
Explore kinematics and motion in classical mechanics, covering circular motion, momentum, and rotational dynamics. Gain access to lecture notes, formula sheets, and seven assignments to reinforce learning, calculus not required.
Explore the fundamentals of mechanics across seven sections, covering displacement, velocity, acceleration, constant-acceleration kinematics, two-dimensional motion, Newton's laws, universal gravitation, energy and momentum, collisions, and rotational dynamics.
Explore kinematics and the motion of objects, comparing speed, velocity, and average versus instantaneous measures, and relate position, velocity, and acceleration through calculus with constant-acceleration examples.
Explore how position, distance traveled, and displacement relate to a reference origin, showing how distance sums path length while displacement depends only on initial and final positions.
Differentiate velocity and speed: velocity is a vector; speed is its magnitude, average quantities use distance or displacement over time, and instantaneous velocity equals the slope of the position graph.
Compute average velocity as the slope between two points on a position-time graph and instantaneous velocity as the tangent slope; translate between position and velocity graphs and identify turning points.
Learn how acceleration describes velocity change, including average and instantaneous forms, and relate it to velocity-time and position-time graphs, noting concavity and points of inflection.
Relate position, velocity, and acceleration with calculus, using the derivative to link x(t), v(t), and a(t) and illustrating with x(t)=t^3 producing v(t)=3t^2 and a(t)=6t.
Derive the four kinematic equations for motion under constant acceleration, relating velocity, position, and time to initial conditions and acceleration.
Solve three constant-acceleration problems using kinematic equations to relate velocity, acceleration, time, and distance, determining stopping time, travel distance, and catch-up time.
Explore free fall under gravity with constant downward acceleration. See velocity reach zero at the top when thrown upward, then increase on the way down, as graphs illustrate the motion.
Solve a free-fall kinematics problem to determine time to hit the ground and the final speed for upward or downward throws. Learn to set reference points and apply kinematic equations.
Explore vectors in dimensions, defining magnitude and direction and using Cartesian components or polar coordinates. Learn to convert between representations with Pythagoras and trig, deriving components from magnitude and angle.
Convert vectors between polar and Cartesian forms by computing x and y from magnitude and angle using cosine and sine. Find magnitude and direction with Pythagoras and arctan.
Add and subtract vectors by summing components X, Y, and Z, using the head-to-tail method. Explore A plus B and A minus B via negative vectors and multi-vector sums.
Explore adding and subtracting vectors through practical velocity examples, resolving components, calculating magnitude and direction with cosine, sine, and arctangent to obtain polar representations.
Examine two-dimensional motion by treating x and y components independently, noting zero horizontal acceleration and negative 9.8 m/s^2 vertical acceleration in projectiles and free-fall examples.
Explore two-dimensional motion through examples: projectile range, slope motion, and velocity and acceleration calculations, using x and y components, kinematic equations, and derivatives.
Explore Newton's first law of motion, how a body stays at rest or moves with constant velocity when no net force acts, illustrated by baseball and moving boat examples.
Apply Newton's second law to compute acceleration from the net force, decompose forces into x and y components, and use kinematics to find the car's final position after three seconds.
Learn about the types of forces including gravity, normal force, tension, and friction, and how magnitudes and directions, and the static and kinetic friction coefficients, depend on the normal force.
Apply Newton's second law to find the normal force in two examples, balancing gravity with the normal force, and including a downward push, with forces analyzed in x and y.
Explore Newton's second law through practical examples: calculating acceleration with kinetic friction, normal force, and displacement, plus static and kinetic friction scenarios with elevator contexts and pushing forces.
Compute force to pull a 30 kg box up a 25-degree incline with μk = 0.2 to achieve 1 m/s², using Newton's law along and perpendicular to the plane.
Determine the range of forces to hold a book against a wall at a 15-degree angle by balancing horizontal and vertical components with static friction and the normal force.
Analyze tension forces on an acrobat tied to two ropes and resolve x and y components with Newton's second law to find acceleration and the zero-acceleration tension.
Explore Newton's third law, where two objects exchange equal, opposite forces. Examine examples of gravity, normal force, tension, and friction, static and kinetic, in interacting bodies.
