
Are you looking for new ways to build better products & services with a positive impact on customer adoption, customer acquisition, customer retention, and customer engagement?
The SIMPSIS-Framework is a new and revolutionary framework backed by science in motivation and behavioral psychology, and reveals 7 main reasons why your customers would buy, use, stay, and engage with your product or service, software platform, mobile app, or community.
In this course, you will learn a better and science-backed method that successfully helps you come up with new product & service ideas, features, and strategies that create value for both your customers and your business. And also helps you avoid wasting time in the product development & design process on unnecessary user research that has already been proven by science.
Next to this extremely helpful framework, this course includes:
A crash course in motivation & behavioral psychology (worth $99,99)
The basics of gamification and fun theory
+100 practical case examples and +50 techniques used by successful companies to increase sales, retention, and engagement
You will learn about:
Introduction to the 7 Behavior - Driven or Motivation Forces - SIMPSIS
Social Forces, Improving Forces, Meaningful Forces, Possessing Forces, Sustaining Forces, Innovative Forces, Sensory Forces
SIMPSIS is a new Method, Model or Framework to design for better products, services, communication/marketing campaigns, communities and organizations. It is backed by the science of Motivation & Behavioral Psychology and collected more than 90+ human desires and fears.
This course focuses on the application of product management, product development & design. (Also applicable for UX/UI design & Software Development)
Brainstorm innovative ideas for product features
Product Vision & Business Strategy, Business Analysis
User Research improvement
Understand User & Customer needs, preferences & motivations
With 100+ case examples from successful companies such as Google, Facebook, Netflix, Spotify, Duolingo, Habitica and many more...
And +50 techniques derived from Behavioral Design, Cognitive Psychology, Gamification & Game design, UX/UI design principles, Sales & Advertising...
You will learn about:
Single Loop vs Series of Loops/Journey
Behavioral Loop, Activity Loop, Engagement Loop
Phases of the Behavior Loop: Motivation to Act, Motivation to Perform & Continue, Outcome & Reward, Experience & Memory
The User Journey
Different types of Journey Loops: Single Loop, Progression Loop, Habit Loop
You learn about:
Why motivation is important. (Behavior, Employee Performance...)
The core concepts of motivation
Intrinsic Motivation vs Extrinsic Motivation
The Motivation Cocktail
You will learn about:
The difference between Emotions & Feelings
The Emotional Thermometer
The Properties of Emotions & Feelings: Arousal & Valence
The Emotional Guidance Scale
The role of Emotions & Feelings in Motivation & Behavior
You will learn about:
Homeostasis
The Homeostatic Range
The Homeostasis Components: Receptor, Control Center, Effector
Optimal Arousal
You will learn about:
Abraham Maslow - Hierarchy of Needs or Maslow's Pyramid (Physiological, Safety, Love & Belonging, Self-Esteem, Self-Actualization)
Clayton Alderfer - ERG Model (Existence, Relatedness, Growth)
The difference & similarity between the Hierarchy of Needs & ERG model
You will learn about:
Frederick Herzberg - Two-Factor Theory
Job satisfaction & job dissatisfaction
Motivation Factors or Satisfiers
Hygiene Factors or Dissatisfiers
Matrix of Motivation Factors vs Hygiene Factors
Evolution form Satisfier to Dissatisfier
You will learn about:
Victor Vroom - Expectancy-Value Theory
Components: Effort - Success - Outcome - Action
Variables: Expectancy, Instrumentality, Valence
Importance of Mentorship, Support, Skills, Abilities, Resources... on Motivation & Behavior
Importance of Transparent Rewards & Performance Rules, Trust in getting the Reward... on Motivation & Behavior
Importance of Valuable Outcome or Reward... on Motivation & Behavior
When an Employee is motivated
How managers should use this model to motivate employees
You will learn about:
Ryan & Deci - Self-Determination Theory
Three core tenets for intrinsic motivation: Autonomy, Relatedness, Competence
