
Explore the skull as the facial foundation and learn bony landmarks, including the temporal line, zygomatic bone, orbit, nasal bone, and mandible, and how male versus female differences affect sculpting.
Trace facial bony landmarks in Blender by dissecting photos to map the orbit, nasal bone, zygomatic bone, temporal line, and mandible, building realistic skull anatomy for male and female features.
Explore facial fat anatomy and aging-related changes for anatomy and character creation in blender, highlighting buccal fat, superior and inferior gel, retroorbital, orbital, pre-tarsal, and mental fat.
Explore nose anatomy for Blender by drawing from skull photos and mapping nasal bone, greater alar cartilage, lateral cartilage, and septal cartilage to the nasal opening and wings, considering quarter-view.
Learn to sketch ears using guides like the question mark and y shapes, align the top with the brow ridge, and detail the helix, antihelix, tragus, concha, and earlobe.
Identify the key bony landmarks of the torso, such as the clavicle, sternum, costal cartilage, iliac crest, and scapula, to guide muscle origins and insertions in sculpting.
Explore the front torso muscles in Blender anatomy, including pectoralis major's clavicle, sternal, and abdominal heads, rectus abdominals, external and internal obliques, and serratus anterior, with landmarks for accurate sculpting.
learn the anatomy of the back torso for sculpting in blender, detailing trapezius, latissimus dorsi, teres major and minor, rhomboid (the misnamed 'wrong boyd'), deltoid, and scapular landmarks.
Draw the torso by mapping key muscles from the trapezius, clavicle, and deltoid to the chest, ribs, abs, obliques, and lats, using the skeletal guide for accurate anatomy.
Explore arm anatomy for blender character creation: identify the humerus landmarks (head, tubercle, epicondyles), forearm bones (radius and ulna), and key joints in pronation and supination.
Map leg anatomy using bony landmarks to place muscles like Sartorius, gastrocnemius, and quadriceps for realistic Blender characters.
Gather reference images from views and lighting to study anatomy and body form, whether for likeness or imagination, then organize them in pure href for a Thor-inspired outfit in Blender.
Begin a skull sculpt in Blender by removing the default cube, setting 100 mm focal length, and shaping a UV sphere with symmetry to form the skull and eye sockets.
Blender accuracy checks use front and side photos as background images to align facial features. Adjust opacity, depth, and focal length while prioritizing anatomy and about 80–90% likeness before finalizing.
Shape the character's hand in blender by building a basic form, masking the area, and using the grab brush to refine the lower arm before inflating for thickness.
Continue refining the hair and body in Blender using sculpting tools like clay strips, the draw sharp brush, and the draw brush to add detail and shape.
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
If you are struggling to create a good looking character, that's because you have not yet mastered the human anatomy. If you have tried several times to create a realistic character, but saw very little or no improvements at all, that's because you have not taken the time to truly understand the underlying structure of the human body. Don't worry, my name is Corazon Bryant, professional 3d artist and educator. In this course, I will teach you the human anatomy in depth.
We will start out by learning all about the bones of the body. By understanding the bony landmarks, we will be able to track the connections of muscles and understand their form. Gaining knowledge of the skeletal system makes it easier for us to sculpt a realistic looking human body.
We will learn all about each individual muscle that appear on the surface of the skin. We will understand where each muscle starts and where it ends, that way when we are sculpting, we are placing the muscles accurately. When you are sculpting a character, whether you are using references or straight from your imagination, it's important to accurately depict their correct attachment points, otherwise you will just end up with a very weird looking character.
We will learn about proportions and how the male and female body is different from each other. I will show you how you can study the anatomy the right way so you can achieve great results. By dissecting each surface forms that we see on the real photos, we can get clarity of what we are drawing or sculpting, that way we are not just guessing, but actually sculpting with thought and precision.
After we get acclimated with the human anatomy, we will apply what we have learned to create a character from scratch. We start by defining the basic shape and structure of the character. Then we we will add layers of detail like wrinkles and pores to really make our character come to life.
To make our character pop out, we will go through the process of texturing. We begin by creating clean UVs for our character so our colors and textures will line up correctly and seamlessly. We will then project our high poly details to our low poly mesh and bake our texture map. We will create realistic skin blemishes to provide depth to our character and construct a skin shader that will really make our character look believable. Using Blender's powerful hair system, we go through the process of creating hair for our character's head and body. We will shape the hair by sculpting and using geometry nodes
To give our character mobility and personality, we will go through the process of rigging. We start by setting up the skeletal system where we can adjust individual joints to make our character pose in anyway we can imagine. Last we will take our work into Photoshop or any free 2d software that you like so we can enhance our character and create an appealing background.
If you are ready to create a 3d character that actually looks like a human character, then the Anatomy and Character Creation course in Blender in just for you. You will learn everything you need to be able to make incredibly detailed and lifelike characters. Take your character creations skills to the next level, come and join this course at Victory3D.