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Absolute Beginners Zbrush course
Rating: 4.5 out of 5(1,268 ratings)
5,934 students

Absolute Beginners Zbrush course

Zbrush for those who never used it but want to.
Last updated 2/2020
English
English [Auto],Korean [Auto],

What you'll learn

  • I will slowly and fully explain how to start using Zbrush, how to navigate the interface. The variuos things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.

Course content

1 section30 lectures9h 9m total length
  • Introduction3:08

    Explore the zbrush workflow for absolute beginners by loading hotkeys, preferences, and project files. Learn to configure the interface, brushes, lights, and materials, and preview the final render concept.

  • 02 Getting started with Zbrush25:12

    Learn how to start sculpting in ZBrush by navigating the interface, enabling lightbox, choosing a dynamic sphere, and mastering core tools like the move brush, standard brush, masking, and symmetry.

  • 03 Customizing Zbrush interface or load one21:50

    Learn to customize the ZBrush interface for faster workflow by loading a UI, setting hotkeys with control-click, and saving startup configs, brushes, and materials.

  • 04 Making a custom menu in Zbrush15:09

    Learn to create a custom ZBrush menu, customize the interface, add tools and hotkeys, enable or disable dynamic brush size, and save your configuration for quick reuse.

  • 05 Reference, Dynamesh and Curve Tube brush20:43

    learn two reference image methods in zbrush: pure ref and in-brush texture with spotlight; then sculpt with dynamic resolution and the curve tube brush.

  • 06 Creating, moving and duplicating meshes19:54

    Learn to create, move, and duplicate meshes in ZBrush, using symmetry, masking, pivot gizmo controls, and perspective management for precise body modeling.

  • 07 Working with masks and polygroups20:09

    Master masking and extraction in ZBrush, manage polygroups and border groups, and create a low-poly mesh with zero measure for efficient sculpting.

  • 08 Low poly modelling with the ZModeler brush20:27

    learn how to build a shoulder in low-poly style using the zmodeler brush, starting from a cylinder, masking and inserting edge loops, and extruding with the move brush.

  • 09 Making the tickness of the armors and Mirror tool21:03

    Examine how to thicken armor by extruding all polygons, flip the mesh, and use the mirror tool with x symmetry to create matching shoulders for a cohesive set.

  • 10 Refining the legs21:56

    Load a file into Zbrush, then refine the legs with move and polish brushes, using masking, extract, and symmetry on subtools to shape a strong silhouette.

  • 11 Dynamic Subdivisions and Crease22:01

    learn dynamic subdivisions and creases in ZBrush, including masking, symmetry, plane creation, extruding, and edge loops to shape armor and legs.

  • 12 Making the arms19:56

    Learn to sculpt arms in ZBrush by adjusting scale with the pivot, managing subdivisions and dynamic mesh, and blocking out the hand, fingers, and elbow armor.

  • 13 Making the cape and change the background20:13

    Learn to create a cape in ZBrush by appending geometry, masking and feathering, adjusting the pivot, and refining with dynamic subdivision and brushes, while changing the background for contrast.

  • 14 Refining the body armor19:50

    Refine a body armor in ZBrush using ZModeler and move brush, control crease levels, manage topology with zero mesh guidelines, and apply thickness to produce a polished, low-poly armor.

  • 15 Three ways to make the spikes on the shoulders19:49

    Shows two methods to create shoulder spikes in ZBrush—append a cone, adjust with subdivisions and masking, and refine with duplicates, symmetry, and extract for added polish.

  • 16 Applying dynamesh subdivisions and merging subtools21:56

    Apply dynamesh subdivisions to create and refine a low-poly arm, adding polygons for detail. Then merge subtools and manage subdivision levels to keep control and maintain clean edge definition.

  • 17 Making some tweaks and starting the sword21:53

    Tackle tweaks in ZBrush, adjust the gloves, establish symmetry and subdivision workflows, and start the sword by building the blade, guard, and handle with masking, extrusion, and crease techniques.

