
This video will give you an overview about the course.
In this video, we will understand what is UX design, what are the pillars experience, how it affects our product success.
Learn what is the field of user experience
Understand the 7 pillars of UX
Learn about user centered design
In this video, we will learn how to conduct a research as the first step in UX design.
Understand how to develop empathy to the users
Learn what’s important to do when conducting observations
Learn how to conduct interviews
In this video, we will understand that Personae are effective artifact that help us summarize what we’ve learned from the interviews and convey it to other team members.
Learn what are personae and what are the good for
Learn how to build a persona template
Understand how to use the persona correctly
Story boards and journey map allow us to visually represent the different stages of usage in our product.
Learn what are journey maps and storyboards
Understand how to create a story board
Learn how to use a JourneyMap
In this video, we will understand Design thinking process and methodology help us go from identifying problems to testing a possible solution.
Learn how design thinking can help us improve the UX of our product
Understand what are the different stages of Design Thinking
In this video, we will understand that Wireframes are a tool for conveying our thoughts and ideas to other team members and help us test our ideas.
Understand what are wireframes
Learn how to create wireframes
Learn how wireframes help us in conveying thoughts
Information Hierarchy serves us when we plan our product. We will learn how to construct it.
Understand what is Information Architecture and why we need it
Learn how to make sure your information architecture is effective
Learn how to conduct card sorting to focus on users’ needs in the architecture
Heuristics are a rule of thumb. In this video, we will understand how Heuristic evaluation helps us in finding out problems in a product or a specific section of it.
Learn what are heuristic evaluations
Learn how to conduct a heuristic evaluation
Understand what are Nielsen heuristic evaluation rules and how we can use them as basis for our own evaluation
Before we build and invest time and money in executing our ideas we need to test our solution. In this video, we will see that a prototype is a good tool for that.
Learn is a prototype and why should we use it
Learn how to build a prototype
Understand different methods for low and high fidelity prototypes
In this video, we will see how Usability testing, when done right, help us understand where users fail to achieve their goals in our product and isolating the causes.
Learn what is usability testing
Understand the stages of usability testing
Learn how to conduct a usability testing
In this video, we will see that Product analytics answers the question how users really engage with your product.
Learn what are analytics
Understand what tools are there for analysis of UX
Understand How and when do we use each of the tools
Sometimes we want to check which option will better serve our goal in the product. In this video, we will see that AB testing is a common and fruitful tool if used right.
Learn what is AB testing and how it can help us
Learn how to conduct an AB test
Are you looking to get into UX or want to get better at it? Here is what you’ll learn in this course.
First, we will learn the basics about UX and the HCD process
Next is a detailed look at the double diamond design process
The last section covers your own UX process and personal development
As UX gains traction in the industry, the term is used for a variety of things. We will learn what the best focus on to be successful.
Get the basics right: defining what UX is
We will learn what the most important aspects of influential UX are
Improve your value by understanding your role
Most successful UX processes follow the same pattern. In order to craft our own process, we need to understand why they follow the same process.
Understand how the double diamond works.
Gather knowledge by removing assumptions
The term UX is often misinterpreted. In this video, let’s take a look at the most popular preconceptions and how we can deal with them.
Learn about the most common preconceptions
Choose our approach to deal with those preconceptions
Pick the battles we can win
After all our previous research and design is finished, it’s time to validate our design to make sure it will meet our users’ needs.
We will learn how to validate our design using prototypes
The whole design process is about eliminating assumptions
Learn about the most useful design deliverables
UX is best done together, as it builds on everybody's knowledge. One of the most important aspects for your success as designers is that you know how to embed UX in your team.
It’s not easy, especially if UX is new to the team
Don’t settle for half-hearted UX
Be a team player and know your teammates
In our fast-paced software world, it is key for a successful UX designer to be able to provide results fast.
Usability testing is the best way to gather qualitative insights.
Navigations and information architecture have to be validated too.
It doesn’t always have to be a study. Ask your mate!
After all this information, it is time to get our hands dirty (not literally). We’ll practice two UX methods together.
Create a low-fidelity prototype as you would in a real workshop
Test your prototype with real users
You’ve probably heard of the famous quote “Design the right things, design things right”. But how do we do this?
Generate as many ideas as possible
Include as many different roles as possible
UX design has both a short-term and long-term focus
It’s easy to build the same thing over and over again. But how do we find innovative solutions that give us an advantage over competitors?
Generate as many ideas as possible without limiting creativity
Be inclusive while generating ideas
Learn ideation methods
After this course, you’ll probably want to run your own ideation workshops. In this video, you’ll experience the best methods hands-on.
