Absolute Beginners Substance Painter course
What you'll learn
- In this course we will bake textures, create materials in Substance painter and make a render in Marmoset Toolbag
Requirements
- The dream to learn Substance Painter should be enough :).
Description
So you have probably heard about this program that everyone talks about when it comes to texturing. It is used for movies, for games and for both characters and environment. And you maybe want to see what is it all about? Then this course is probably right for you.
My name is Niko, and i am a character artist for more than a decade now. In this course i will show you how to start working with Substance painter and make a nice good looking textures for your models by making a metal armour, horns, gold inlays and gowing eyes for our knight model here.
In this course we will learn:
Exporting the high poly meshes from Zbrush
Exporting the low poly mesh from 3dsMax
Basics of Substance painter
Importing the meshes in to Substance painter
How to bake the textures in Substance painter
Making metal armor material
Playing with dust and scratches
Making fabric material
Making emissive glowing eyes
Exporting textures for UE4
Importing the model and textures in Marmoset Toolbag
Learn all about Marmoset Toolbag
Rendering our model in Marmoset with lights and making a turntable
As a bonus and for strenghtening our skills in Substance painter and Marmoset toolbag we will make a realistic female head and realistic hand, baking and texturing.
We will start with naming and exporting our high poly meshes from Zbrush. Then we will also name properly and export our low poly mesh from 3dsMax. After that we will open Substance painter and we will get to know the basic menus and tools. Then we will import our low and high poly and learn how to bake textures in Substance painter. When the baking is done, we will start adding layers and folders to achieve the nice metal armor and cape fabric materials. We will also learn how to experiment with dust and edge wear. We will then learn how to add an emissive channel and make the eyes glow. Then we will paint manually on our model a custom gold decoration for his armor. After we are happy with our texture, we will learn how to export textures from Substance painter with different presets, and we will use the Unreal Engine 4 one.
Then we will open Marmoset toolbag and we will learn the basic menu layout and what to do in the program. After that we will import our model and textures in Marmoset, and make a proper material there. Next we will add some lights and go trough all menus, to make different adjustments and make sure we have the best possible render. We will also learn how to make a turntable video in Marmoset.
As a bonus and for solidifying our knowledge of Substance painter and Marmoset toolbag, we will repeat the procedure again with a female head and a realistic hand.
I have created this course for absolute Substance Painter beginners, so no previous knowledge of either Substance painter or Marmoset Toolbag is required. All the files you will need to go trough this course are provided in the Project files folder so you don't need any other software if you only want to learn Substance painter and Marmoset Toolbag. So let's get started!
Who this course is for:
- People who wants to learn Substance Painter
Course content
- Preview06:47
- Preview19:33
- 22:34Substance painter basics and baking textures
- 23:52Making cape and horns materials
- 20:46Handpaint the armor
- 23:10Adding glowing eyes and the story of the worm
- 19:44Giving an overall dirt pass
- 22:21Baked light, smart materials and gradient
- 23:11Finishing the sword
- 20:42Exporting textures for UE4 and basics of Marmoset toolbag
- 25:40Making a good render in Marmoset with turntable
- 27:06Preparing the head and starting work on in in Substance painter
- 20:14Skin tones and eyebrows
- 21:30SubSurfaceScattering in Substance painter
- 21:52Drawing the eyes and export textures
- 27:15Adjusting the head in Marmoset
- 20:40Finishing the head
- 22:10Baking and coloring the hand
- 23:20Finishing the hand
- 03:44Goodbye
Instructor
I have interest in arts since i was a very little kid. I was drawing all the time at school and at home. I was barely going out to play with the other kids, and later to go to night clubs. Drawing and books were my passions. Later i became a Graphic Designer and now i am 3D character artist at Gameloft from 2009 till present days. When i discovered Zbrush it was like a revelation for me. What freedom it gives you to do whatever you want. I love this program. Zbrush for me is like Notepad, i feel super comfortable in it and i love using it professional and freely at home to do some imaginative creatures. I love to teach people and watch them grow their skills.