Model a two-block system pushed with 30 newtons, assume friction negligible, and determine the contact and acceleration by applying Newton's second law to two simultaneous equations.
Analyzes Atwood's machine with pulleys, two masses (10 kg and 5 kg), applying Newton's laws to find acceleration and tension, including friction and normal forces.
Analyze Atwood's machine part 2 by examining three rope-pulley systems, applying Newton's second law to masses and pulleys, and using rope-length constraints to determine tensions and accelerations.
Analyze two challenging block systems, applying Newton's laws to determine accelerations of systems A and B and the maximum push before slipping using static and kinetic friction coefficients.
Learn about uniform circular motion, where constant speed yields centripetal acceleration toward the center with magnitude v^2/r, driven by gravity, tension, and normal forces.
Apply Newton's second law to uniform circular motion, analyzing tension, gravity, and centripetal acceleration through radial components.
Analyze a uniform circular motion problem on an inclined plane with friction, derive the speed range using the normal force and static friction, and apply centripetal acceleration concepts.
Analyze a baggage claim on a conical incline undergoing uniform circular motion, balancing normal force and static friction to supply centripetal acceleration, and determine the minimum coefficient of static friction.
Analyze uniform circular motion through a drying machine example, balancing gravity and normal force to yield centripetal acceleration. Compute the resulting rpm, about 37.4 rotations per minute.
Explore Newton's universal law of gravitation, its magnitude as G m1 m2 divided by r squared, and how gravity governs orbital motion and the Moon's revolution.
Analyze non-uniform circular motion by splitting acceleration into tangential and radial (centripetal) components, where tangential acceleration changes speed and radial acceleration keeps the motion circular.
Learn angular quantities by relating theta to arc length and radius, derive omega and alpha, and apply equations of motion to connect theta, omega, alpha, and time.
Apply kinematic equations to angular motion, deriving angular acceleration from a revolution and solving for time after two rotations. Compute angular velocity and tangential speed from delta theta and radius.
Explore kinetic energy and gravitational potential energy, derive kinetic energy as 1/2 m v^2 in joules, and show how potential energy converts to kinetic energy as an object falls.
Explore the conservation of energy, showing how initial kinetic and gravitational potential energy equal final energy, with a roller coaster example calculating speeds at B, C, and D.
Explain how work by a force changes a system's kinetic energy, using formula work = force × distance × cos theta, and distinguish external and internal forces in energy conservation.
Apply conservation of energy and work to solve problems with kinetic and gravitational potential energy, friction, and a roller coaster loop relating initial height to radius.
Explore the scalar dot product of three-dimensional vectors by summing componentwise products and by relating it to magnitudes and the angle between vectors.
Use the scalar (dot) product to compute work as f dot displacement, with cosine theta signaling positive, zero, or negative work and kinetic energy change. Illustrate roller coasters and gravity.
Explain how spring force pulls toward equilibrium point when stretched or compressed, yielding 1.2 m/s^2 for a 10 kg mass with k = 40 N/m and x = 0.3 m.
Apply conservation of energy to spring-mass systems, define the spring potential, account for gravity and external work, and relate initial and final kinetic and potential energies.
Explore the distinction between conservative forces like gravity and non-conservative forces like kinetic friction, showing how gravity's work relates to energy and why friction cannot be treated as potential energy.
Define average and instantaneous power as energy change rates in joules per second, linked to energy via derivatives, and illustrate with an elevator example showing power equals force times velocity.
Explore momentum, mass, and velocity, relate force to the derivative of momentum, revisit Newton's laws, and consider momentum behavior in isolated systems.
Explore momentum conservation across elastic, perfectly inelastic, and inelastic collisions, and compare how kinetic energy is conserved or lost, using vector momentum components and a block collision example.
Explore collisions in mechanics, from elastic to inelastic, using momentum and energy conservation. Analyze three examples: a two-bottle elastic collision, bullet-block momentum transfer, and a two-dimensional inelastic collision.
Explore the opposite of collision: a breakup of an object, calculating the cannon's recoil speed from the bomb's horizontal component using momentum conservation, and check energy conservation.
Learn how impulse, the change in momentum, connects net force to velocity changes via F equals delta p over delta t, with examples using blocks and balls.
Use conservation of energy to find height at highest point, then momentum conservation for the 3 kg object breaking into 2 kg and 1 kg pieces, giving about 2020.8 m.
