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Advance Creature Texturing for Production
Rating: 4.6 out of 5(10 ratings)
275 students

Advance Creature Texturing for Production

You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.
Last updated 9/2025
English

What you'll learn

  • Retopologize and prepare a clean, game-ready mesh
  • Create UVs and bake high-poly details into texture maps
  • Texture the character with realistic materials
  • Create hair textures and hair cards

Course content

7 sections164 lectures59h 55m total length
  • Introduction1:30

    Transform a sculpt into a game-ready character by cleaning high poly, creating optimized lower and upper body topology, UVs, baker maps, texturing, and final lighting and rendering.

  • Project Overview0:29

    We pick up where we left off in this course. Access the project folder for reference files and prepare your high poly sculpt as you study along.

  • Highpoly Cleanup & Prep22:22

    Inspect and clean the high poly model to prevent gaps, floating pieces, and intersections that affect baking. Organize subtools and separate parts for retopology to prepare for the next phase.

  • Adjusting The Pose10:27

    Open the creature's arms and relax the fingers to enhance rigging and animation in games. Follow pose guidelines or a base mesh to keep retopology clean and avoid deformation issues.

  • Fixing Stitches22:39

    Fix and optimize stitches in a dynamic subdivision workflow by applying subdivision, correcting gaps, moving stitches with topological precision, and preparing for low-poly retopology in the next episode.

  • Highpoly Decimation29:52

    Decimate the high-poly character with the Decimation Master plugin, check layers and morph targets, fix pants faces if needed, then export 20% and 10% decimated meshes to Topogun for retopology.

  • Basic Tools9:40

    Learn retopology workflows in Maya and Topogun, from decimating high-poly meshes to building clean low-poly topology with live selection and Modeling Toolkit. Discover key shortcuts for speed and precision.

Requirements

  • I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.

Description

Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.


About Me:

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.


By the End Of This Course, You Will Be Able To:

  • You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.

  • We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life.


What You Will Learn:

  • Retopologize and prepare a clean, game-ready mesh

  • Create UVs and bake high-poly details into texture maps

  • Texture the character with realistic materials

  • Create hair textures and hair cards

  • Import and present the final character in Unreal Engine


Course Project Overview:

In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters. We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. You’ll also explore hair creation and learn how to present your final character in Unreal Engine. By the end, you’ll have the complete workflow to take any sculpt from raw detail to polished, production-ready character.


Who is This Course For?

  • I have designed this course for intermediate 3d modelling students, who want to model beautiful looking production ready male anatomy characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

  • The course is also for artists who want to speed up their workflow in Blender and improve their skill in making male anatomy.


Who is Not The Ideal Student For This Course?

This course is not intended for absolute beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.

Join Me Now:

To Level up your Characters! Learn advanced texturing techniques to make your models production-ready, with realistic details and cinematic polish.

Who this course is for:

  • This course is for someone who wants to learn advance level texturing for fantasy or creatures characters.