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A workflow to create realistic material in Blender.
Rating: 4.5 out of 5(3 ratings)
79 students

A workflow to create realistic material in Blender.

The decay of one good looking lantern.
Created byJoakim Tornhill
Last updated 1/2021
English

What you'll learn

  • You will learn different methods to add dust, dirt, edge damage and wetness.
  • You will learn how to clean your material, so it can be re-used in a good way.
  • You will learn about saving repetitive things in node groups
  • You will learn how you think in layers when creating a material.

Course content

18 sections23 lectures7h 29m total length
  • Introduction1:12

Requirements

  • You should have some basic knowledge on how to use Blender.

Description

This is a course that you can get free  (since it was a request from the beginning) on Youtube on my channel "Blender Insight" and here I go through a solid workflow on how to use Blender's different techniques to be able to create something realistic when it comes to material without using any external images.

If you decide to buy it here on Udemy still... you get the finished result (blend file) directly if you don't want to go through all the steps by your self and instead merely do a "fast forward" to see the key techniques. I'm also more available to answer any questions you may have and you also avoid all the advertising on Youtube...and you support me so I can continue making these courses :)!

The choice is completely up to you and I'm just happy if you like what I teach and learn some stuff about material :D.

NB! This is not my big "material guru" course, so here I only shows a fraction what I go through there... but it's a least a good start on how to think and work with material :).

Who this course is for:

  • This is a course for those interested in learning the complete workflow from scratch to final material.