Explore conservation of momentum and energy through two pendulum collision examples, including a perfectly inelastic collision, and a spring-friction problem to find maximum height.
Apply conservation of energy and Newton's law to find the pendulum's speed at the lowest point via centripetal acceleration, determine the tension, and analyze a spring-mass collision with momentum conservation.
Explore rotational dynamics by linking angular velocity and angular acceleration to torque, through the moment of inertia, and derive kinetic energy and angular momentum formulas.
Explore how torque causes angular acceleration by analyzing forces at different locations and angles. Derive and apply the torque formula, r F sin theta, to assess net torque in configurations.
Explore moment of inertia and rotational dynamics, linking torque to angular acceleration for rigid bodies, including composite shapes and disk cases.
Examine rotational kinetic energy with moment of inertia and angular velocity, apply energy conservation with kinetic friction, and determine the stopping force for a rotating wheel.
Compute the cross product of two vectors to obtain a vector with x, y, z components; use the right-hand rule for direction and magnitude = |A||B| sin theta.
Apply the cross product of position and force to torque using the right hand rule, and compute Cartesian torque components from a tangential force, and prepare for angular moment discussion.
Explore angular momentum, its relation to moment of inertia and angular velocity, derive L = I omega, and show conservation when no external torque acts on a rotating body.
Apply conservation of angular momentum by linking initial and final moment of inertia with angular velocity or frequency, illustrated by a skater, a stick-ball collision, and a comet.
Compute angular momentum as the cross product of position and linear momentum about the origin. The lecture demonstrates a 2 kg mass example and derives vector components.
Explore the center of mass with a hammer example, showing equilibrium when force is applied at the center, rotation when applied off-center, and how projectile motion separates from rotation.
Treat linear and rotational motion as independent. Use vertical motion to find t ≈ 1.44 s from initial vertical velocity and gravity, then Δθ ≈ 51.84 rad, about 8.25 revolutions.
Examine rotational dynamics in a two-mass pulley system on an inclined plane, deriving acceleration from tensions, gravity, normal force, kinetic friction, and the pulley's moment of inertia and angular acceleration.
Analyze a two-mass pulley system with friction torque, derive linear and angular equations, compute acceleration 1.61 m/s^2, and determine Mass A hits the floor in about 1.11 s.
Celebrate completing ace mechanics in 10 hours, invite students to leave a review, highlight the course’s usefulness to others, and wish you good luck in your future study.
HOW THIS COURSE WORK:
This course, Ace Mechanics in 10 Hours (The Complete Course), covers all the important concepts in mechanics, including video and notes from whiteboard during lectures, and practice problems (with solutions!). I also show every single step in examples and derivations of formula/equations. The course is organized into the following sections:
Motion in a Straight Line
Kinematics in Two Dimensions
Dynamics
Circular Motion and Gravity
Energy and Work
Momentum and Collisions
Rotational Dynamics
CONTENT YOU WILL GET INSIDE EACH SECTION:
Videos: I start each topic by introducing and explaining the concept. I share all my solving-problem techniques using examples. I show a variety of math issue you may encounter in class and make sure you can solve any problem by yourself.
Notes: In this section, you will find my notes that I wrote during lecture. So you can review the notes even when you don't have internet access (but I encourage you to take your own notes while taking the course!).
Extra notes: I provide some extra notes, including formula sheets and some other useful study guidance.
Assignments: After you watch me doing some examples, now it's your turn to solve the problems! Be honest and do the practice problems before you check the solutions! If you pass, great! If not, you can review the videos and notes again or ask for help in the Q&A section.
THINGS THAT ARE INCLUDED IN THE COURSE:
An instructor who truly cares about your success
Lifetime access to Introduction to Mechanics: Kinematics
Friendly support in the Q&A section
Udemy Certificate of Completion available for download
HIGHLIGHTS:
#1: Downloadable lectures so you can watch the videos whenever and wherever you are.
#2: Downloadable lecture notes so you can review the lectures without having a device to watch/listen.
#3: 7 problem sets in total at the end of each section (with solutions!) for you to do more practice.
#4: Step-by-step guide to help you solve problems.
See you inside the course!
- Gina :)