
Explore a complete course overhaul with new basic training, revised sections on proportion and forms, updated mannequin lessons, and clear assignments to accelerate your anatomy and figure drawing.
practice along with the instructor by drawing with me, keep and reference your sketches, and embrace mistakes as learning in this beginner anatomy and figure drawing course.
We have to discuss some basic perspective and how it pertains to drawing the figure.
This assignment will allow you to draw some of the basic perspective techniques.
Build skills in creating simple planes using horizon line and eye level, mastering two-point and three-point perspective with vanishing points to depict foreshortening, cone of vision and dynamic figures.
This assignment will show you how to place lines in space.
We all should have a simple placeholder figure. It makes setting up scenes a lot easier.
This will be a fun assignment. Lots of progress.
Here is where you are in your artistic journey.
Learn to draw the top half using half-height proportions and a versatile trapezoid method, replacing eight-head schemes with practical measurements and front view practice.
Explore beginner-friendly anatomy reading with recommended books like Michael Hampton's figure drawing design and invention, and Morpho: simplified forms and anatomy for artists, emphasizing storytelling over mastering every muscle name.
This is an overview of proportion.
Hopefully, this will clear up the confusion a bit.
Practice this quick side-view tip to keep the pelvis and lines subtle, avoid spilling or detached looks, and maintain modest angles so thighs and glutes align before the assignment.
Practice drawing the side view as assignment one, refining proportions with boxes, triangles, and curves. Learn to measure with a ruler and then eyeball for accurate left and right views.
It's all about the waist when drawing male vs Female. And the waist is located around the bellybutton and not the hips.
Correcting a common Mistake I am seeing
Explore a 3D torso in a three-quarter view, learn how the spine curves and hips tilt, and simplify anatomy with shapes like triangles and trapezoids for dynamic poses.
This is a video that discusses how to check your work.
Practice drawing hands first using simple shapes like trapezoids and triangles to represent the palm, thumb, and fingers.
Learn to measure and sketch arms using rulers when needed, align upper and lower arm lengths, and use a bow-and-arrow approach to visualize bent arms in foreshortened and three-quarter views.
Draw arms from side and back views, align chest and scapula lines, and practice 10–20 sets (50 if adding on) to build repetition and confidence.
Master leg proportions in front, side, and three-quarter views using a ground plane and the leg's S-curve. Learn to position feet, heels, and legs with perspective and vanishing points.
This is a way for you to track your progress.
Explore core perspective concepts for figure drawing: picture plane, horizon line (eye level), vanishing points, and placing the human form on planes using the head, chest, and pelvis as reference.
Explore turning boxes into space using one-point and two-point perspective, vanishing points, and the cone of vision, with hands-on practice and measuring angles in Blender.
Establish a horizon line, eye level, and vanishing point; draw receding rectangles and boxes, then shade with a trapezoid to prep one- and two-point torso perspectives.
Practice drawing centered vanishing-point boxes to create a three-quarter view, labeling front, top, bottom, and side, and repeat five sets to build accuracy and familiarity with perspective.
Learn how to divide trapezoids into boxes by drawing corner-to-corner lines to find centers, then apply chest line and foreshortening for dynamic torso drawing.
Create a horizon line and sketch upright skinny boxes, using one or more vanishing points. Divide each box in half to align with the center line, practicing perspective.
Learn to construct accurate figure drawings by using boxes to locate the head, chest, and pelvis, then add stick figures and angled knees from a vanishing-point perspective.
Investigate how a cylinder sits on the picture plane by aligning eye level with the horizon, then observe top and bottom curves and how perspective reveals circles and ovals.
Rotate a cylinder in perspective to see it shift from oval to circle as it moves toward and away from the viewer, illustrating vanishing points, horizon line, and depth.
Apply minor and major axes to position cylinders in multiple directions. Use foreshortening, tapering, and a horizon line to practice arm and leg forms from different angles.
Learn that a sphere is a three-dimensional circle and use ellipses, bowls, and cylinders to depict movement and perspective in anatomy and figure drawing.
Build on prior sketches by adding the lower arm and practicing foreshortening with six upper-arm movements, alternating bent and straight poses, and using a vanishing point to gauge progress.
Apply the same shapes to the hip and thigh area using horizon line, torso boxes, spheres, and ellipses to explore leg placement, knee visibility, and one-point perspective.
Continue shaping the lower leg form by adding bottom cylinders and refining proportions, while lengthening limbs for balance. Use three-dimensional shapes—cylinders, trapezoids—to explore style and keep drawing enjoyable through practice.
Draw a basic figure now using a stick figure, a box torso, and simple shapes, keeping proportions to the horizon line. Practice adding cylinders and poses as you progress.
Apply perspective techniques such as horizon lines and vanishing points to place figures in space, using base measurements and the eye line for consistent figure drawing.
Create a mannequin head using ovals and an egg-shaped profile, establish the eye line and thirds for nose and mouth, refine the jaw and neck with shading and Loomis-inspired construction.
Learn to build a basic mannequin head for figure drawing using half-divisions, cylinder and oval shapes, and three-quarter views, placing the nose, eyes, ears, and neck for proportion.
Practice drawing the head from front, side, and three-quarter views, add ear and neck measurements, and complete ten sets to master angled head proportions and anatomy.
Turn the torso into a versatile mannequin study using a two-point perspective, vanishing point, and front and top views to practice ten sets and learn from mistakes.
Practice drawing torso shapes with a draw-along approach, using measurement lines, front and three-quarter views, and subtle female proportions to explore shoulders, chest, pelvis, and foreshortening.