Six mini-theories:
CET - Cognitive Evaluation Theory
How rewards affect our intrinsic motivation: over-justification effect & prospect theory
OIT - Organismic Integration Theory
Multiple levels of motivation and extrinsic motivation (External Regulation, Introjection, Identification, Integration)
COT - Causality Orientations Theory
3 Orientations: Autonomy, Control, Impersonal/Amotivated - orientation
BPNT - Basic Psychological Needs Theory
Psychological well-being & optimal functioning is based on: Autonomy, Relatedness, Competence
GCT - Goal Contents Theory
Extrinsic vs Intrinsic Goals and impact on our motivation & well-being
RMT - Relationships Motivation Theory
Importance of Relationships on our motivation & well-being
Daniel Pink - 3 Drives or Motivation 1.0, 2.0, 3.0 (Biological, Extrinsic, Intrinsic)
Mastery, Autonomy, Purpose
5 Intrinsic Motivators: Purpose, Competence, Mastery, Relatedness, Autonomy
You will learn about:
The role of Motivation & Abilities on Performance
The role of Abilities on Motivation
Mihaly Csikszentmihalyi - Flow Theory
Flow state, Flow channel
Balance between Challenge & Abilities/Skills
Anxiety vs Boredom
Conditions & Characteristics of Flow
Importance of Flow on our Performance & Motivation, Employee Retention & Employee Engagement
BJ Fogg - Behavior Model
The role of Motivation, Abilities and Triggers on our Behavior
The relationship between Motivation & Abilities to successfully trigger Behavior
You will learn about:
Some important numbers & facts of the booming Game Industry
The rise of E-sports
Why games are so addictive
The role of Fun & Fun Theories: Nicole Lazzaro, Marc Leblanc, Kevin Werbach)
Importance of Fun on Motivation & Employee Happiness
Importance of Fun on Learning & Intelligence
Games & Intrinsic Motivation (Self-Determination Theory)
Games & Flow theory (Motivation & Abilities)
How Games play on our Feelings & Emotions (Jane McGonical)
Yu-Kai Chou - Octalysis Framework, 8 Core drives, White vs Dark Hat Gamification
The Bartle Player Types (Killers, Achievers, Socializers, Explorers)
Gamification: What is Gamification? What is Gamification not?
Games, Gamification, Serious Games
Applying fields of Gamification
Gamification Examples: Habitica, Fitbit, Google, McDonald's, Ford...
You will learn about:
Some important numbers & facts of the booming Game Industry
The rise of E-sports
Why games are so addictive
The role of Fun & Fun Theories: Nicole Lazzaro, Marc Leblanc, Kevin Werbach)
Importance of Fun on Motivation & Employee Happiness
Importance of Fun on Learning & Intelligence
Games & Intrinsic Motivation (Self-Determination Theory)
Games & Flow theory (Motivation & Abilities)
How Games play on our Feelings & Emotions (Jane McGonical)
Yu-Kai Chou - Octalysis Framework, 8 Core drives, White vs Dark Hat Gamification
The Bartle Player Types (Killers, Achievers, Socializers, Explorers)
Gamification: What is Gamification? What is Gamification not?
Games, Gamification, Serious Games
Applying fields of Gamification
Gamification Examples: Habitica, Fitbit, Google, McDonald's, Ford...
You will learn about:
Some important numbers & facts of the booming Game Industry
The rise of E-sports
Why games are so addictive
The role of Fun & Fun Theories: Nicole Lazzaro, Marc Leblanc, Kevin Werbach)
Importance of Fun on Motivation & Employee Happiness
Importance of Fun on Learning & Intelligence
Games & Intrinsic Motivation (Self-Determination Theory)
Games & Flow theory (Motivation & Abilities)
How Games play on our Feelings & Emotions (Jane McGonical)
Yu-Kai Chou - Octalysis Framework, 8 Core drives, White vs Dark Hat Gamification
The Bartle Player Types (Killers, Achievers, Socializers, Explorers)
Gamification: What is Gamification? What is Gamification not?
Games, Gamification, Serious Games
Applying fields of Gamification
Gamification Examples: Habitica, Fitbit, Google, McDonald's, Ford...
You will learn about:
The Social Forces (From SIMPSIS Framework)
4 subcategories: Relationships & Connection, Relatedness & Belonging, Recognition & Acceptance, Interaction & Transaction
Case examples like: Facebook, Toptal, TED, Instagram, Swarm, Netflix, Reddit, Slack...
Techniques like: Social Proof, Competition vs Cooperation, Gifting, Social Status...
