
Explore how Adobe After Effects handles video editing, 2D animation, puppet animation, 3D space, and compositing, with imports, graphics, sound, keyframes, and particle effects.
Open a new After Effects project, create a composition with the correct aspect ratio and frame rate, and add a solid while organizing layers in the project bin.
Create and animate basic primitive shapes in After Effects, using shape layers, rectangles, fills and strokes, and keyframes to control position, anchor point, and timing in a composition.
Animate primitive shapes with keyframes, masks, and shape layers; use spacebar panning to view motion, master motion paths, easing, squash and stretch, timing, and rotation.
learn to build a bouncing ball in after effects by adding a handle with the convert vertex tool, using breakdown keys, shaping the motion path, and applying squash and stretch.
Create a dynamic bounce in Adobe After Effects by building a scrolling background with pen tool shapes, setting the ball’s anchor point, and animating its position with keyframes.
Animate a complex bouncing ball in After Effects by applying squash and stretch, managing motion path and keyframes, adjusting scale and rotation for impact, and timing to hit obstacles.
Export your composition from After Effects via the render queue, choose lossless or lossy formats, adjust the output module, and save in a widely compatible file for online sharing.
Import video footage into After Effects, create comps from files with differing dimensions, manage frame rate and aspect ratio, avoid double compression, and work with alpha channels and image sequences.
Import footage and storyboards, set up compositions, and adjust keyframes to control speed and timing. Keep assets linked and organized, synchronize audio, and ensure smooth looping backgrounds for cohesive projects.
Master parenting in after effects by linking upper arm, lower arm, claw, and ball, so moving one layer moves the rest; set anchor points and test rotation to avoid breakage.
Animate a ball with printed and unprinted layers, use parenting to synchronize parts, and refine motion paths and squash for a cohesive crane grab.
Explore 3D in After Effects by turning a square into a 3D cube, and use a camera, often aided by a null object, to view from multiple angles.
Explore animating text in After Effects using type layers, bounding boxes, and the type tool; adjust font, size, color, stroke, kerning, tracking, leading, baseline, and scale for typography.
Learn to animate text in After Effects by popping up from the bottom with per-letter index timing, and enhance with skew, blur, and wiggle to sync with dialogue.
Explore After Effects particle systems using particle world to create dynamic rain and dust effects, adjusting birth rate, longevity, gravity, velocity, and producer position in 3-D space.
Learn to animate particles in After Effects by using floor position, birth rate, size, color maps, and custom shapes to create water, debris, ice, and magic effects.
Explore how to use key light, fill light, and backlight in After Effects, adjust feather, color, and falloff, and work with 3D layers, shadows, and camera to create realistic lighting.
Discover common effects in After Effects, such as gradient ramp, fractal noise, and ripple; learn how blending modes, opacity, and mesh warp enable color corrections and believable composites.
Plan your puppet with gesture drawings to define movement, then import artwork from Photoshop or Illustrator into After Effects to build independent, layered parts.
Split gloves and forearms into separate after effects puppet pieces for independent motion and avoid wrist gaps, then separate eyes and eyebrows for expressive control with track masks.
Learn techniques to build a puppet in Photoshop, manage layers, refine edges with anti-aliasing, automate edge filling with actions, and import a puppet into After Effects for rigging.
Rig a preplanned puppet in After Effects by placing anchor points and parenting, then test movement across head, torso, hips, and limbs using original files from Photoshop or Illustrator.
Learn practical puppet rigging in After Effects, including anchor points, leg articulation, and preventing breakage with interchangeable parts and Photoshop tweaks.
Test the puppet with a walk cycle, using a ground plane and reference footage to plan contact and passing poses, and frame-by-frame references for a smooth loop.
Master a natural puppet walk cycle by keeping feet level, transferring weight from leg to leg, and refining leg, toe, and arm rotations with puppet pins.
Master the puppet walk cycle in the Adobe After Effects 3.11 demo by syncing head and torso motion with position keys, easing curves, and arms, neck, and hips puppet pins.
Explore advanced puppet rigging in After Effects by building facial and hand controllers with nested compositions, use hold keyframes for clean expressions, and sync dialogue using sound and sliders.
Explore the breadth of After Effects, from 2d animation with the puppet tool to compositing, particle systems, and motion media for live action.
Adobe After Effects is a Motion Media, Compositing, Animation and Special Effects software. It is used for post-production process of television and film production. After Effects can also create 2D and 3D layers and effects and simulate particles like fire, rain, etc. and even be used for color correction and add music to a project.
In this course, you will be given an in-depth instruction on After Effects and all the tools and effects in the workspace. You will be shown how to create and animate primitive shapes and move onto a simple to complex bouncing ball. More advanced techniques like 3D layers and cameras will be also demonstrated, along with animating text, particles, lights, and other common effects. Lastly, you will be shown how to build and puppet in Photoshop, then import into After Effects to perform techniques to the puppet called rigging and pinning and then how to make the puppet walk.
After Effects can be complicated to use, but once you get the hang of it, it’s very powerful.