Draw a simple figure with an s-curve and back view, noting head, pelvic area, waist, and hips. Practice and consistency build accuracy, with motivation and lifetime access to guide progress.
Practice drawing the back in three views—back, back three-quarter—with a horizon line and centerline, using simple shapes or a helmet approach, guided by reference to build improvement through repeated homework.
Explore the spine's s-curve in back views, map the center line and rib cage, and use gesture lines to build accurate, dynamic anatomy from a back-three-quarter view.
Learn to build a shield-like shoulder shape using eggs and cylinders, add center lines and references to the scapula and ball-socket joint to improve figure drawing.
Learn to draw the back three-quarter figure by adding the triangle and shoulder lines, and explore how the scapula, collarbone, and arm position influence pose.
Master basic anatomy for figure drawing using proportional tricks like a v-shaped torso, equilateral triangles, and dividing the torso to locate the belly button, rib cage, pelvis, and adjustable shoulders.
Learn to use reference as a learning tool, not a crutch, grounding drawing in fundamentals and turning figures in 3d form using stick figures, simple shapes, and anatomy.
Practice drawing the front view by using reference and measuring proportions from head to feet, marking the chest line, pelvis, and limbs with cylinders to guide hands and feet placement.
Learn the front view of the female figure with ribs, pelvis, and belly button alignment, using a triangle-based breast shape, cover armpit connection, three-quarter view, waist-to-hip ratio, and clothing considerations.
Practice drawing a three quarter front view by establishing the line of action and center line, then build with curves, cylinders, and simple shapes for head, hips, shoulders, and limbs.
Learn to render a convincing side view by building the body's silhouette with simple shapes, an s-curve spine, and proportion cues for the hip, pelvis, torso, and leg anatomy.
Develop skills in drawing the back three-quarter view by modeling the figure with big basic forms, applying perspective, horizon line placement, and controlled foreshortening to the torso, arms, and legs.
Learn to draw a front-facing floating pose by analyzing line of action, head position, shoulder and hip angles, and foreshortening, using triangles and cylinders.
Explore the skull and spine, noting the wider skull profile, jaw angle, and the spine's S-curve with seven neck vertebrae, twelve curved vertebrae, and the coccyx.
Identify key facial landmarks and a generic starting point for anatomy, from the eye line to the jaw, to build a semi-skeletal head for manga or anime stylization.
Explore front view skull proportions, estimate the eye line using the Loomis method, and practice dividing the head into thirds and halves to block in features.
Analyze front-view head proportions using a three wide by four long ratio, center eye line, and half-width divisions; apply these rules to construct accurate skulls and begin a front-view drawing.
Practice drawing heads by using eye line, middle of forehead, and top of head to divide oval shapes, then create about 20 varied heads with proper mouth and nose placement.
Explore the side view of the skull with beginner-friendly guidance on half-measurements, eye line, brow, cheekbone, nose cartilage, mouth, jaw, neck, and trapezius using reference.
Explore the three quarters view in character heads, compare front and side three quarters angles, and practice with circle guidelines to master foreshortened faces.
Master the three-quarter view by building a guided skull from basic shapes, identifying landmarks like the keystone, eye line, cheekbones, and jaw, then refine with shading and practice.
Master the back three-quarter view by identifying landmarks like the eye line, ear, nose, mouth, and neck, using a ball-and-paper visualization for anatomy and figure drawing.
Practice the basic skull structure using eight skull references and measurement notes; post your best one and move on, focusing on anatomy and character design.
Review the blank worksheets, quick notes, and class notes for anatomy and figure drawing, plus compare a 3D model with a half-size skeleton to study the rib cage.
***BRAND NEW COURSE OVERHAUL for 2020***
This is an introduction to anatomy and figure drawing. Drawing anatomy for some is an elusive unicorn that can seem impossible to catch. Books can be confusing and even cryptic. I have the same books that you have and they really didn’t help me improve. Not being able to create can be a crippling experience for an artist. We can trick ourselves into thinking we don’t need to draw the figure and can just “get by” through clip art or tracing. The truth is that is simply not good enough. It’s time to finally slay that figure drawing dragon.
The skills you acquire here will enhance not only your own work but give you a solid base to in any other online course or book. There is no "Quick fix" or "shortcuts" to making great art. It requires work. It's fun work and I'm going to show you a method that will make creating your own human figures for games and comics or a client’s work "pain free".
The skills you will learn will apply to things like character design and turnarounds for games and creating action for comics. It can translate to illustration and digital painting and can even give you a jumpstart to 3D. There are limitless possibilities once you learn anatomy and figure drawing. The only limits are the ones you set for yourself.
· You will learn how to draw anatomy without relying on reference
· You will be able to think like an artist and be a problem solver
· This is for those that are serious about improving art
· Keep an open mind and there is no time limit, work at your own pace.
· You will learn the muscles of the figure
· You will learn how to pose the figure
· You will learn to create variety and develop your own style
· You will no longer need to “search for a pose” or look at another artist's work.
Who this course is for:
· Any beginner who wants to learn how to draw
· Art students (traditional and nontraditional and self-taught)
· Traditional artists who want to learn anatomy and figure drawing
· Graphic designers who want to learn to draw anatomy to get more clients and more work
· Anyone who wants to make their own game, graphic novel or illustrations
What this course is Not
· Not a "Speed Painting" course
· Not a series of "Shortcuts"
· Not a "Watch me draw" type of course
· Not a "magic wand" for drawing (You have to put in the work)
· No special software or any software is required.
I hope you will join me and allow me to be your professional guide on your art journey.