Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Absolute Beginners Zbrush course
Rating: 4.6 out of 5(1,264 ratings)
5,646 students

Absolute Beginners Zbrush course

Zbrush for those who never used it but want to.
Last updated 2/2020
English

What you'll learn

  • I will slowly and fully explain how to start using Zbrush, how to navigate the interface. The variuos things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.

Course content

1 section30 lectures9h 9m total length
  • Introduction3:08
  • 02 Getting started with Zbrush25:12

    Learn how to start sculpting in ZBrush by navigating the interface, enabling lightbox, choosing a dynamic sphere, and mastering core tools like the move brush, standard brush, masking, and symmetry.

  • 03 Customizing Zbrush interface or load one21:50
  • 04 Making a custom menu in Zbrush15:09
  • 05 Reference, Dynamesh and Curve Tube brush20:43

    learn two reference image methods in zbrush: pure ref and in-brush texture with spotlight; then sculpt with dynamic resolution and the curve tube brush.

  • 06 Creating, moving and duplicating meshes19:54
  • 07 Working with masks and polygroups20:09
  • 08 Low poly modelling with the ZModeler brush20:27

    learn how to build a shoulder in low-poly style using the zmodeler brush, starting from a cylinder, masking and inserting edge loops, and extruding with the move brush.

  • 09 Making the tickness of the armors and Mirror tool21:03
  • 10 Refining the legs21:56
  • 11 Dynamic Subdivisions and Crease22:01
  • 12 Making the arms19:56
  • 13 Making the cape and change the background20:13
  • 14 Refining the body armor19:50
  • 15 Three ways to make the spikes on the shoulders19:49
  • 16 Applying dynamesh subdivisions and merging subtools21:56

    Apply dynamesh subdivisions to create and refine a low-poly arm, adding polygons for detail. Then merge subtools and manage subdivision levels to keep control and maintain clean edge definition.

  • 17 Making some tweaks and starting the sword21:53

    Tackle tweaks in ZBrush, adjust the gloves, establish symmetry and subdivision workflows, and start the sword by building the blade, guard, and handle with masking, extrusion, and crease techniques.

  • 18 Making the sword part 215:18
  • 19 Making a face and adding detail20:20
  • 20 Brush alphas and continue the detailing20:23
  • 21 More detailing20:28
  • 22 Final detailing14:35
  • 23 Starting the polypaint19:10
  • 24 Polypainting like professionals19:32
  • 25 Finishing the polypaint12:15

    Save often with a Ctrl+S shortcut, then import textures and finish polypaint using ambient occlusion, masking, and high-to-low poly projection.

  • 26 Posing the character9:01
  • 27 Intro to materials and light in Zbrush13:16
  • 28 Document resolution and render14:39

    Increase the canvas size for better render quality, render with ambient occlusion and shadows, adjust main and rim lights, and save the ambient occlusion pass for Photoshop at four thousand.

  • 29 Making the render passes and compose in Photoshop19:58
  • 30 Final touches and adding rim light14:56

    Apply ambient occlusion and color corrections in ZBrush workflows, then add a rim light to emphasize the character, adjust blends, and render for a final, vibrant look.

Requirements

  • To have Zbrush and maybe a tablet

Description

So you want to express your inner creativity, and let it out to be seen by the world? And you think Zbrush is the way to do it? You are absolutely right, and this course is exactly for you. Welcome to Absolute Beginners Zbrush course by SpeedChar. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary Zbrush features and menus, to start sculpting your desired characters and bring them to life.


I will slowly and fully explain how to start using Zbrush, how to navigate the interface. The variuos things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.


We will start by getting familiar with the basic interface and navigation in Zbrush. After that I will show you how to customize your workflow to work much faster again in Zbrush.

Then we will start the character from sphere, I will guide you through the process of starting your sculpt and add new elements to it, like horns, arms and body. After that we will create, and adjust the armor.  Then we will create the legs and refine the arms. We will go trough the process of making the cape, and also add spikes to the armor. After that i will show you how to make a hard surface object in Zbrush, fast and efficient by making the sword. Then you will learn how to add details on your model so it will look much more appealing. We will also paint the model so it will have better presentation. Following will be a breaf intro to posing the character, until it is time to go trough materials and light in Zbrush. After we apply and are happy with our materials and light setup, we can start rendering the character with Zbrush and then combining the passes in Photoshop, to achieve a professional look.


I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot! So don't hesitate, but grab this course and upgrade yourself to the next few levels. Don't forget that investing in yourself will benefit you for the rest of your life, so lets get started!

Who this course is for:

  • I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot!