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Aesprite for Beginners
Rating: 4.3 out of 5(45 ratings)
557 students

Aesprite for Beginners

A step by step project based approach to create pixel art with Aesprite
Created byMahmud Shuaib
Last updated 1/2025
English
English [Auto],

What you'll learn

  • How to create pixel art with Aesprite

Course content

9 sections61 lectures12h 15m total length
  • Course Introduction3:50

    Explore Aseprite basics for beginners, from tools and interface to creating sprites, palettes, and animations. Build game environments, tile maps, and import to Unity and Construct, with basic movement scripting.

  • Access to Course files and Materials2:35

    Access all course files and materials, including Aseprite and Unity assets, from the resources zip. Download, extract with seven zip, and open Construct projects to test the Pete animation.

  • Quick Introduction to the course Tools3:35

    Explore pixel art basics with grid-based drawing and compare tools like sprite, graphics gale, and paint, noting you can use a mouse and that sprite costs under $20.

  • Aesprite Interface9:27

    Explore the Aesprite interface by creating a 32 by 32 pixel transparent canvas, saving and reopening your art, and navigating the file menu, layers, tools, grid, and palette.

  • working with Lines and Shapes4:08

    Learn to draw precise lines and shapes in Aesprite for beginners using the line, rectangle, and ellipse tools, with shift-constrained actions, fills, and layer workflows.

  • Layers5:40

    Master layers in Aseprite by creating and renaming layers, organizing with folders, using shift to add layers, and managing visibility, locking, and stacking order for shading.

  • Selection Tools5:38

    Master selection tools in Aseprite, including rectangular, elliptical, and polygon marquees, lasso, magic wand, and eyedropper, while moving, copying, flipping, and merging selections and applying fills.

  • Color3:37

    Explore color in Aesprite by editing palettes, adjusting hue, saturation, and brightness with the eyedropper, and loading presets to build custom palettes for foreground and background colors.

  • Working with Color Palettes9:11

    learn to work with color palettes in aesprite by importing gpl and hex files, creating monochromatic palettes, and saving custom palettes from images or online lists.

Requirements

  • For this course you will need to have a copy of Aesprite

Description

If you always wanted to learn pixel art from scratch, then you are in the right place. We will begin by learning the basics of the software aesprite as it will be our go to tool for pixel art creation. Next, we dive in and learn about the interface, by doing so, we will be prepared to handle future projects which include creating game assets and sprites (Grass, Trees, Fruits, Environments, Characters and basic Animation) Do Checkout the promo video for complete art we will create.

This course also shows students how to create tiles, tile maps and how to integrate/ import them to Unity and Construct 3.

we will also brush-up on Tiled (a free but powerful tool for creating maps for 2d games. The structured approach ensures that each chapter builds up on past lessons to re-enforce learning.

Brief Summary of Course Sections

  • Introduction : here we discuss and learn about pixel art software's, color selection, selection tools and the Lospec site.

  • Next we move on to our project sessions where we build some game assets which include Apples, Cherries, Crystals, Grass, Trees, pear, rocks, strawberries, and potion bottles.

  • we push on and learn how to create environment features such as 2d water, rocks, sky and backgrounds. we also wrap up this section by creating a beach scene from a real reference image.

  • Our next chapter deals with creating repetitive elements in 2d Games called tiles, we will build a tile from scratch and populate a scene in unity and construct whilst learning about auto tiling features in both game engines.

  • In our final chapter, we learn how to create 2d pixel art characters, create their basic idle, walk, jump animations and import them to unity and construct 3. we will create a fully playable template scene.

By the end of this course, we will have assets to showcase and build our portfolio and hopefully attract clients!

See you in the course.

Who this course is for:

  • People interested in using Aesprite to create pixel art