Goals:
Improve Customer & User Adoption, Acquisition, Sales, Revenue
Boost Customer & User Retention, Loyalty
Increase User Experience & Engagement
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
You will learn about:
The Improving Forces (From SIMPSIS Framework)
6 subcategories: Mastery & Competence, Performance & Result, Growth & Progression, Efficiency & Improvement, Challenge, Completion
Case examples like: DataCamp, Adobe, Microsoft, ZOHO, Duolingo, Habitica, Asana, Coursera, LinkedIn, Zalando...
Techniques like: Pathway to Mastery, Levels, Quests & Challenges, Achievements, Tournaments, Progress Bar, Termination date...
Goals:
Improve Customer & User Adoption, Acquisition, Sales, Revenue
Boost Customer & User Retention, Loyalty
Increase User Experience & Engagement
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
You will learn about:
The Meaningful Forces (From SIMPSIS Framework)
5 subcategories: Believe & Inspiration, Meaningful & Significance, Understanding & Explanation, Purpose & Direction, Contribution & Impact
Case examples like: Pinterest, Simon Sinek, Google, Quora, Ecosia, TOMS, Tony's Chocolonely
Techniques like: Pointsification vs Gamification, Placebo Effect, Identity, Goal & Objectives, Epic Mission...
Goals:
Improve Customer & User Adoption, Acquisition, Sales, Revenue
Boost Customer & User Retention, Loyalty
Increase User Experience & Engagement
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
You will learn about:
The Possessing Forces (From SIMPSIS Framework)
5 subcategories: Ownership & Possession, Profit & Harvest, Acquisition & Collect, Expenditure & Consume, Status & Reward
Case examples like: Onedrive, Google Drive, Dropbox, Habitica, Bitcoin, Rituals, Duolingo, Intuit Mint, Swarm...
Techniques like: Storage, Collection Set, Virtual Currency, Shop, Status, Balance Sheet, Variable Reward...
Goals:
Improve Customer & User Adoption, Acquisition, Sales, Revenue
Boost Customer & User Retention, Loyalty
Increase User Experience & Engagement
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
You will learn about:
The Sustaining Forces (From SIMPSIS Framework)
5 subcategories: Certainty & Reliability, Morality, Maintenance & Recovery, Safety & Protection, Structure & Balance
Case examples like: Netflix, AirBnB, Apple, Everlane, Duolingo, Dashlane, DuckDuckGo, Pinterest, Drop...
Techniques like: Free Trial, Reviews & Signs, Insurance, Strength Bar, Streak Repair, Community Rules...
Goals:
Improve Customer & User Adoption, Acquisition, Sales, Revenue
Boost Customer & User Retention, Loyalty
Increase User Experience & Engagement
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
You will learn about:
The Innovative Forces (From SIMPSIS Framework)
4 subcategories: Exploration & Unpredictability, Creation & Invention, Novelty & Curiosity, Autonomy & Freedom
Case examples like: Headspace, Spotify, Duolingo, Forest, Nike, Netflix, Nespresso, Tinder, Trivago...
Techniques like: Surprises & Variable Rewards, Character Creation, Customize & Personalize, New Release, Variety & Strategy, Curiosity, Morality Choice, Alternatives & Options...
Goals:
Improve Customer & User Adoption, Acquisition, Sales, Revenue
Boost Customer & User Retention, Loyalty
Increase User Experience & Engagement
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
You will learn about:
The Sensory Forces (From SIMPSIS Framework)
6 subcategories: Sight or Vision, Hearing or Auditory, Taste or Gustation, Smell or Olfaction, Touch & Feeling, Mind & Thoughts
Case examples like: Twitch TV, Instagram, Spotify, Blinkist, O'Tacos, McDonalds, Lush, Facebook, Headspace...
Techniques like: Spectate, Visual Demonstration, Sensory Activation, Emotional Expression, Mindfulness & Meditation...
Goals:
Improve Customer & User Adoption, Acquisition, Sales, Revenue
Boost Customer & User Retention, Loyalty
Increase User Experience & Engagement
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
In Business Strategy, one way to increase Business Value & Revenue is through an increase in customers by stimulating customer acquisition, customer adoption and sales.
You will learn about:
How to increase Customer Acquisition, Customer Adoption and Sales through the Social Forces (SIMPSIS)
See techniques such as: Family Account, Learn Player ASAP, Social Proof, Invite Friends, Gifting...
