
Reacquaint yourself with Maya's interface, master viewport navigation and basic object manipulation with w, e, r, and explore the outliner, attribute editor, and channel box in preparation for text animation.
Learn how to import a vector logo from Illustrator or an SVG into Maya, turning 2D graphics into a clean 3D object, then refine geometry and organize the project workflow.
Learn to voxelize a logo in Maya using Mash to build a cube-based mesh network, adjust voxel size, and prepare for dynamic wipe effects that reveal the design.
Animate the voxelized mash network with subtle random rotations and an offset scale to form a tunnel, enhancing realism through tiny variations in spacing, shadows, and lighting.
Explore advanced scale animation in Maya using strength maps, ramps, and map helpers to create a cascading, randomized voxelized look; tune keyframes, noise, and rotation for fluid, procedural control.
Add spring with the mash spring node to deliver subtle dynamic settling, and enable play every frame for accurate simulation; cap translational to about 0.25 units to avoid inside-out scaling.
Add complexity and control to Maya logo animation by refining the ramp and map helper, reducing noise, delaying the ramp, and applying offset and spring for nuanced rotation.
Create a motion path from the logo edges, attach spheres to the path, and refine the animation with easing, timing, and a color change.
Create trails that follow motion paths in Maya with Mash voxel sizing, input meshes, and a profile curve; adjust up vectors and render subdivisions for smooth logo animation.
Add color to the MASH logo in Maya using color nodes and falloff objects driven by spheres to reveal two colors, control RGB values, display space, and subtle hue variation.
Create a dynamics trigger by driving a cone along a motion path to start the simulation at frame 150, aligning timing with spring motion and using flow motion for orientation.
Learn to build a dynamics simulation in Maya Mash for a 3D logo, tuning timing, per-point adjustments, and random strength with falloff cones.
Assign an Arnold ai standard surface shader in Maya, export vertex colors as a user data color, then set up a sky dome HDRI light for a 720p render preview.
Hide non-rendering cones and plane, assign teal trails a standard surface and white wireframe spheres, adjust line width, and enable Cat Clark subdivision for smoother edges with emission glow.
Master camera animation in Autodesk Maya by framing, focal length, and centered translation, then keyframe a backward move. Refine timing with graph editor and ensure render camera reveals the logo.
Lock the camera, adjust lighting and reflections using the sky dome and directional lights in Arnold, tweak the shader roughness and color, then reintroduce the logo for rendering.
Add a teal, transmission shader to the logo and animate opacity and alpha channel for the reveal behind the cubes. Render with Arnold settings and prepare for after effects compositing.
Import the Maya image sequence into After Effects, ensure a 24 fps frame rate, then render a movie file for sharing on YouTube or Vimeo.
Welcome to this course where we will learn advanced ways to use Maya's motion graphics toolset called MASH to create an elaborate logo animation.
We will start with a flat 2D logo and make it into an appealing 3D logo animation.
This course is intended for intermediate to advanced users. Hopefully, you're somewhat familiar with Maya before taking this course, maybe you've taken one of my other beginner Maya courses, or if you're a quick learner you can try and jump right in but you may have to watch the course on 1x speed and rewatch certain sections to be able to follow along.
All the project files are included for you to download and follow along.
We will learn:
Transform a 2D vector image into a 3D shape
Voxelize the logo
Animate these voxels with precise control
Learn how procedural animation will allow us to make quick changes on complicated animations
Animate objects along a path
Add trails to objects
Create a dynamic simulation
Control the simulation
Add and control color change
Light and render the scene
I look forward to seeing you in class!
Keep Creating!
Lucas