Beginning 2D Animation: The Absolute Beginner's Entry
4.0 (53 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
439 students enrolled

Beginning 2D Animation: The Absolute Beginner's Entry

Learn the foundations of solid, smooth hand drawn animation
4.0 (53 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
439 students enrolled
Created by Jeff Mumm
Last updated 9/2018
English
English [Auto-generated]
Current price: $34.99 Original price: $49.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 1 hour on-demand video
  • 10 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Animate an object smoothly turning in "3D space"
  • Plan out an animated sequence completely without guesswork.
  • Create a solid, clean, smooth animation every time.
Requirements
  • You will need some sort of drawing software with layers (like Flash, Photoshop, or GIMP) OR you can draw with traditional materials (pencil and paper) with a lightbox.
Description

This course is an absolute beginner's entry point to learning the foundations of smooth, solid animation. We will cover the exact, step-by-step approach that is needed to consistently make great looking animations every time. The example we will be using is a Jack O'Lantern turning in 3D space. This will help us learn what it takes to make an animated drawing look "three dimensional," as well as how to make the animation look smooth and clean.

We will cover one of the 12 animation principles, "easing," that will serve as a foundation for all animation education moving forward. This is a relatively quick course to complete, to get you up and running in no time. After completing this course, you will be on your way to creating the animations you've always wanted to.

There are absolutely no prerequisites for this course or required software. Any drawing software with layers will do. If you prefer traditional materials, you can also use pencil, paper, and a lightbox. If you're a Nintendo fan, use the DS or 3DS Flipbook software! Anything works, as we are covering the general animation principles in this course, and not the specifics of a particular piece of software.

The course is structured in a very straight-forward manner, beginning with the first few frames as sketches and moving through inking and coloring.

Included with the video lessons are step-by-step breakdowns in image format for easy reference.

If you're curious about animation, or are frustrated with your own attempts at making animated drawings, this course will help you understand the basics and help guide you to approach animation in a structured, efficient, and pragmatic way that will produce clean, smooth results every time.

This course serves as the starting point for any new animator, whether you want to get into video game animation, character animation, movie animation, TV animation, Flash animation, web animation, YouTube animation, or your own independent projects.

Who this course is for:
  • This animation course is for absolute beginners entering into the exciting world of animation.
  • This course teaches the basics that will serve as a foundation for an extensive education in animation.
  • This course is not for intermediate or advanced animators looking to refine their skills.
  • This course does not teach how to use any specific software.
Course content
Expand all 14 lectures 01:07:19
+ Keyframes to Finished Animation
7 lectures 35:00

The very beginning - making the first few drawings that will serve as a guide for the rest of the animation.

Preview 07:54

In this lesson we take a look at the animation principle of "Easing"

Preview 04:16

This lesson moves us forward from an animated guide into filling in a full animation.

Inbetweens
03:40

This lesson brings our 3D object to life by giving it the details of a Jack O'Lantern.

Details
10:40

We finalize our sketch drawings with inks in this lesson.

Inks
05:54

We finish our animation by coloring it in!

Color
02:02
Conclusion
00:34
+ Character Animation for Video Game - Idle Animation
5 lectures 19:38

In this lesson, we plan out the idle animation for Neddy the Ninja, using what we've already learned from the Jack O'Lantern lessons - keys and breakdowns - as well as discussing anticipation in animation and overlapping action.

Keys, Breakdowns, Anticipation, and Overlap
07:44

In this short lesson, we simply add details on top of the keys and breakdowns created in the previous lesson.

Details
02:48

In this lesson, we go over our keys and breakdowns with ink, and then create our inbetween frames.

Inks
02:34

In this lesson, we add overlapping action on top of our inbetweened base animation.

Overlapping Action
04:59

Finally, we add color and make slight adjustments to complete our idle animation.

Color
01:33
+ Character Animation for Video Game - Walk Animation
2 lectures 12:41

In this lesson, we plan out the walking animation for Neddy the Ninja, discussing what makes a walk cycle work and how to approach it.

Contact Poses and Passing Positions
07:39

In this lesson, we finish up the walk cycle, adding details and overlapping action.

Details, Inks, Overlap, and Color
05:02