Case examples from companies such as: Fitbit, Headspace, TED, Vanheede, BIGtoken, Apple...
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
Sales Principles, Behavioral Design, Gamification, UX/UI Design principles & techniques that stimulate our Social Behavioral Drivers within us to increase customer acquisition and revenue.
In Business Strategy, one way to increase Business Value & Revenue is through an increase in customers by stimulating customer acquisition, customer adoption and sales.
You will learn about:
How to increase Customer Acquisition, Customer Adoption and Sales through the Improving Forces (SIMPSIS)
See techniques such as: Pay to Win, Pay to Skip...
Case examples from companies such as: Tinder...
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
Sales Principles, Behavioral Design, Gamification, UX/UI Design principles & techniques that stimulate our Social Behavioral Drivers within us to increase customer acquisition and revenue.
In Business Strategy, one way to increase Business Value & Revenue is through an increase in customers by stimulating customer acquisition, customer adoption and sales.
You will learn about:
How to increase Customer Acquisition, Customer Adoption and Sales through the Meaningful Forces (SIMPSIS)
See techniques such as: Epic Mission, Humanity Hero...
Case examples from companies such as: Duolingo, TOMS, Forest...
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
Sales Principles, Behavioral Design, Gamification, UX/UI Design principles & techniques that stimulate our Social Behavioral Drivers within us to increase customer acquisition and revenue.
In Business Strategy, one way to increase Business Value & Revenue is through an increase in customers by stimulating customer acquisition, customer adoption and sales.
You will learn about:
How to increase Customer Acquisition, Customer Adoption and Sales through the Possessing Forces (SIMPSIS)
See techniques such as: Split Account, Reward Referrals, Tryout, Scarcity...
Case examples from companies such as: Netflix, Zalando...
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
Sales Principles, Behavioral Design, Gamification, UX/UI Design principles & techniques that stimulate our Social Behavioral Drivers within us to increase customer acquisition and revenue.
In Business Strategy, one way to increase Business Value & Revenue is through an increase in customers by stimulating customer acquisition, customer adoption and sales.
You will learn about:
How to increase Customer Acquisition, Customer Adoption and Sales through the Sustaining Forces (SIMPSIS)
See techniques such as: Money-Back Guarantee, Free Trial...
Case examples from companies such as: Netflix, Udemy...
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
Sales Principles, Behavioral Design, Gamification, UX/UI Design principles & techniques that stimulate our Social Behavioral Drivers within us to increase customer acquisition and revenue.
In Business Strategy, one way to increase Business Value & Revenue is through an increase in customers by stimulating customer acquisition, customer adoption and sales.
You will learn about:
How to increase Customer Acquisition, Customer Adoption and Sales through the Innovative Forces (SIMPSIS)
See techniques such as: Customize & Personalize, Scavenger Hunt...
Case examples from companies such as: Domino's Pizza, Coca Cola, Nike, Bonobos & Notcot.org...
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
Sales Principles, Behavioral Design, Gamification, UX/UI Design principles & techniques that stimulate our Social Behavioral Drivers within us to increase customer acquisition and revenue.
In Business Strategy, one way to increase Business Value & Revenue is through an increase in customers by stimulating customer acquisition, customer adoption and sales.
You will learn about:
How to increase Customer Acquisition, Customer Adoption and Sales through the Sustaining Forces (SIMPSIS)
See techniques such as: Visual Stimulation, Feel the Experience...
Case examples from companies such as: Netflix, IKEA...
For:
Product Owners, Product Managers, Product Designers, SCRUM Masters (Product Management)
UX/UI Designers, Gamification Designers (User Experience Design, Gamification)
Software Developers, Mobile Developers (Software Development, Mobile Development)
Entrepreneurs (Startup, Business Strategy & Valuation, Business Model)
Sales Principles, Behavioral Design, Gamification, UX/UI Design principles & techniques that stimulate our Social Behavioral Drivers within us to increase customer acquisition and revenue.
In this lecture you will see how you can use the social drivers to increase customer retention, customer loyalty, create ambassadors for your product and brand, and decrease churn rates using behavioral design, user experience design, and gamification design techniques.
You will learn how to motivate your customers and users to come back, be committed, and stay loyal to your product or service, brand, software platform, mobile app, webshop, or community. When you increase customer satisfaction and customer happiness, they will stay and be more likely to refer your product, write positive reviews, and do word-of-mouth marketing.