Foster a “yes, and…” mindset
Get the creative juices of your workshop attendants flowing
Sometimes it’s helpful to focus on what you don’t want
More often than not, it will be our job to help our customer or product owner sharpen their vision of the outcome. This is a very important step and, at the same time, a delicate one.
You’ll learn how to design the right things.
MVP is dead. Long live MLP!
You’ll learn deliverables that help sharpen vision.
Dealing with stakeholders can be a challenge. But they are on the same team as you, and collaborating well with them will determine a lot of your success as a UX designer.
Find out what your stakeholders expect from you
Learn why they are crucial to your long-term success
Improve the outcomes of your workshops with some simple tricks
During the second phase, you will be producing some critical deliverables that strongly influence the final outcome.
Value propositions are a great way to communicate the vision
Learn a simple method to validate your vision
“How might we” questions are the base on which your product will be built
Too often, this first phase is skipped because teams want to start working on the product right away. This is unfortunate, because a lot of insights gathered during phase 1 inform important decisions later in the process.
Don’t rush it. Always take a deep breath before jumping into a project.
By including the stakeholders early on, they will understand your design.
Learn how to prevent as many assumptions as possible.
Unfortunately, funding is often limited during this phase. Stakeholders either want results before they are willing to spend a lot of money or want to spend it on development instead of concept work. Here are some quick methods to gather your insights in an effective manner.
You’ll learn the most used methods
You’ll understand what answers each method provides you with
Being fast during the first phase is only half the equation. You’ll also want to be thorough as insights missed here are unlikely to be found later on and can lead to wrong design decisions.
Learn how to structure the insights from qualitative research
Improve your interview skills
Find out how digging deeper helps you be a better UX designer
Now that you understand how and why we use the double diamond, it’s time for you to craft your own UX process that fits your needs and clients.
To be effective, you’ll learn where to get existing research
Scaling your UX process to the customer’s needs is the key
Choose the UX methods that work for you and your clients
You’ve now got the perfect UX process, but what is it good for if you don’t have the funding to execute it? Money equals time you can spend with your users and designing the right thing right.
Learn about the ROI of UX and design
Learn to talk the language of your stakeholders
You’ll learn to tailor your proposal to your client’s needs
We rarely get the budget to run a perfect UX process and redesign everything from the ground up. For your success as a UX designer, it is important to know where the extra effort is worth it and when you can cut corners.
Learn why using best practices and design systems can lead to innovative products.
Sometimes, assumptions are here to stay. Learn how to deal with them.
Successfully trim down your process to match micro budgets.
Once you’re in the field, you’ll probably want to gather more experience, learn new skills and get a certification of some sort. We’ll see what’s worth the effort.
Learn where you can get training from
Study UX or get certified
Other sources of knowledge and adjacent disciplines
This video provides an overview of the entire course.
This video will give you deep knowledge in user experience for understating some advanced UX techniques.
Review UX sketching and software sketch
The aim of this video is to learn about Sketch App and its setup.
Know what Sketch is built for
Use grids and columns
This video is a review of how UX is about speed of production.
Review Wireframing and low-fidelity screen thinking
Open Sketch and pull together some Wireframe assets
Using Sketch, assemble some Wireframing tools and install Craft by InVision plugins
This video will review choosing an idea worth sketching and Wireframing.
With Sketch, review the Wireframe symbol assets
Using Sketch, choose a screen and start to build a Wireframe
Organize your screens and start assembling multiple screen for designing interactions
This video will give you knowledge to use Sketch App to quickly produce UI screens for prototypes.
Review screen grids
Review using symbols in Sketch to speed up your screen production
Review using scalable systems for producing high-quality Wireframes quickly
Sketch App software has lots of options, but working efficiently and effectively with teams is about labeling and organization.
Open Sketch App and create some layers of our interface
Using Sketch, label your UI screens for later InVision Prototyping
This video is a review of how UX is about speed of production and creating exported screens.
Open Sketch App and export the App screen for multiple formats (iPhone 6/8/10)
Using Sketch App export, create a quick way to export multiple screens at once
Building screens quickly is about prototyping and getting ideas into the hands of users.
Using Sketch App exported screens, upload to InVision App Prototype via drag and drop
Use Sketch + Craft Sync log in InVision. Choose your prototype and practice using the Sync plugin
Organize your screens and start making updates by which you can quickly iterate your UI screens. Upload to InVision via Craft Sync
UX/UI is about building systems that can scale. The aim of this video is to teach UI Styling and Sketch symbols.
Define your design elements in wireframe format
Open Sketch App and iterate the symbols to be of high fidelity
Update the symbols
UI is about building consistency and standards.
Learn to consider the UI style guide to sketch
Sketch has many UI kits from iOS to UI kits that help speed up our process
Build a Wireframe fidelity prototype
Setting up a process for maintaining your design system is necessary for good design.
Know what H1-H6 is
Apply type styles in Sketch defining
Learn why good typography is necessary
User interfaces, as they gain higher fidelity, use color to improve the users’ experience. The aim of this video is to teach color styles.
Define color for screen standards
Review Hex codes
Apply Hex codes to UI symbols
As UIs gain more fidelity, they require the addition of images.
Build higher fidelity prototypes through adding content, context, and imagery
Define images
Use craft plugins to speed up content
High-fidelity prototyping requires us to look at the content and context. This requires using a real copy.
Learn how to make prototypes of high fidelity
Consider the content to ensure that it’s real
Use symbols to speed up content
High-fidelity prototyping requires us to polish our experiences.
Explore prototyping
Create a high-fidelity folder
Export screens and elements
High-fidelity prototyping also requires us to complete the prototyping process.
Export screens that can be quickly uploaded to the InVision app
Connect all your screens with clickable hotspots
Share your prototypes on your mobile phone with 5 other people
The aim of this video is to tell you why motion and interaction matter.
Explore prototypes
Learn various ways through which InVision can share
Explore ways of Prototype testing
In this video, you’ll dive into all the options of using animation in an interface.
Learn animation techniques
Review InVision motions
Review motion studies
Review your prototype to see where animation can be utilized.
Add comments to your InVision App to communicate changes
Gather feedback in one place
Learn that feedback leads to actionable changes
Interactions are what we want our users to do, and motion can help improve our users’ emotions.
Consider micro-interactions—the one-off tasks with a single purpose for an interface
Learn 4 steps of micro-interactions
Add the 4 steps of animation rules to the interaction opportunities identified in InVision
Work with elements for animation. Download and install the Anima plugin for Sketch.
Review affordance for an interface and identify a switch as an area to offer micro-interactions.
Build a switch in Sketch. Establish layers and states of switch interactions.
Using the Anima plugin, create a switch micro-interaction. Review how animation improves high-fidelity prototyping.
This video teaches us that using Motion Software allows us to build out the experience with micro-interactions and robust transitions.
Learn that Motion Prototypes allow us to understand how things work
Download Principle for Mac and explore the interface
The aim of this video is to learn about upload and import assets using Sketch and Principle together.
Review your screens in Sketch and make any last changes
Import assets using Principle + Sketch and review your screens elements
Explore how Principle has some ability to connect screens like InVision
In this video review your prototype for where animation can be utilized.
Using Principle for Mac create a few screen changes
Test your animations in the preview window
Know that feedback leads to actionable changes
In this video connect your entire user flow and make the animations all work.
Consider micro-interactions. The one off tasks with a single purpose for an interface
Refine your transitions and interaction timeline
Review the animation refinements and test the solution from start to finish
This video teaches you how to work with elements for animation you want to share and how your application works.
Export the interaction video and share with your users
Continue to receive feedback on how your animation works
Review the Advanced UX techniques course, Review the steps and continue the journey
Designers/developers building a company website have to find the right way to fulfill the objectives of the company as well as that of their users. The need to provide the best results with a reasonable amount of effort, depending on the type of project, the scale, and the budget is a major challenge. UX design is a theoretical understanding of how users interact with websites. UX design is the process of enhancing user satisfaction with a product by improving the usability and accessibility provided by interacting with the product. With UX you’ll be able to design your applications in a better way. If you're a developer who wishes to learn and become an expert in UI / UX designing, prototyping, and testing, then this Course is for you.
This comprehensive 3-in-1 course is packed with step-by-step instructions, working examples, and helpful advice to master Advanced UX Techniques: ideation, sketching, high-fidelity sketching, and prototyping. You’ll begin with building a Storyboard for your UX design and work with a Wireframe to execute your UX design. Explore ideation and sketching and how to generate ideas by understanding user and business needs. Learn how to sketch and identify UI style guides, and review and sketch solutions. Explore high-fidelity prototyping, user interface styling and sketch symbols, typography styles, and more. Finally, Master interaction design and motion studies and build motion prototypes.
By the end of this course, you'll get to grips with advanced UX techniques and explore modern techniques such as sketching, wireframes, and high-fidelity prototypes!
Contents and Overview
This training program includes 3 complete courses, carefully chosen to give you the most comprehensive training possible.
