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Advanced Texture Character Creation
Highest Rated
Rating: 4.8 out of 5(187 ratings)
1,865 students

Advanced Texture Character Creation

Texture characters, costumes and Props in a way that they aesthetically look good.
Last updated 1/2023
English
English [Auto],

What you'll learn

  • Retopology your high poly model with animation reddy edge flow.
  • Texture characters in a way that they are aesthetically looking good.
  • Texturing costumes and Props with matching the overall look.
  • Xgen Hair Creation
  • Uving and Baking Maps

Course content

10 sections96 lectures23h 10m total length
  • Introduction1:59

    Master topology, UV mapping, baking, and texturing to create high-poly character assets, then render with XGen hair and Substance Painter workflows for a polished final look.

  • Project Setup11:25

    Convert a 62 million-polygon high-poly character into a game-ready mesh through decimation and retopology in ZBrush, Maya, or Blender, with hair grooming planned later.

  • Retopology Process in Maya17:57

    Set real world scale in Maya and adjust it with the scale master. Perform manual retopology with the Quadro tool to build clean low-poly topology for better deformation and texturing.

  • Maya Auto Remesher9:24

    Learn Maya's auto remesher workflow to generate topology, adjust target polygons and tolerance, preserve hard edges, fix materials with Lambert and HyperShade, save incrementally, and address spirals.

  • Skull Retopology14:40

    Master skull retopology by shaping symmetry, establishing a middle line, and managing edge flow with loops and triangles, using smoothing, conform, and reduction techniques, and plan for UVs and teeth.

  • Skull Retopology Details7:51

    Master skull retopology details through stitching techniques, center-line workflows, and smoothing to convert triangles into squares, optimize polygon density, and ensure game-ready performance.

  • Blender Retopoflow8:17

    Learn Blender retopo flow, a powerful topology plugin, with free student and teacher access via GitHub releases; install and activate it in Blender to start retopology with poly pen shortcuts.

  • Retopoflow Tools14:24

    Explore the topo flow interface and use tools such as contour stool, poly strips, and poly pen to sketch, bridge patches, and refine topology with loops and symmetry.

  • Jaw Retopology17:00

    Master jaw retopology with poly pen and patch tools, optimize edge loops and center lines, balance triangles and quads, and test with smooth UV tests in Maya or Blender.

  • Skull Blades11:05

    Create crisp skull blade topology in Maya by conforming low-poly and high-poly geometry with live surface, preserving silhouette and optimizing edge flow for baking normals.

  • Skull Armor11:37

    Master skull armor topology with clean edge flow, applying the looping technique for efficient UVs, while balancing a low-poly base, hinge detail, and selective smoothing.

  • Skull Teeth4:51

    Explore automatic tooth creation for skulls using a mesh tool, adjust upper and lower teeth with subdivisions for sharper detail, manage polygons, and preview the basic ube process toward texturing.

  • Uvs and Bakes14:15

    Master uv creation for a character using planar and camera-based projection, cut seams, and unfold. Bake clean normal and ambient occlusion maps in substance with low/high poly naming.

Requirements

  • Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

Description

Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.


Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation".

You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.


By the End Of This Course, You Will Be Able To:

  • Retopology your high poly model with animation reddy edge flow.

  • Texture characters in a way that they are aesthetically looking good.

  • Texturing costumes and Props with matching the overall look.


In this course you will learn:

  • Retopology

  • Uving

  • Baking

  • Texturing

  • Xgen Hair Creation

  • Posing

  • and Rendering



Course Project Overview:

  • We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.

  • After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.

  • Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.



Who is This Course For?

  • This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.


Who is Not The Ideal Student For This Course?

This course is not ideal for absolute beginners.



What Are The Requirements Or Prerequisites For Taking This Course?

  • You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

  • Basic knowledge of Blender is recommended but not necessary

  • Covering the first part of the series is recommended but not necessary


Join Me Now:

If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!



Who this course is for:

  • This course is for those who wants to become a professional character artist. who wants to texture their 3d characters in a professional way.