
Learn to design and render clothing from scratch using Marvelous Designer, ZBrush, Substance Painter, and Marmoset Toolbag through projects: casual spring outfit, formal woman suit, and a creative piece.
Navigate the Marvelous Designer user interface, exploring the library, 3d and 2d windows, fabrics, and patterns to create garments; learn file formats such as z-pac and AV and tailor preferences.
Create a t shirt by importing an avatar, configuring fabric simulation, drawing and mirroring 2D patterns, sewing edges, adjusting folds, textures, and top stitches for a realistic cloth look.
Import the avatar, set up a pants pattern with belt loops, pockets, zippers, and hems, mirror and align pieces, simulate wrinkles, and apply textures and topstitching.
Import the avatar, remove textures, and set gray colors; design sweatshirt patterns with H, C, and V tools, sew and simulate, adjust fit, and set fabric to sweet shirt.
Develop and refine the short pattern by building front and back pieces with symmetry, curves, and belt, then configure grid, background image, and fabric to prepare a sewing-ready 3D preview.
Refine the sweatshirt by adjusting edge and folds, applying internal line offsets and 240-degree folds, adding topstitch layers, and texturing with a cream color for the final shorts.
Apply final touches to the shorts by adding darts, pockets, and topstitching; mirror and adjust patterns, set fabric and texture, and preview in 3D for a polished result.
Explore posing and rendering workflows in Marmoset, comparing normal and animation modes, refining wrinkles, UVs, and textures for garment detail.
Master garment design in Marvelous Designer by importing Daz Studio walking animations, exporting and converting poses, and testing the garment on Genesis 8 and Genesis 9 avatars.
Create a jacket blockout by building front, back, and sleeve patterns, refining curves, and aligning symmetrical pieces, then sew and simulate color to preview the garment in 3D.
Apply final jacket refinements by adjusting garment size, sleeve length, pockets, and back shaping, then add topstitching, buttons, wrinkles, and depth for realism.
Design and fit pants by assigning the garment to the layer, adjusting fabric distribution and pivot to tighten inner and outer areas; refine crease lines, pockets, and top stitching.
Add the jacket and pants as garments, set their layer order, adjust fabrics and UVs, then apply a pose and import the Genesis nine walking animation for marmoset rendering.
Import the avatar and outfit in Marmoset, create avatar material (black, unlit) and an outfit udims with normal maps, roughness, displacement, and tiling, then configure camera and render settings.
Export and customize a Genesis 9 avatar in DAZ3D, adjust anatomy and textures, export pose and animation as obj/fbx, then import into Marvelous Designer to begin garment creation.
Create pants with a pants medium fabric, shape the crotch curve, duplicate front and back patterns, and refine seams, belt loops, and wrinkles using internal lines and tension maps.
Create a t-shirt blockout by shaping symmetric front and back patterns, sewing pieces, refining the neckline and armholes, and adding belt and elastic details.
Learn to finalize a shirt by shaping patterns, separating parts, adding internal lines, straps, and elastic, and using 2d/3d layout techniques to achieve accurate folds and sewing guides.
Create a jacket blockout by designing front and back patterns, refining neckline and armhole, sewing parts, and opening the center to fit loosely.
Master jacket blockout techniques for character garments by refining internal lines, creating symmetrical patterns, applying a heart ultra fabric preset, and finalizing a six jacket blackout pattern.
Create a jacket by cloning patterns, adjusting roughness and color, and aligning seams with symmetry, belts, and buckles for a realistic garment look.
Trace and align the boot pattern from an image, sculpt curves and internal lines, then sew and simulate layered leather using hard materials, wrinkles, and multiple patterns.
Add garments to a project, arrange on layers, freeze parts for control, simulate, place shoes on both feet for symmetry, unfreeze needed parts, then save the full assemble.
Import and prep the avatar with FBX, deactivate interfering parts, simulate animation, adjust geometry with particle distance, warp, width, and pressure, and prepare for ZBrush export.