The first course, UX Design by Example, covers all about UX design with practical examples. This is the most comprehensive, yet straightforward, a course in the UX designing. Whether you have never designed before or already know the basics, this course is for you! In this course, we will teach you the essentials of UX design so you can easily apply them to your product or service. This course will teach you about user experience in a practical manner. We start by helping you understand what UX design is and the different research methods to get you a good user experience. The course will give you hands-on experience in using UX design tools—for example, building a Storyboard, working with Wireframes, and their architecture. By the end of the course, you will know different methods to research and analyze your product from the user's perspective. The course supplies practical examples and shows you how some of the best brands have used UX to enhance the user experience.
The second course, Effective UX Design, covers Understand how UX methods work. Understanding how UX methods work. You will learn how to combine methods in a smart way to plan a cost-effective process without compromising your design research and ideation, which are the crucial foundation any successful product is built upon. You will start by seeing what actually drives UX Design and exploring the Double Diamond process and how you can meet the expectations of an actual UX Design. The course will then show you how to understand UX Design and how knowledge is its most important aspect. You will explore cost-effective techniques for your UX Design. You will then see how to Focus on your UX Design and create your own cost-effective UX design. Finally, you will learn to plan a cost-effective process for your UX. By the end of the course, you will be able to design your own cost-effective UX design process.
The third course, Advanced UX Techniques, covers exploring UX techniques such as sketching, wireframes, and high-fidelity prototypes. You will start off your journey by looking at how to set up a high-fidelity UX design process and defining the steps and interactions a user is engaging in. Learn to sketch wireframing, symbols and prototyping here. You will also learn how to export PNGs. Moving on, you’ll master high-fidelity prototyping; here you will learn to use interface styles, typography styles, color styles, and more. Further, you will master interaction design and motion studies, reviewing motion patterns and identifying areas that require animation. You will learn why we should use prototypes and Invisionapp, connecting prototypes via Invisionapp, and sharing. Finally, you will finish the course by looking at motion prototypes, setup principle by Mac, uploading assets, animating components, and exporting video and app assets for testing.
Towards the end of this course, you'll get to grips with advanced UX techniques with this practical guide: sketching, wireframes, and high-fidelity prototypes!
About the Authors
Keren Rijensky is UX expert with 6 years of accomplishments in defining, designing and launching successful products used by millions of end users. She has a proven success at turning ideas into products by a process of collaborating and managing cross-functional teams, implementing best UX practices, encouraging a culture of usability-driven product development, careful implementation and user experience innovation. She is dedicated to staying current on design trends and technology. Keren is a team player, brainstormer, quick learner, proactive, tech geek and problem solver with an ability to zoom in and out in order to create a great product.
Yishay Cohen is a UX professional with over 14 years' experience. He has served as a Design Thinking advocate in IBM and is a certified Design Sprint Master and a Google Expert on product design, mentoring startups and teaching UX in various academies and companies. He has a passion for understanding users' problems and needs and translating them into products and features they'll love.
Tim Schoch is a freelance UX/Interaction designer from Switzerland. He has years of experience in the industry as a graphic designer and front- and back-end developer and is currently working as a full-stack UX specialist for websites, enterprise products, and mixed reality apps. Throughout his career, he has been interested in building easy-to-use stuff and prioritizing the user's needs. Besides his infectious enthusiasm for usable design, Tim holds a UX Design Master's Degree from Nielsen Norman Group.
Chris R. Becker is an Imaginative and creative Sr. UX designer/IxD/design thinker and educator, a creative thinker with the ability to design across media platforms from the web to iOS and Android as well as SaaS and service design. He is a versatile designer and systems thinker with problem-solving skills for User Experience Design, organized and passionate with a passion for following design problems from concept to finished product. He is well versed in Agile product development methodologies but flexible with the waterfall techniques as well. He applies LEAN UX methods to rapid prototyping, design research, and user testing to take ideas from the drawing board to the real world. He leads Design thinking workshops and UX deliverables, all the while using communication skills both in the classroom and for client presentations. Participates in making through Fine Art & Graphic Design background, which leads to a variety of creative thinking, design thinking, human-centered design research, user testing, and problem-solving skills. His studies have included courses in rapid prototyping, usability/heuristics, human-centered design research, design thinking, painting, sculpture, drawing, printmaking, archetypes, graphic design, typography, systems theory, media theory, programming, drawing, motion, and art history. Specialties: Design thinking, user experience design, information architecture, branding, identity design, conceptual modeling, rapid prototyping, user interface, brainstorming, product design, advertising, retail design, interactive art director, wireframes, application GUI design, multimedia presentations, production artist, webmaster, social media, UX strategy development.