  • 18 Making the sword part 215:18

    sculpt a sword in zbrush part 2 using symmetry and masking (and invert masking) to align parts, then add thickness, dynamic subdivision, and creasing for a polished handle and guard.

  • 19 Making a face and adding detail20:20

    Practice sculpting a stylized head in ZBrush by isolating the head, increasing resolution, and using brushes like standard brush, lazy mouse, pinch, move, and clay tool to shape features.

  • 20 Brush alphas and continue the detailing20:23

    Master 20 brush alphas to add veins, scratches, and dents, while managing dynamic subdivisions, freezing, and high-poly projection to refine a stylized knight character in ZBrush.

  • 21 More detailing20:28

    Refine detailing in ZBrush by sculpting grooves, refining masks, and applying poly paint with brushes, while optimizing performance on tablet devices and dynamic subdivisions.

  • 22 Final detailing14:35

    Learn final detailing in ZBrush by refining helmet and horn connections, adding subtle digs and borders, applying subdivisions, edge loops, and polish painting for a grounded stylized model.

  • 23 Starting the polypaint19:10

    Master the basics of polypaint in ZBrush by applying color to polygons, masking cavities, using fill object, and manual masking to create light and dark areas with brushes.

  • 24 Polypainting like professionals19:32

    Master polypainting like a pro using alpha, texture, masking, and colorized workflows to add depth and ambient occlusion to armor and cape. Master layering and smoothing to control light.

  • 25 Finishing the polypaint12:15

    Save often with a Ctrl+S shortcut, then import textures and finish polypaint using ambient occlusion, masking, and high-to-low poly projection.

  • 26 Posing the character9:01

    Pose a character in ZBrush using Transpose Master and masking on a single mesh. Learn precise selection, rotation, and placement of the arm and sword, with quick render previews.

  • 27 Intro to materials and light in Zbrush13:16

    Explore materials and lighting in Zbrush, compare standard and markup materials, adjust ambient, diffuse, and specular properties, set outlines, and apply different materials to model parts.

  • 28 Document resolution and render14:39

    Increase the canvas size for better render quality, render with ambient occlusion and shadows, adjust main and rim lights, and save the ambient occlusion pass for Photoshop at four thousand.

  • 29 Making the render passes and compose in Photoshop19:58

    Align the model to the ground and adjust perspective for accurate shadows, then render passes for compositing; in Photoshop, import passes, create alpha masks, and compose shadows, save as TIFF.

  • 30 Final touches and adding rim light14:56

    Apply ambient occlusion and color corrections in ZBrush workflows, then add a rim light to emphasize the character, adjust blends, and render for a final, vibrant look.

Requirements

  • To have Zbrush and maybe a tablet

Description

So you want to express your inner creativity, and let it out to be seen by the world? And you think Zbrush is the way to do it? You are absolutely right, and this course is exactly for you. Welcome to Absolute Beginners Zbrush course by SpeedChar. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary Zbrush features and menus, to start sculpting your desired characters and bring them to life.


I will slowly and fully explain how to start using Zbrush, how to navigate the interface. The variuos things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.


We will start by getting familiar with the basic interface and navigation in Zbrush. After that I will show you how to customize your workflow to work much faster again in Zbrush.

Then we will start the character from sphere, I will guide you through the process of starting your sculpt and add new elements to it, like horns, arms and body. After that we will create, and adjust the armor.  Then we will create the legs and refine the arms. We will go trough the process of making the cape, and also add spikes to the armor. After that i will show you how to make a hard surface object in Zbrush, fast and efficient by making the sword. Then you will learn how to add details on your model so it will look much more appealing. We will also paint the model so it will have better presentation. Following will be a breaf intro to posing the character, until it is time to go trough materials and light in Zbrush. After we apply and are happy with our materials and light setup, we can start rendering the character with Zbrush and then combining the passes in Photoshop, to achieve a professional look.


I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot! So don't hesitate, but grab this course and upgrade yourself to the next few levels. Don't forget that investing in yourself will benefit you for the rest of your life, so lets get started!

Who this course is for:

  • I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot!