
Learn to navigate Fusion 360's design environment, timeline, and form environments to model a lamp and produce photorealistic renders in the render environment.
Explore how Autodesk Fusion 360 enables 3D modeling, electronics integration, data management, collaboration, generative design, simulation, documentation, manufacturing, and extensions, and learn the software basics in this introduction.
Master the Fusion 360 interface, save projects to the cloud, and sketch on origin planes with precise dimensions. Navigate the view cube, apply extrusions, and use timeline to manage versions.
Learn sketching in Fusion 360 by drawing on the top plane, setting 50 millimeter dimensions, applying constraints, and extruding profiles into solid bodies.
Create basic shapes in Fusion 360 using sketch and solid environments, including boxes, cylinders, circles, and rectangles, then extrude, move, and edit them through the timeline.
Explore the Fusion 360 interface across design and render environments, learn to create and modify bodies in form and solid modes, join objects, and work with mesh and sketch workflows.
Design a realistic table in Fusion 360 by building a sheet metal base, extruding and cutting features, switching to solid, applying wood appearance, and rendering with environment lighting.
Explore the Fusion 360 form environment to sculpt chairs using symmetry, plane placement, and face extrusions, preparing the chair shapes for 3D printing.
Plan before modeling in Fusion 360 by importing canvases, calibrating images, and using boxes, holes, and tangent constraints to build accurate parts for 3D printing.
Use Fusion 360 mirror sketch to create symmetric table legs by defining a midpoint mirror line, mirroring circles, and applying a single extrusion that propagates diameter changes to both sides.
Mirror a solid body in Fusion 360 by selecting the body and using the mirror tool across origin planes, then join the mirrored parts into one solid.
Export your Fusion 360 body for 3d printing by saving as sdl in binary with high refinement, then open your slicer and load the exported file.
Master lofting in fusion 360 by creating offset planes and circles, lofting a surface, thickening to a solid, and exporting an STL for 3d printing.
Master lofting in Fusion 360 by sculpting an ax with multiple planes, sketches, and profiles, using canvas images and extruding to shape a handle.
Learn advanced lofting in Fusion 360 by building top and bottom planes, projecting sketch points, and using fit points and rails to create a curved loft.
Explore how to build complex models in Fusion 360 by comparing sweep and loft, creating multi-profile lofts with rails, and applying sweep along a path with various profiles and operations.
design and fabricate a cup using Fusion 360, revolving a sketch to a 360-degree solid, then shell it to three millimeters, add a handle with a sweep along a path.
Learn how to use components in Fusion 360 to organize larger projects by creating multiple bodies, grouping settings, and timelines per component, with planes and joints for accurate assembly.
Align bodies demonstrates aligning a box, cylinder, and sphere in Fusion 360 using center points and edges, then joining or cutting to create a single or carved object.
Explore the fusion 360 joint tool by assembling two components—a box with a cylinder and sphere, and a Taurus—and animate their motion while testing collision with all contact enabled.
Use change parameters in Fusion 360 to set radii across multiple cylinders with named parameters like radius 3 and 10. Link dimensions to these parameters for faster cad edits.
Explore patterns in Fusion 360 by creating a circle pattern, using mid planes and mirrors, and switching between pattern types (faces and features) while extruding and cutting.
Explore analysis in Fusion 360 by using zebra curves to visualize curvature on box edges and faces, measure distances and angles, and toggle curvature display for solid and sketch geometry.
Learn to write text on a plane in Fusion 360, place a label on a surface by sketching a rectangle, extruding, and using a coincident constraint and fillets.
Design a lunch box in Fusion 360 by creating a hollow box with a 10 mm shell. Add a lid snap mechanism and rounded corners.
Design a lunch box in Fusion 360, creating a lid with overhangs, shells, ribs, and a ring, then mirror, join, and cut parts for a complete assembly.
Learn to animate a box lid in Fusion 360 by selecting components, setting revolution motion, enabling contact, and preparing photorealistic renders with environment lighting.
Thank you for watching the Fusion 360 course and solidify takeaways on sketches and components to complete your 3d printing and designing journey from beginner to pro.
Autodesk Fusion 360 is one of the most powerful tools for 3d printing.
After this course you will be able to design complex models for any purpose (and also export and 3d print them as well). We will start from scratch to learn the Fusion 360 interface to make sure no one is left behind (If you are experienced with Fusion 360 you may of course skip that part). Further into the course we will learn how to create more complex projects with the help of patterns, lofting and many more functions. At the end of the course you will have the chance to prove the skills you have learned in a final project and make some beautiful renders of the final model.
Project Oriented Course
I think the best way of learning is by practising and doing it yourself. Thats why you can start designing your own shapes with Fusion 360 right from the beginning with the help of the videos and lectures in this course.
Check your progress
This course includes quizzes so you can check whether you are on track or if have missed something.
Support
If you have any questions along the way you are welcome to send me a message, I'm always glad to help.