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30-Day Money-Back Guarantee

This course includes:

  • 6 hours on-demand video
  • 2 articles
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation After Effects

Advanced Particle VFX in Unity and After Effects

Learn advanced texture creation and particle behaviors by creating your own custom AAA quality particle effects
Rating: 4.8 out of 54.8 (413 ratings)
6,227 students
Created by Timothy Trankle
Last updated 3/2018
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Create practical, real world particle effects for use in your games
  • Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software
  • Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable
Curated for the Udemy for Business collection

Requirements

  • You should be able to use a computer, including file explorer navigation and common shortcuts like copy/paste
  • You should have a computer capable of running Unity and After Effects
  • To follow along, it is recommended that you have Unity 2017.2, After Effects CC 2017, and Texture Packer 4.4
  • You should be familiar with the basic operation of Unity (how to create Game Objects, and a basic understanding of the interface)

Description

Get up to speed with the techniques and pipelines for creating complex, high quality, AAA ready particle effects for your games!

This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!

Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game. 

This course will teach you that extra step.

Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.

Learn by DOING

This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we'll go step by step over not only the particle behavior, but creating their textures as well.

Downloadable project files to help you follow along and learn!

This course includes several .zip files that contain the Unity project for you to use, After Effects project files, and the finished textures so you can follow along with any portion of the curriculum!

This course will cover:

  1. The fundamentals of Unity's particle system
  2. The fundamentals of using After Effects
  3. How to combine custom made textures and particle behavior
  4. How to animate in After Effects to create more advanced textures
  5. How to animate in Unity to change our particle effects over time and add more depth

Get a Certificate of Completion when you finish the course!

30-Day 100% money back guarantee means there's no reason to hesitate!

ENROLL NOW!

Who this course is for:

  • Anyone who is interested in Visual Effects for Games, no matter their experience level
  • People looking for tips and techniques to bring their particle effects to AAA levels of quality
  • People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well

Course content

8 sections • 60 lectures • 6h 17m total length

  • Preview02:58
  • Preview01:24
  • Particle Materials
    06:41

  • Particle Initial Values
    07:17
  • Lifetime Parameters
    06:02
  • Particle Rendering
    04:51
  • Preview06:31

  • Project Goal
    00:36
  • Creating the Magic Torch (Part 1)
    08:20
  • Preview10:35
  • Creating the Magic Burst (Part 1)
    07:49
  • Creating the Magic Burst (Part 2)
    06:23

  • Understanding the Interface
    04:29
  • Layers
    03:48
  • Blending Modes
    05:48
  • Masks
    07:20
  • Effects
    05:33

  • Making Our Own Particle Textures
    09:11
  • Creating the Spinning Smoke
    08:14
  • Creating the Rings
    10:19
  • Creating the Sparks and Light Rays
    09:38
  • Building the Effect (Part 1)
    11:16
  • Building the Effect (Part 2)
    08:06

  • Preview00:36
  • Animating in After Effects
    05:38
  • Creating the Muzzle Flash Textures
    09:24
  • Creating the Smoke
    08:10
  • Building Sprite Sheets
    05:23
  • Building the Effect
    13:01

  • Using Mesh Particles
    05:57
  • Creating the Sphere Texture
    04:23
  • Creating the Smoke Puffs
    05:34
  • Building the Effect
    06:44
  • Preview02:49

  • Preview00:48
  • Creating the Tornado Texture
    04:24
  • Understanding Mesh Particles and Texture Placement
    01:16
  • Building the Tornado
    05:21
  • Creating the Ground Shock-wave (Part 1)
    04:30
  • Creating the Ground Shock-wave (Part 2)
    04:13
  • Creating the Ground Shock-wave (Part 3)
    05:49
  • Creating the Ground Shock-wave (Part 4)
    05:06
  • Creating the Ground Shock-wave (Part 5)
    09:06
  • Creating the Glowing Orb (Part 1)
    04:02
  • Creating the Glowing Orb (Part 2)
    10:15
  • Creating the Glowing Orb (Part 3)
    07:34
  • Preview08:55
  • Animating the Orb
    07:27
  • Animating Particle Properties
    09:41
  • Building the Aerial Shock-wave (Part 1)
    08:40
  • Building the Aerial Shock-wave (Part 2)
    07:43
  • Particle Trails
    04:44
  • Modifying the Tendril Behavior
    07:42
  • Creating the Impacts (Part 1)
    02:47
  • Creating the Impacts (Part 2)
    03:03
  • Creating the Impacts (Part 3)
    06:43
  • Creating the Impacts (Part 4)
    06:58
  • Creating the Impacts (Part 5)
    06:16
  • Linking the Impacts
    05:46
  • Finishing the Effect
    07:23

Instructor

Timothy Trankle
3D Modeler, FX Artist, and Game Developer
Timothy Trankle
  • 4.5 Instructor Rating
  • 1,512 Reviews
  • 19,544 Students
  • 5 Courses

Hello, my name is Tim. The simplest way to put this is that I like making games. So much so that I've delved into every aspect of their creation from art and animation to programming and sound. If I had to narrow it down though, my biggest passions within this field are 3d modeling and FX animation.

I studied Digital Arts at Chapman University and I'm honored to have won the "Best Art" award from the IEEE GameSIG competition two years in a row. As a freelancer, I enjoy working on a wide variety of projects. From small indie teams to multi-million dollar foreign companies, I love it all and look forward to the challenges and experience that each has to offer. Most recently, I developed a VR experience to show off an AI program at a technology conference in South Korea. It was an amazing experience that helped me practice doing more abstract art styles as opposed to my usual realistic models and effects.

During the summers, I teach at a company called Digital Media Academy (DMA) where I teach topics like VFX, 3d modeling, and game development to high school students. The courses there are pretty fast paced because we have to compress about a college course's worth of curriculum into a one week bootcamp. Thankfully, this means that I now know how to compress and distill new ideas and techniques to their most crucial components so that YOU can learn them as fast as possible and get on the road to creating your own amazing games, models, and effects.

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