
Learn to create walk cycles in After Effects CC, master tips for animating primary and secondary elements, and understand the concept behind basic, double-bounce, and run cycles.
Learn to animate a leg walk cycle in After Effects by keyframing the front leg and back leg, adjusting the knee and hip, and applying ease and perspective.
Learn a practical trick to craft a smooth walk cycle by drawing a motion path along the leg tip, then adjust keyframes to match a natural lifting and stepping motion.
Animate the front and back arms in a walk cycle in Adobe After Effects CC using inverse rotation, bend with the bandit effect via expressions, and tune color and velocity.
Learn to animate ears with rotation keyframes and bending in After Effects CC, using expressions to drive bend from the anchor point, syncing with contacts and passes.
Animate the eyes and mouth in After Effects CC using rotation, anchor point adjustments, and wave warp distortion, with keyframes and velocity tweaks for dynamic secondary animation.
Learn to animate a ground shadow in After Effects CC by using inner shadow with noise, layer styles, and keyframed angle and path to reflect front and back leg movement.
Add a new adjustment layer to style every element with noise and grain. Adjust lightness and use a drop shadow for subtle depth.
Explore free After Effects plugins for rigging walk cycles, including limber light and limber, and learn installation and basic controls.
Create functional limbs in After Effects by adding a bone for the front leg, tuning lengths with curvature, and using expressions for symmetry and rotating start and end.
Set up the character, work area, and timeline to master the classic walk cycle in Adobe After Effects CC. Animate the legs first, then other elements.
Open a ready-made after effects cc project to set up a character by parenting body parts and adjusting anchor points. Keep a clean timeline with top controls and locked layers.
Animate the front leg walk cycle in After Effects CC by keyframing first and last contact, refining the motion with a smooth curve and adjusted passing.
Animate the back leg by copying and aligning keyframes from the front leg, adjust the passing and perspective for symmetric motion, and fine-tune positions to ensure realistic shoe rotation.
Link the front shoe to the front leg with a pick whip, then keyframe rotate end to keep the shoe flat on the ground, using toggle hold frames for consistency.
Animate the body by keyframing position and rotation, add weight to the front leg, and create a lively walk cycle with offset timing and velocity adjustments.
Set up a run cycle in After Effects CC by organizing controllers, a null layer, and body parts, using a 24 fps composition and a half-second cycle timeline.
Keyframe the front leg's position and rotation to build the run cycle's motion path. Copy these keyframes to the other leg, adjust rotations, and test with snapshots.
Animate the arms and hands in sync with the leg cycle, with the front arm behind when the front leg leads and in front when the back leg leads.
Learn character and timeline setup for a walk cycle in After Effects, including parenting, linking limbs to shoes, and using step and loop markers for precise timing.
Create a sad walk cycle in Adobe After Effects CC by animating foot positions and rotations with keyframes, bezier paths, and looping, while socks stay inside the limbs.
Apply the bend it effect to the body and clothing, copy and paste keyframes, then use easy ease and careful offsets to create a believable secondary cloth animation with momentum.
Animate socks to fit the limbs in a walk cycle by keyframing paths, converting to linear, and refining frame-by-frame for a smooth, believable motion in After Effects.
Master the double bounce walk cycle by animating legs first, following markers precisely, and adding a head animation to keep motion cohesive, then replicate with your character.
Keyframe the body's Y position from 650 to 600 and rotate to 10 and -5, then apply easy ease and graph edits to refine tempo and the left-right bounce.
Master head animation in a walk cycle using cc bendit, keeping movement synced with the body and bounce, while fixing start and end to the head with comp value expression.
Create a three-second sneaky walk cycle with detailed flowers, as the instructor shows how to build this kind of animation in Adobe After Effects CC.
Animate sneaking feet by keyframing leg controllers in After Effects CC, offsetting 14-frame intervals for symmetry, easing with graph curves, and looping the motion.
Animate the snake's body by setting position and rotation keyframes, refining motion with graph edits, easing, and motion paths to create a natural walk cycle in After Effects CC.
Animate a walking character's head using position and rotation keyframes in After Effects CC, adjusting graph curves, delays, and offsets to create a subtle sneaking motion.
Offset the hands and rotate the flowers to create a natural walk cycle, using keyframes, -18 frame shifts, and the bandit effect to achieve a lively swing.
Learn to create a proud walk (strut) in After Effects CC by setting up the character with controllers and a 24 fps timeline starting at frame zero.
Animate the legs in After Effects by selecting the front leg, inverting the selection, and using a single-dimension motion path with keyframes for a smooth back-and-forth walk cycle.
Animate the body in After Effects by keyframing position and rotation, shaping the motion path with anchor points, and applying ease for a natural walk.
Animate a character’s head and body in After Effects CC by keyframing rotations, testing motion, and offsetting keyframes to sync with the torso for a natural, cool swing.
Welcome to Walk Cycles in Adobe After Effects.
From the Author of the Bestselling and Highest Rated Complete After Effects CC Course.
When you’re committed to upgrading your skills in Motion Graphics you’ll need to learn and master the concepts and techniques to create various walk cycles.
You will learn how to create walk cycles and I will give you lots of tips on how to animate the different elements and the secondary animations.
We will cover several walk cycles from the classic or basic walk to double bounce and run cycles. We will also go through the concept behind each walk cycle. It will give you a full understanding and working knowledge to achieve any other walk you can think about.
This course does not use any complicated plugin such as Duik.
The walk cycles that we will cover:
1. Fun Walk Cycle animation
This is a special animation where we'll animate bezier paths to create the walk cycle. I find it important to start with path animation because there are after effects default.
2. Basic/Classic Walk Cycle
With a simple character design, we will cover all the rules and working methods that we will use for any other work cycle later.
3. Run Cycle
We will cover how to create the run cycle animation. The run cycle is short and energetic. It's a lots of fun to create this cycle. It's a fast wide walk cycle of just half second.
4. The Sad Walk Cycle
It's a simple walk cycle with a slow animation for two seconds and small steps. We will start by animating meeting the shoes and other elements will follow the rhythm. For this walk and especially this character, we are going to animate the hands using certain effects.
5. Sleepy/Sad Walk Cycle animation
I'll be suggesting this as an assignment: A sad sleepy walk for a banana character. You might try your hand to recreate the animation and maybe give it more personality.
6. Double Bounce Walk Cycle animation
…The double bounce is a special walk cycle where the character Bounces twice for every step. It's actually not difficult to achieve this walk cycle if you set and follow the markers at the right time.
7. Sneak walk Cycle animation
This is our three second long sneak walk animation. It's actually pretty interesting and not so hard to achieve. There are couple of animation principles you need to take care of.
8. Proud/Pompous Cycle animation
He his proud with chest and head up and forward. Walking in a proud, pompous way.
I provided you with projects files that you can download and start animating. So, you will have the opportunity to practice because we will be creating practical and easy to replicate walk cycles. The aim is for you to understand the concept behind a certain walk and create the walk.
By the end of the course, you will be equipped to create some more amazing walks.
Join me now and let’s get some character walking and running.
Cheers
Louay