repeated homework.
Learn to draw the back three-quarter figure by adding the triangle and shoulder lines, and explore how the scapula, collarbone, and arm position influence pose.
Master basic anatomy for figure drawing using proportional tricks like a v-shaped torso, equilateral triangles, and dividing the torso to locate the belly button, rib cage, pelvis, and adjustable shoulders.
Learn to use reference as a learning tool, not a crutch, grounding drawing in fundamentals and turning figures in 3d form using stick figures, simple shapes, and anatomy.
Develop skills in drawing the back three-quarter view by modeling the figure with big basic forms, applying perspective, horizon line placement, and controlled foreshortening to the torso, arms, and legs.
Learn to draw a front-facing floating pose by analyzing line of action, head position, shoulder and hip angles, and foreshortening, using triangles and cylinders.
Explore the skull and spine, noting the wider skull profile, jaw angle, and the spine's S-curve with seven neck vertebrae, twelve curved vertebrae, and the coccyx.
Identify key facial landmarks and a generic starting point for anatomy, from the eye line to the jaw, to build a semi-skeletal head for manga or anime stylization.
Explore the side view of the skull with beginner-friendly guidance on half-measurements, eye line, brow, cheekbone, nose cartilage, mouth, jaw, neck, and trapezius using reference.
Practice the basic skull structure using eight skull references and measurement notes; post your best one and move on, focusing on anatomy and character design.
Review the blank worksheets, quick notes, and class notes for anatomy and figure drawing, plus compare a 3D model with a half-size skeleton to study the rib cage.
***BRAND NEW COURSE OVERHAUL for 2020***
This is an introduction to anatomy and figure drawing. Drawing anatomy for some is an elusive unicorn that can seem impossible to catch. Books can be confusing and even cryptic. I have the same books that you have and they really didn’t help me improve. Not being able to create can be a crippling experience for an artist. We can trick ourselves into thinking we don’t need to draw the figure and can just “get by” through clip art or tracing. The truth is that is simply not good enough. It’s time to finally slay that figure drawing dragon.
The skills you acquire here will enhance not only your own work but give you a solid base to in any other online course or book. There is no "Quick fix" or "shortcuts" to making great art. It requires work. It's fun work and I'm going to show you a method that will make creating your own human figures for games and comics or a client’s work "pain free".
The skills you will learn will apply to things like character design and turnarounds for games and creating action for comics. It can translate to illustration and digital painting and can even give you a jumpstart to 3D. There are limitless possibilities once you learn anatomy and figure drawing. The only limits are the ones you set for yourself.
· You will learn how to draw anatomy without relying on reference
· You will be able to think like an artist and be a problem solver
· This is for those that are serious about improving art
· Keep an open mind and there is no time limit, work at your own pace.
· You will learn the muscles of the figure
· You will learn how to pose the figure
· You will learn to create variety and develop your own style
· You will no longer need to “search for a pose” or look at another artist's work.
Who this course is for:
· Any beginner who wants to learn how to draw
· Art students (traditional and nontraditional and self-taught)
· Traditional artists who want to learn anatomy and figure drawing
· Graphic designers who want to learn to draw anatomy to get more clients and more work
· Anyone who wants to make their own game, graphic novel or illustrations
What this course is Not
· Not a "Speed Painting" course
· Not a series of "Shortcuts"
· Not a "Watch me draw" type of course
· Not a "magic wand" for drawing (You have to put in the work)
· No special software or any software is required.
I hope you will join me and allow me to be your professional guide on your art journey.