
my reel is here https://vimeo.com/911995865?share=copy
Check rigs and controls, pose a wild arced barbarian with hair up and look up, sculpt facial expressions, squash/stretch arms and fingers, and save the file.
Master the second pose, anticipation or squash pose, as the character nears the ground to heighten the action. Focus on rig checks, finger details, and smooth hip rotation.
Plan, storyboard, and craft seven golden poses for a cartoon jump using pose-to-pose technique, squash and stretch, and follow-through while guiding poses along a spline curve to tell the story.
Advance your cartoon animation by refining every pose with precise shapes and stick alignment, check from all angles, and apply anticipation and squash-and-stretch.
Create your own shot and begin with first poses, submit a video preview and a sync sketch for critique to refine a unique pose with a clear arc and silhouette.
Explore advanced body mechanics in cartoon animation by adding keyframes, refining overlaps, anticipation, timing, and easing to create more natural, powerful character movement.
Refine spline-based cartoon animation by adding frames for anticipation, hold, and overshoot; perfect timing with arc movements, smears, and polished keyframes in Maya.
Block a blocking plus in your shot, add golden bows, and submit a video preview with a sync sketch for critique and feedback, focusing on overlapping and arc staging.
Create the second part’s first five poses, the golden poses, by building squash and stretch sequences, leading with the left hand, and catching a stick through dynamic jumps.
Create dynamic poses as the character jumps higher, catching and flipping the stick. Refine the arc of the body, hand, and fingers, and maintain momentum for smooth swinging.
Draw a guiding line and arc to control overlapping and a pendulum-like swing, then refine with spline edits, pauses, smears, and rotations to achieve a natural, polished animation.
Add more frames in the second part to refine timing and spacing, making the shot feel natural. Emphasize arm curves, arc motion, and tasteful smears to convey movement.
Master the swinging animation by refining timing, spacing, and overlapping for a believable body, hip, and leg follow-through, using graph editor sharpening curves and subtle frame-by-frame tweaks.
Explain your shot by refining spacing and timing to make it more natural and appealing, submit a video preview and a sync sketch for critique and feedback.
Master the jump from air to ground with anticipation, bending, and overlapping movements to create a fast, snappy backflip. Use a curved spline arc to guide poses to land.
Create stretched poses as she falls, with spacing growing and upper body rotating toward landing, then bend knee and switch IK to FK for a smooth touch to the ground.
Polish your shot with a final touch to create a unique, cleaner cartoon animation; submit a video preview and sync sketch for critique and detailed feedback.
Refine the jump frame by frame, adding in-between frames and easing to overlap the upper body and hair for a smooth landing, then retime the stick with a graph editor.
Polish and refine the stick and body animation through frame-by-frame tweaks, previews, and retiming, ensuring smooth anticipation, arm alignment, and timing before the jump and sword catch.
Welcome to an advanced body mechanic animation cartoon course hi I'm Nasr
I will be an instructor for the next few hours I have experience in cartoony-style animation.
In this course, I will be your mentorship on your personal shot I will follow you step by step, you send me your progress and I will get back to you with the feedback and critique
we will focus on applying the principles of animation in complex shots, but in an attractive cartoon form.
we will work frame by frame on how to build our shot step by step, to explain every pose and study character personality we focus on strong poses and fast movements and give it small details to make our character live
we will learn principles of animation on active shot
know more about time and spacing and how it effective the style.
exaggeration pose to make it more cartoony and funny.
squash and starch, arcs, follow through, and more.
how to build strong staging on scene and set location and character.
no need to have big knowledge of animation but if you know little will be better
will be better if you have an aimbot plugin on Maya.
create appealing shots and a very good staging scene.
if you need any help or have any questions I will be there just ask.
I hope this course helps you a lot also I hope you enjoyed every frame from it.
thank you.