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A Beginner’s Guide to 3D Simulation in Cinema 4D
Rating: 4.0 out of 5(47 ratings)
1,321 students

A Beginner’s Guide to 3D Simulation in Cinema 4D

An introductory project-based course for the aspiring 3D motion graphic artist.
Created byPete Maric
Last updated 2/2022
English

What you'll learn

  • The fundamentals of 3D Simulation to help students gain an understanding of the tools and techniques used in the motion graphics industry.
  • How 3D Simulation and Dynamics work in Cinema 4D.
  • The use of the MoGraph Cloner, effectors, rigid body and collider body tags
  • Controlling simulation with the tag settings friction and bounce
  • 3D Modeling, cloning along a spline, the use of emitters, simulation tags and render settings
  • Using various geometry to create an interesting animated effect consisting of cloned spheres and a maze-like structure

Course content

3 sections12 lectures40m total length
  • Mograph Cloner5:15

    By the end of this lecture, students will learn how to use a mograph cloner, random effector and simulation tags to easily create an animation.

  • Mograph Cloner Continued7:00

    By the end of this lecture, students will learn how to use the mograph cloner in object mode in conjunction with a spline.

  • Effectors and Fields6:21

    By the end of this lecture, students will learn how to use various effectors and fields to control simulations.

Requirements

  • This is a beginner course and a basic understanding of Cinema 4D’s user interface is recommended.

Description

In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.


Part 01: Introduction to 3D Simulation Techniques


  • Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings

  • Experimentation with parametric primitives and various geometry for different dynamic effects

  • Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings

  • Create a vase being filled with spheres

  • Using an emitter with a rigid body sphere to start a simulation

  • Work with the initial linear velocity

  • Overview of the random, formula, push apart and step effectors

  • Use of spherical, cylindrical, cone, linear, radial fields and falloff settings


Part 02: Domino’s Project


  • Model the domino’s with splines and extrude nurbs

  • Use domino images from the asset browser to texture the model

  • Use the selection field to apply materials to the front, back and side of dominos

  • Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path

  • Adjust the cloner’s distribution settings for evenly spaced dominos

  • Use rigid body and collider body tags to set-up the simulation

  • Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall

  • Refine bounce, friction and rigid body settings

  • Define final output render settings to complete the animation


Part 03: Maze Project


  • Model the 3D environment and add a collider body tag

  • Create a sphere inside a cloner and assign a rigid body tag to start the simulation

  • Model the maze geometry using parametric primitives

  • Create shelves, front and add collider body tags

  • Adjust the maze geometry to control the simulation

  • Duplicate the sphere cloner to add additional animation to the scene

  • Create sides to the maze to prevent spheres from falling outside of it’s borders

  • Use the display tag to hide geometry in the perspective view

  • Apply procedural Cinema 4D materials to the maze and spheres

  • Use gradients on the spheres and refine their parameters for added visual interest

  • Create a camera animation to follow the simulated sphere movement

  • Define render settings for final output

Who this course is for:

  • Beginner aspiring 3D motion graphic artist