
Explore advanced character rigging and 2D animation in Toon Boom, starting with an introduction and embarking on a class project to rig a generic character and create an animation.
Prepare the character for rigging in Toon Boom by creating and aligning the main control rigs for the upper body and legs, ensuring each drawing has a control.
Explore three rigging methods in Toon Boom: parenting the arm, bone and articulation, and deformation-based puppets for expressive, cartoony animation used in final character rigs.
Master Toon Boom character rigging by building upper and lower body rigs with shoulder, elbow, wrist, hip, spine, and neck bones, adjusting influences and testing deformation with transform tools.
Advance character rigging in Toon Boom by building eye and eyebrow rigs, disable glasses to focus on eyes, and mask pupils inside the eye using a matte workflow.
Apply mesh warp and envelope deformers to rig eyes and glasses, enabling eye blinks and precise facial animation while adjusting deformation controls for natural movement.
Create and manage mouth shapes in Toon Boom by making new drawings or duplicating existing ones, then control them with the library at keyframes and refine with drawing tools.
Finish the rig in Toon Boom by finalizing anatomy, reconnecting hair and mask to the pupil, reducing bones, and enabling a separate kinematic output to preserve transforms during animation.
Learn to create key poses, manage frame exposure, and use automatic tweening in Toon Boom to build expressive 2D character animation from looking up and down to a jump.
Create and adjust keyframes across frames in toon boom to depict jumping motion, hand movement, and resting poses, then extend timing and add a blink.
Explore the ease in and ease out principle in toon boom to give animation life by shaping velocity with graphs, starting slow, speeding up, then slowing down.
Learn to apply ease in and ease out to timing curves in Toon Boom, adjusting keyframes and graph parameters for smoother, more lifelike character motion.
Enable eye deformation, soften the white spill, and create keyframes around frames 14 to 16 to complete a blink, then reset eye position for the next frame.
Finish the animation by creating a shadow layer beneath the character, adjusting its opacity, and animating the shadow during jump and run cycles, importing a background, and exporting the sequence.
Explore the rig creation and animation process, summarize the workflow from rigging to animation, and encourage completing and sharing the class project with the community.
Toon Boom is the professional tool to create both traditional and advanced 2D animations, I will walk you through the process of becoming an expert in this lesson. This class is an advanced rigging and 2D animation class in the toon boom harmony premium. In this class, I will walk you through the advanced process for creating the character rig using deformation tools. In this rig, we will learn the basic rigging process of parenting the pegs and then using the advanced deformation methods. We will use the completed character in a simple 2D animation to test the rig once the animation process is completed we will use the ease in and out to give the animation more life and personality. This class is for intermediate users who already know the process of creating the character and basic rigging process. This class is part 3 of the toon boom lessons so before taking the class make sure to watch the character design and basic rigging lessons as well.
Review from the previous course...
1. The course is wonderful. I was able to learn more about creating a new character in harmony and was able to improve my skills as an artist.
-Vineesh
2. so far so good. the way he speaks is clear. so I don't think there are any problems with that
-Asyhali Putri Herdinata