
Create a character texture from scratch using substance painter, mastering layers, materials, procedural textures, baking maps, and rendering in Marmoset Toolbag for a lifelike head, skin, and details.
Prepare high and low poly knight assets by organizing helmet, shoulders, cape, and knee pads, name meshes consistently, and bake in substance painter with grouped exports.
Explore Substance Painter basics, focusing on layers, properties, masks, and textures, and bake textures with high-definition maps at 2k resolution.
Learn to build cape and horn materials in substance painter using fabric textures, masks, and dirt generators, then adjust roughness, metallics, ambient occlusion, and folder-based masks.
Add hand-painted gold accents to the armor by painting on a separate layer with a black mask, adjusting height, metallic values, and symmetry for ornate edges.
Discover how to apply gold textures in Substance Painter using folders, masks, and emissive channels to make eyes glow, while weaving a worm story.
Create a ground dirt pass using a smart mask and grunge map. Paint dirt with alpha brushes and procedural textures on metal and cape.
Explore baked lighting in the diffuse map, leverage smart materials and gradient masks, and apply dirt, rust, and edge details using procedural textures in Substance Painter.
Texture a sword handle in Substance Painter by applying leather, using a black mask, adding dirt and edge details, adjusting roughness and curvature, then export.
Export textures from Substance Painter for Unreal Engine 4 using a packed channel template (base color, occlusion, roughness, metallic, normal), then import into Marmoset Toolbag to preview lights and turntable.
Learn to create a compelling render in Marmoset using turntable lighting, sky, and shadow catcher. Optimize camera focus, depth of field, and render settings for clear, professional visuals.
Learn to prepare a head model for substance painter by organizing uvs, adding placeholder teeth and eyelashes, assigning materials, and baking textures for export.
Enhance a base skin in Substance Painter by layering red, blue, and yellow tones, masking and blur, refining lips and cheeks, sculpting eyebrows, and creating a lip normal map.
Explore how to enable and adjust subsurface scattering in Substance Painter, then paint skin scattering across lips, ears, nose, and cheeks using masks and layers.
Create realistic ice effects for the eyes using Substance Painter's paint layer, masks, and color adjustments, then export textures for Marmoset and Unreal Engine.
Adjust the head in Marmoset by aligning UV coordinates and exporting textures, then apply layered materials to the head, eyelashes, and teeth, refining roughness and lighting.
Finish the head in Substance Painter by painting eyebrows and eye makeup, refining lighting and skin shading with subsurface scattering, and exporting textures for Unreal Engine and Marmoset.
Bake and color a detailed hand in Substance Painter, mastering texture export, height and normal maps, roughness, color, nails, veins, and masking techniques.
Learn to finish a game hand in substance painter by adjusting color and saturation, adding fingerprints with layers and masks, exploring sub-surface scattering, lighting, and exporting textures for marmoset.
Create a character from a low-poly model with UVs. Bake textures from a high-poly, render a turntable, and export for use in Marmoset Toolbag.
So you have probably heard about this program that everyone talks about when it comes to texturing. It is used for movies, for games and for both characters and environment. And you maybe want to see what is it all about? Then this course is probably right for you.
My name is Niko, and i am a character artist for more than a decade now. In this course i will show you how to start working with Substance painter and make a nice good looking textures for your models by making a metal armour, horns, gold inlays and gowing eyes for our knight model here.
In this course we will learn:
Exporting the high poly meshes from Zbrush
Exporting the low poly mesh from 3dsMax
Basics of Substance painter
Importing the meshes in to Substance painter
How to bake the textures in Substance painter
Making metal armor material
Playing with dust and scratches
Making fabric material
Making emissive glowing eyes
Exporting textures for UE4
Importing the model and textures in Marmoset Toolbag
Learn all about Marmoset Toolbag
Rendering our model in Marmoset with lights and making a turntable
As a bonus and for strenghtening our skills in Substance painter and Marmoset toolbag we will make a realistic female head and realistic hand, baking and texturing.
We will start with naming and exporting our high poly meshes from Zbrush. Then we will also name properly and export our low poly mesh from 3dsMax. After that we will open Substance painter and we will get to know the basic menus and tools. Then we will import our low and high poly and learn how to bake textures in Substance painter. When the baking is done, we will start adding layers and folders to achieve the nice metal armor and cape fabric materials. We will also learn how to experiment with dust and edge wear. We will then learn how to add an emissive channel and make the eyes glow. Then we will paint manually on our model a custom gold decoration for his armor. After we are happy with our texture, we will learn how to export textures from Substance painter with different presets, and we will use the Unreal Engine 4 one.
Then we will open Marmoset toolbag and we will learn the basic menu layout and what to do in the program. After that we will import our model and textures in Marmoset, and make a proper material there. Next we will add some lights and go trough all menus, to make different adjustments and make sure we have the best possible render. We will also learn how to make a turntable video in Marmoset.
As a bonus and for solidifying our knowledge of Substance painter and Marmoset toolbag, we will repeat the procedure again with a female head and a realistic hand.
I have created this course for absolute Substance Painter beginners, so no previous knowledge of either Substance painter or Marmoset Toolbag is required. All the files you will need to go trough this course are provided in the Project files folder so you don't need any other software if you only want to learn Substance painter and Marmoset Toolbag. So let's get started!