
Set up a Maya project by creating the budget window, selecting a location, naming the project, and organizing scenes and source images to keep the project ready for the team.
Learn to set up reference images in Maya by preparing front and side planes in Photoshop, aligning facial features, adjusting image size, and exporting textures to support accurate modeling.
Master soft selection to smoothly deform complex ship models and use lattice points to adjust deformation, with subdivision to refine resolution for precise, efficient modeling.
Advance Maya Modeling teaches nonlinear workflows using lattice and subdivision, manages history and pivot points, and applies deform, twist, squash, and wave effects for editable meshes.
Master hard surface modeling in Maya using topology, booleans, extrude, and precise edge control to create clean ship models.
Master hard surface modeling in maya by building from a subdivided box, using lattice and soft selection, and applying division techniques and boolean differences to create clean edges and holes.
Explore organic modeling in Maya through sculpting workflows, using move and grab tools, brushes, stamps, and the relax tool; learn to add divisions, manage performance, and generate normal maps.
Learn to build a ship by connecting pieces, deleting history, splitting the mesh, adding loops, smoothing topology, and preparing high to low resolution with sculpting and normal maps for UVs.
3d modeling world in huge we cover the most important technique form mid-level to advance level by live practice, so you will get a full benefit from all, I wish luck and happy modeling.
Note: you can take the Maya beginner course also there are useful tips and tricks not just for beginners.
another Note: to be really a professional modeling artist you cant scape that you have to learn Zbrush, guys its very powerful application it will help you a lot, believe me, I'm a 3d team leader so I ask you to check also my page after finish this course, done that's it.
best regards
wael meslh