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30-Day Money-Back Guarantee

This course includes:

  • 30.5 hours on-demand video
  • 1 article
  • Full lifetime access
  • Access on mobile and TV
Design Graphic Design & Illustration Digital Painting

Digital Painting Master Class : Beginner to Advanced

Digital painting and drawing has never been this fun. Illustrate characters, creatures, landscapes and more!
Rating: 4.6 out of 54.6 (790 ratings)
8,915 students
Created by [ School of Game Design ]
Last updated 2/2020
English
English [Auto], Portuguese [Auto], 
30-Day Money-Back Guarantee

What you'll learn

  • Gain a firm understanding of the diverse tools and powerful features available in Photoshop and Illustrator
  • Have a better understanding on how to use textures and shading for more realistic details
  • You will learn many techniques in Photoshop that will make your editing faster and more realistic like the puppet warp tool
  • Learn best practices to better develop and digitally paint character ideas quickly
  • Mastery of the Photoshop interface
  • Fundamentals of lighting, textures, and shapes
  • Frame by frame animation techniques
  • Character and creature deisgn
  • Full understanding of drawing with perspective
  • Advance environment illustration and so much more!!!

Requirements

  • Basic computer knowledge

Description

Digital painting and drawing has never been this fun.  Illustrate characters, creatures, landscapes and more!


Experts and beginners can benefit from hours of detailed well explained training guiding you step by step through the fundamentals of Adobe Photoshop and Adobe Illustrator, through to advanced digital painting techniques used by professionals in major films and videos games.


You will start this course by becoming familiar with the interfaces, while you confidently master the most commonly used Illustrator and Photoshop tools.


Once you have mastered the fundamentals, you will quickly move on to fun mini projects designed to show you real world uses for Photoshop. You will build confidence throughout this series as you begin to understand professional techniques used for lighting, animation, and Illustration.


After you have mastered the basics of Photoshop you will dive right in to more advanced techniques as you learn fundamentals of digital painting using these power design tools.


By the end of this course you should feel confident to take on any project or creative career armed with the incredible skills you learn with us here at the School of Game Design

Who this course is for:

  • Anyone who wants to master Adobe Photoshop and Illustrator
  • Beginners to advanced users

Course content

15 sections • 185 lectures • 30h 39m total length

  • Preview01:34
  • How to download and install Photoshop
    02:53
  • How to create different documents
    04:16
  • Navigating around a document
    04:59
  • Working with different brushes
    06:01
  • Brush options
    06:37
  • Paint bucket
    08:56
  • Creating different gradients
    08:00
  • Using the eye dropper tool
    02:27
  • Working with blur
    04:38
  • How to use dodge and burn
    03:20
  • Clone tool
    03:33
  • Understanding layers
    05:08
  • Adding text to a document
    05:58
  • Different layer effects
    04:47
  • Working with shapes
    05:01
  • Combining different images together
    03:19
  • Filters
    02:42
  • Image Vs. Canvas
    05:50

  • Preview10:53
  • Color Matching
    06:25
  • Bevel Effects
    11:05
  • Blur Examples
    11:10
  • Reflection
    12:50
  • Text on a Path
    05:13
  • Vintage Effect
    12:04

  • Setup | Part 1
    07:18
  • Shading and highlights | Part 2
    06:22
  • Creating the Pointer | Part 3
    07:54
  • Final Touches | Part 4
    10:56

  • Content Aware and Fill
    13:33
  • Puppet Warp
    13:41

  • Preview08:58
  • Preview08:10

  • Frame by frame animation | Part 1
    14:09
  • Frame by frame animation | Part 2
    10:03

  • Where to Download
    01:17
  • Creating a New Document
    02:42
  • Navigating around your workspace
    02:56
  • Shapes
    06:27
  • Guides
    02:12
  • Brushes
    03:03
  • Text
    03:27
  • Text on a Path
    03:07
  • Appearance Panel
    02:00
  • Gradients
    04:13
  • Shape Builder
    03:58
  • Grouping
    03:20
  • Layers
    06:21
  • Rotate and Scale
    03:50
  • Edit Path
    01:55
  • Pen Tool
    03:26
  • Preview04:00
  • 3D revolve
    01:57
  • Rounded corners
    01:45
  • Using feather blur
    01:51
  • Pucker bloat
    02:12
  • Pucker and Bloat with Text
    07:18
  • Roughness
    02:46
  • Shadows
    02:49
  • Scribbles
    03:01
  • Warp
    02:32

  • Digital painting effects with a mouse
    04:41
  • Lines
    18:06
  • Shapes
    23:50
  • Values part 1
    05:50
  • Values part 2
    22:52
  • Values part 3
    10:19
  • Color Theory
    13:02
  • Color Theory continued
    26:14
  • Drawing Construction
    11:39
  • Drawing Thumbnails
    09:38
  • How to draw clean lines
    10:41
  • Blending with the brush tool
    13:21
  • Preview08:30
  • Composition
    13:17
  • Art studies
    13:46
  • Practice tips
    05:07
  • Landscape part 1
    09:30
  • Landscape part 2
    09:58
  • Landscape part 3
    12:05
  • Landscape conclusion
    06:13

  • Intro to hard surfaces
    24:36
  • Intro to soft surfaces
    10:40
  • Soft surfaces example
    07:41
  • Hard and soft combo
    21:40
  • Materials - wood
    12:55
  • Materials - organic
    09:18
  • Materials - texture
    11:49
  • Materials - cloth
    14:52
  • Materials - metal
    08:22
  • Using the different materials
    10:36
  • Using different materials continued
    08:24
  • Intro to faces
    04:47
  • Preview11:38
  • Construction workflow
    13:50
  • Features
    14:47
  • Features continued
    11:36
  • Concluding examples
    11:46
  • Figures overview
    09:10
  • Figures | Basics
    07:58
  • Figures | Measurements
    12:06
  • Figures | Gestures and Techniques
    11:44
  • Figures | Anatomy Expanded
    18:53
  • Figures | Drawing in Action
    14:38
  • Figures | Drawing Final
    16:22
  • Clothing and drapery part 1
    16:11
  • Clothing and drapery part 2
    11:06
  • Clothing and drapery part 3
    10:29
  • Clothing and drapery part 4
    11:40
  • Clothing and drapery part 5
    17:20
  • Mechanical objects part 1
    07:49
  • Mechanical objects part 2
    12:18
  • Mechanical objects part 3
    18:40
  • Mechanical robot part 1
    04:35
  • Mechanical robot part 2
    11:25
  • Mechanical robot part 3
    11:40
  • Mechanical robot part 4
    11:59
  • Mechanical robot part 5
    10:29
  • Mechanical robot part 6
    07:23
  • Mechanical car part 1
    13:24
  • Mechanical car part 2
    18:19

  • Creating sketches
    17:18
  • Free sketching
    13:05
  • Masses to fine detail
    12:30
  • Birdman concept
    19:18
  • second concept
    14:54
  • Lighting and details
    11:34
  • Finalize and review
    03:49

Instructor

[ School of Game Design ]
Real world training from game design experts!
[ School of Game Design ]
  • 4.3 Instructor Rating
  • 13,908 Reviews
  • 183,759 Students
  • 12 Courses


GREAT EDUCATION SHOULD BE AVAILABLE TO EVERYONE

The School of Game Design was created to provide in-depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm students with the tools needed to thrive as designers, programmers, 3D animators, game developers, web designers, and UI / UX artists.

WE TEACH ONLY THE LATEST TECHNOLOGY

Unity, Photoshop, Illustrator, Maya, GameSalad, and several other powerful programming languages are just some of the many topics we cover here at the School of Game Design. We pay close attention to the latest tools and techniques being utilized by the tech and gaming industries, making sure that what we teach, keeps our students on top of these fast growing technologies. We are always developing new training videos which help make our students leaders in their chosen fields.

WE PRACTICE WHAT WE PREACH
All of our instructors here at the School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 24 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market.

We are pros at what we do and we have a passion for sharing our industry knowledge with our students.

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