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2021-04-10 11:17:40
30-Day Money-Back Guarantee
Design 3D & Animation Houdini Software

Houdini FX For Beginners - Now on Youtube for FREE!

www.youtube. com/watch?v=aMj2B4iMDgQ&list=PLnJJ6cTPdyMMCKCBlTP8PI5JmBRITJbSQ&index=2
Rating: 3.9 out of 53.9 (15 ratings)
73 students
Created by Joel Berg
Last updated 12/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • You will learn how to create FX that you will actually be doing when you get your first job!
  • You will learn how to create explosions with Pyro
  • You will learn how to use FLIP Fluids to create oceans and water FX
  • You will learn Destruction and Dynamics
  • You will learn how to render in Mantra
  • You will learn how to composite in COPs
  • You will learn how to composite in Nuke
  • You will learn how to create FX used in the biggest films
  • You will learn how to solve problems in real production scenes

Requirements

  • Beginner Knowledge in FX
  • Basic navigation of Houdini

Description

Now FREE on Youtube! Please subscribe and share.

www.youtube. com/watch?v=aMj2B4iMDgQ&list=PLnJJ6cTPdyMMCKCBlTP8PI5JmBRITJbSQ&index=2


Production Masterclass, Houdini VLIP, Pyro, Destruction, Dynamics, Rendering and Compositing

These are REAL film examples of FX I still do all the time in production. Not only are these techniques important to learn, but also the mindset of problem solving, research, and the initiative required to learn by yourself and further yourself as an artist.

Learn Pyro FX, destruction, FLIP simulations, rendering and compositing. Most importantly learn how all these FX interact with each other and the problems that will happen in production.

Online training usually doesn't address the problems you will face in production, often artists can follow along with a tutorial but then will get stuck very quickly with a real scene, and so this training is a production style course that is very similar to the work you will do in the real world. You will take it from start to finish, and we will go over a lot of the bugs and simple things that will stop you from completing the training.

By keeping things simple you will learn how to get fast and efficient results. Become faster and better by using these techniques over and over again. All these techniques can be applied to different versions of Houdini.


Who this course is for:

  • Beginner
  • Intermediate

Course content

6 sections • 65 lectures • 10h 32m total length

  • Preview09:38

  • Preview08:28
  • adding_cameras_and_lighting
    04:52
  • animating_the_meteor
    10:03
  • pyro_emitters_overview
    15:40
  • setting_up_a_pyro_simulation
    14:44
  • adjusting_pyro_settings
    07:21
  • fracturing_and_exploding_the_meteor
    18:05
  • adding_sand_debris_to_RBDs
    15:51
  • secondary_sand_emitters
    07:44
  • adding_secondary_emitters_to_pyro
    10:04
  • testing_and_reference
    09:08
  • advanced_details_in_pyro_and_caching VDB
    13:01
  • rendering_pyro
    11:55
  • rendering_pyro_part2
    14:56

  • animating_the_main_meteor
    05:35
  • rbd_material_fracture_oververview
    15:17
  • rbd_material_fracture_oververview_part2
    09:56
  • adding_more_glue_constraints
    04:39
  • adding_collisions
    10:08
  • directing_destruction
    06:33
  • adding_debris_to_the_main_destruction
    09:00
  • adding_debris_to_the_main_destruction_part2
    07:36
  • setting_up_main_pyro_simulation
    13:41
  • adding_volume_collisions
    13:46
  • adjusting_main_pyro_settings
    10:20
  • fast_pyro_iterations
    13:09
  • instancing_rocks_onto_particles
    05:47
  • advanced_pyro_rendering_and_lighting
    12:28

  • setting_up_the_scene_for_a_beach_simulation_part1
    09:16
  • setting_up_the_scene_for_a_beach_simulation_part2
    06:54
  • wave_deformer_overview
    09:02
  • adding_static_collisions_to_FLIP
    10:37
  • adding_dynamic_collisions_to_FLIP_part1
    10:37
  • adding_dynamic_collisions_to_FLIP_part2
    10:28
  • FLIP_settings_and_possible_problems
    13:03
  • adjusting_FLIP_settings
    11:04
  • final_sim_overview
    03:22
  • creating_initial_states_with_FLIP_and_Pyro
    04:56

  • splash_and_foam_emission_part1
    10:54
  • splash_and_foam_emission_part2
    03:13
  • whitewater_solver_overview
    15:59
  • adjusting_foam_particles
    07:38
  • simulating_quick_foam_iterations_part1
    07:19
  • simulating_quick_foam_iterations_part2
    05:35
  • adding_extra_splash_particles_part1
    06:11
  • adding_extra_splash_particles_part2
    08:11

  • preparing_geometry_for_render
    09:50
  • creating_sand_shader_for_sand
    10:08
  • rendering_rocks_and_objects
    11:08
  • rendering_sand_particles_and_ruins
    08:15
  • setting_up_pyro_render
    04:43
  • meshing_FLIP_simulations
    09:30
  • masking_areas_for_FLIP_meshing
    08:58
  • ocean_shading
    10:21
  • splash_and_foam_shading
    10:40
  • preparing_scene_for_render
    04:31
  • setting_up_render_passes
    13:10
  • creating_custom_speed_pass_and_final_rendering
    11:33
  • setting_up_comp_part1
    11:16
  • setting_up_comp_part2
    09:52
  • setting_up_comp_part3
    07:54
  • Nuke_part1
    09:15
  • Nuke_part2
    09:04
  • Nuke_part3
    08:42

Instructor

Joel Berg
FX TD
Joel Berg
  • 3.9 Instructor Rating
  • 15 Reviews
  • 2,232 Students
  • 1 Course

I am an FX TD with 10 years of experience from Vancouver, Canada. I have worked on for many different VFX companies on some Oscar nominated films. Some of my work includes films such as Prometheus, Seventh Son, Sin City 2, The Expendables 3, and many freelance FX.

I am constantly creating and learning new FX and 3D techniques.

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