
Learn how to prepare for creating realistic Blender materials using reference images, proper scale and rotation, high-poly models, and HDRI lighting with three-point setups for metal, glass, and colored materials.
Explore creating realistic metal and glass in Blender by tuning metallic base color, roughness, and bump textures with Musgrave noise, then mix translucent glass for light transmission, render, and compose.
Master vertex paint in Blender to mask dirt and rust on high-poly models by creating and using vertex color layers, adjusting brush settings, and applying grayscale masks for realism.
Explore pointiness and normal workflows to create realistic material dust and edge detail in Blender. Learn to use axis separation and node combinations to place dust and highlight edges.
This is a course that you can get free (since it was a request from the beginning) on Youtube on my channel "Blender Insight" and here I go through a solid workflow on how to use Blender's different techniques to be able to create something realistic when it comes to material without using any external images.
If you decide to buy it here on Udemy still... you get the finished result (blend file) directly if you don't want to go through all the steps by your self and instead merely do a "fast forward" to see the key techniques. I'm also more available to answer any questions you may have and you also avoid all the advertising on Youtube...and you support me so I can continue making these courses :)!
The choice is completely up to you and I'm just happy if you like what I teach and learn some stuff about material :D.
NB! This is not my big "material guru" course, so here I only shows a fraction what I go through there... but it's a least a good start on how to think and work with material :).