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Learn Game Props Modelling in Blender
Rating: 4.6 out of 5(22 ratings)
343 students

Learn Game Props Modelling in Blender

Make awesome looking Props for games in Blender and Substance Painter.
Last updated 7/2023
English
English [Auto],

What you'll learn

  • High poly sculpting in Zbrush.
  • How to increase texturing quality in Substance 3D Painter.
  • How to develop a pipeline that works every time.
  • Non-destructive workflows.

Course content

6 sections48 lectures21h 46m total length
  • Introduction1:55

    Design game props with a non-destructive Blender workflow using modifier stacks, then mid-poly to high-poly sculpting in ZBrush, texturing in Substance Painter, and testing in Unreal Engine.

  • Download Project Files3:11

    Download the project files and Blender add-ons to reproduce the final radial and headphone meshes for game development, optimized for game engines, with textures and emissive maps for testing.

  • Installing Free Addons34:01

    Learn to customize Blender 3.4.1 with free add-ons, enabling default tools and plugins like 3d pie menus, loop tools, bool tools, and x-ray selection to speed up game props modelling.

  • More Addons And UI31:19

    Explore Blender add-ons and UI tips for game prop modeling, including viewport navigation, pivot creation with quick origin, gizmos, snaps, and machine tools for efficient modeling.

  • Demo Of The Workflow35:46

    Demonstrates a Blender prop modelling workflow using booleans and the bool tool addon to build a radio and headphones, prep for ZBrush with unwrap and baking to normal maps.

  • Intro To Zbrush39:11

    Master essential ZBrush workflows for game props, from rough UV unwraps and sharp edge seams to dynamesh, polygroups, and exporting high and low poly assets for Blender pipelines.

Requirements

  • It is good to have a prior knowledge about the modelling packages.

Description

Do you have with making AAA Props for Games?

Then I welcome you to "Learn Game Props Modelling in Blender".

About Me:

My name is Arash Aref and I have been a 3D Games Environment Artist.

By the End Of This Course, You Will Be Able To:

  • You'll be able to create AAA props for games with non-destructive workflows and get familiar with techniques to be more efficient at prop making.

What You Will Learn:

  • Non-destructive workflows.

  • Working with booleans to create a lot of shapes.

  • High poly sculpting in Zbrush.

  • How to optimise for game applications.

  • How to increase texturing quality in Substance 3D Painter.

  • How to develop a pipeline that works every time.

Who is This Course For?

  • This Course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result

  • This Course is also good for those who are in game development already and want to learn some new workflows to be more efficient.

Who is Not The Ideal Student For This Course?

This course is not designed for absolute new 3d users.

What Are The Requirements Or Prerequisites For Taking This Course?

  • It is good to have a prior knowledge about the modelling packages.

Join Me Now:

So if you want to make AAA Props for Games, then join me now, and take your skills to the next level.

Who this course is for:

  • This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result