Select quad-optimized patterns in Marvelous Designer and export each part as obj with 'unify' set to multi. Include jacket top, pants, shoes, shirt, leather belt, buckles, and trims for ZBrush.
Load avatar clothing as subtools, split parts, and weld vertices in ZBrush; refine topology with ZRemesher, unwrap UVs, and add garment thickness using edge loops and panel loops.
Master a comprehensive ZBrush clothing workflow by fixing topology with weld points, using ZRemesher, unwrap, and edge loop panel loop to create export-ready UVs.
Unify scale across subtools with deformation and t-pose, separate and refine jacket, leather, pants, and shoes, bake wrinkles on layers, export mid poly and high poly for Substance Painter workflow.
Create uv maps by unwrapping and packing, welding seams to form clean uv islands across pants, jacket, leather, and shirt, then export for rendering in Substance Painter and ZBrush workflow.
Learn to bake high-poly detail into low-poly models in Substance Painter by loading high-poly cages, adjusting supersampling to 64 or 4k, and saving bake maps for multiple assets.
Build a jacket texture using fill layers, height maps, and masks; tune color, roughness, and metalness; add gold borders and topstitch with UV and path tools, then export in 4k.
Apply jacket texturing by layering materials, adjusting roughness and metalness, adding top stitch details and memory fold maps, and using ambient occlusion with dirt effects for 4k pbr exports.
Texture pants and shirt by applying normal maps, fabric textures, and seams, adjusting tiling, color, and height for wrinkles; export PBR textures in 4k.
Apply boot texturing using layered masking, leather and dirt maps, seams and top stitches, with grunge and dust passes to create a dusty, worn PBR boot texture ready for export.
Explore belt and buckle texturing for leather, applying smart materials, crafting top stitch patterns, and exporting PBR textures for trims and metal parts.
Learn to set up a complete character scene in Marmoset by importing a Daz avatar, applying detailed albedo and roughness maps, lighting, and rendering with a turntable and post effect.
Finish a solid foundation in character design to prepare for more advanced professional projects by completing three projects: spring outfit, walk-cycle rendering in Marmoset, and garment texturing in Substance Painter.
Would you like to upgrade your clothing designs and explore different styles?
Then I welcome you to Nexttut education's Advanced Marvelous Designer Course.
About Me:
My name is Solati, a digital clothing designer and instructor for Marvelous Designer. I’m working as a freelance clothing artist and 3D tutor. Over the past few years of working with Marvelous, I always wanted to create a course that’s not only complete and practical, but also fully project-based.
What You Will Learn:
Creating Basic Garments.
Posing a garment
Walking animation
Using Substance Painter for Texturing
Taking renders for presentation in Marmoset
Course Project Overview:
In this course, we start from scratch: learning the tools, creating two basic patterns like a T-shirt and pants.
We won’t go too deep into the tools this time , because we already covered that in the previous course.
Instead, we focus on three real projects.
The first one is a casual spring outfit. In this project, you’ll learn how to design and render a garment in a specific pose.
In the second project, we’ll design a formal women’s suit. We’ll face some challenges, try to simulate a simple walk cycle, and do a clean final render.
And in the last project, we’ll design a more creative outfit and import it into ZBrush. There, we’ll do some basic modifications — just enough to get familiar with the ZBrush workflow and prepare for more advanced work in the future.
We’ll also use Substance Painter for texturing, and Marmoset for rendering.
So, not only will you learn how to design clothing , but you’ll also end up with professional results that are ready to present or share.
Who is This Course For?
I have designed this course so that even beginners can use it easily. This course also teaches you how to animate your clothing and render it. You will learn how to render your garments and give them a better visual appeal.
The course is also for artists who want to speed up their workflow in Marvelous Designer and improve their skills in making Garments.
What Are The Requirements Or Prerequisites For Taking This Course?
You should have Marvelous Designer 2024 installed on your computer.
Join Me Now:
If you’re passionate about digital clothing design or you want to enter this field, this course is made exactly for you.
Join the course today, start creating, and enjoy the process.