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advanced Disintegration Effect inside Maya
Rating: 4.8 out of 5(7 ratings)
121 students

advanced Disintegration Effect inside Maya

learn how to create a stunning shatter and Disintegration Effect inside Maya .
Created byNacer Tag
Last updated 7/2015
English

What you'll learn

  • master fracturing inside maya
  • explore the shatter effect tool
  • harness maya`s native mesh tools to achieve a realistic fractured geometry
  • achieve a procedural fracturing using the advanced soup tool
  • learn how to use the vornoi texture fracture script
  • control the ncloth simulation using a texture
  • direct and drive your ncloth simulation
  • setup a quik render with lighting and material
  • a look at maya 2016 render setting
  • export your camera and scene object from maya to after effect

Course content

6 sections17 lectures2h 42m total length
  • Introduction4:09

Requirements

  • be familiar with maya softwar

Description

In this course you will learn how to make amazing shattered or disintegrated intro inside Maya . this course will show you the process of making nice and beautiful 3d disintegration effect using ncloth dynamic and a combination of shatter methods.

I will start by showing you how to fracture your 3d model, then I will start showing you step by step how to achieve the shattered effect using Maya ncloth dynamic, and I will explain every step along the way , a little of Maya knowledge is required,but you will find it very easy to follow even if you are beginner.

after you finish the course , you will be able to use maya to break any 3d model and use ncloth to get a beautiful 3d disintegration effect.

FAQ:

  • What I expect from this course ?
    • You will get over 16 lecture .
    • You will learn how to shatter any object inside Maya using more than 5 methods .
    • Understand how to manipulate Maya ncloth.
    • Ability to control and direct your finale simulation look.

Who this course is for:

  • this course is for artist that seeks a career in the vfx industry ,a bigenner maya level is required