
Create abstract sculptures using Zbrush with beginner-friendly brushes, polygroups, and basic tools, then render the work in Keyshot for professional results.
Learn the zbrush interface basics: lightbox, navigation with rotate, pan, and zoom, and the three panels—left brushes, right modifiers and layers, top toolbar—then sculpt with clay build-up and dynamic geometry.
Master masking and polygroup workflows in ZBrush by using control to paint masks, invert selections, adjust alpha, and manage polygroups with Shift+F and slice.
Explore loops and splits by splitting a sculpt into two sub tools, creating masks and poly groups, and adding thickness with extract or geometry options while displaying both sides.
Explore sculpting geometry in Zbrush with brushes and the array function to manually and parametrically create multiple copies, then refine scale, rotation, and offsets before finalizing the mesh.
Learn to generate complex masks with a parameter-based masking table in Zbrush, then manage poly groups, thickness, and extra geometry using extraction, smoothing, and deletion for creating detailed abstract sculptures.
Finish sculpting and import the file into Keesha to render in Keyshot, enable external render, launch with Ctrl+R, and see automatic project loading and reflected changes.
Explore the Keyshot interface, enable materials and libraries panels, and apply metals and plastics to a scene, adjust environments, backgrounds, and camera settings, with GPU and denoise options.
Explore material application in Zbrush and Keyshot by applying different materials to each subtool, isolating and splitting parts, and editing the diffuse color of plastics.
Change the environment to adjust lighting with a three point dark key setup, tweak HDR brightness, and position and color lights to shape mood and shadows.
Compose and position a sculpture in the scene, set up camera and depth of field, adjust color saturation and lighting, and render and save high-quality outputs.
This course is designed for complete beginners to all the way up to advanced users ! Be sure to follow along with your own project side by side and learn by applying the techniques then and there !
If you have ever wondered how to make abstract sculptures using Zbrush and create awesome looking renders, this class is for you!
I have spent a lot of time experimenting with different tools in Zbrush to create many workflows to produce abstract art in Zbrush. You’ll learn tips and tricks that I use in creating these pieces allowing you to incorporate it in your next sculpting session!
In this class you’ll learn :
Basic Interface
Navigating in Zbrush
Masking tools
Polygroup creation
Extraction methods
Sculpting basics
Loops
Creating manual and automatic Array systems
Even if you’re new to Zbrush you can follow up with the course and explore more at your own pace ! I will be here to provide you with support and answer the Questions that arise while you are taking the course.
*Satisfaction Guarantee: If you are not happy with the course for any reason, you can simply get a refund through Udemy within 30 days, no questions asked. Although it would be helpful for me if you contact me with your queries to see if I am able to address it to create a smooth experience for you !
Who this course is for:
3D artist who want to create awesome looking works for their portfolios
Jewelry designers who are looking to expand their skill set
Architecture students who need a refreshing approach to their designs
VR artists who want to create one of a kind VR environments