These drivers will help you increase product value, business value, increase your profit per customer, and decrease customer acquisition costs.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the improving drivers to increase customer retention, customer loyalty, create ambassadors for your product and brand, and decrease churn rates using behavioral design, user experience design, and gamification design techniques.
You will learn how to motivate your customers and users to come back, be committed, and stay loyal to your product or service, brand, software platform, mobile app, webshop, or community. When you increase customer satisfaction and customer happiness, they will stay and be more likely to refer your product, write positive reviews, and do word-of-mouth marketing.
These drivers will help you increase product value, business value, increase your profit per customer, and decrease customer acquisition costs.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the possessing drivers to increase customer retention, customer loyalty, create ambassadors for your product and brand, and decrease churn rates using behavioral design, user experience design, and gamification design techniques.
You will learn how to motivate your customers and users to come back, be committed, and stay loyal to your product or service, brand, software platform, mobile app, webshop, or community. When you increase customer satisfaction and customer happiness, they will stay and be more likely to refer your product, write positive reviews, and do word-of-mouth marketing.
These drivers will help you increase product value, business value, increase your profit per customer, and decrease customer acquisition costs.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the sustaining drivers to increase customer retention, customer loyalty, create ambassadors for your product and brand, and decrease churn rates using behavioral design, user experience design, and gamification design techniques.
You will learn how to motivate your customers and users to come back, be committed, and stay loyal to your product or service, brand, software platform, mobile app, webshop, or community. When you increase customer satisfaction and customer happiness, they will stay and be more likely to refer your product, write positive reviews, and do word-of-mouth marketing.
These drivers will help you increase product value, business value, increase your profit per customer, and decrease customer acquisition costs.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the innovative drivers to increase customer retention, customer loyalty, create ambassadors for your product and brand, and decrease churn rates using behavioral design, user experience design, and gamification design techniques.
You will learn how to motivate your customers and users to come back, be committed, and stay loyal to your product or service, brand, software platform, mobile app, webshop, or community. When you increase customer satisfaction and customer happiness, they will stay and be more likely to refer your product, write positive reviews, and do word-of-mouth marketing.
These drivers will help you increase product value, business value, increase your profit per customer, and decrease customer acquisition costs.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the sensory drivers to increase customer retention, customer loyalty, create ambassadors for your product and brand, and decrease churn rates using behavioral design, user experience design, and gamification design techniques.
You will learn how to motivate your customers and users to come back, be committed, and stay loyal to your product or service, brand, software platform, mobile app, webshop, or community. When you increase customer satisfaction and customer happiness, they will stay and be more likely to refer your product, write positive reviews, and do word-of-mouth marketing.
These drivers will help you increase product value, business value, increase your profit per customer, and decrease customer acquisition costs.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the social drivers to increase customer engagement, user engagement, and also user experience using behavioral design, user experience design, and gamification design techniques. You will learn how to motivate your users to engage with your product or service, software platform, mobile app, webshop, or community and stimulate user interaction, form better customer relationships, get valuable insights, feedback, and ideas from your users (user research).
These drivers will help you increase product value and profit, and decrease costs on for example customer support, user research, jobs, and innovation.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the improving drivers to increase customer engagement, user engagement, and also user experience using behavioral design, user experience design, and gamification design techniques. You will learn how to motivate your users to engage with your product or service, software platform, mobile app, webshop, or community and stimulate user interaction, get valuable insights, feedback, and ideas from your users (user research).
These drivers will help you increase product value and profit, and decrease costs on for example customer support, user research, jobs, and innovation.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the meaningful drivers to increase customer engagement, user engagement, and also user experience using behavioral design, user experience design, and gamification design techniques. You will learn how to motivate your users to engage with your product or service, software platform, mobile app, webshop, or community and stimulate user interaction, form a better relationship with your customer, or get valuable insights, feedback, and ideas from your users (user research).
These drivers will help you increase product value and profit, and decrease costs on for example customer support, user research, jobs, and innovation.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the possessing drivers to increase customer engagement, user engagement, and also user experience using behavioral design, user experience design, and gamification design techniques. You will learn how to motivate your users to engage with your product or service, software platform, mobile app, webshop, or community, and stimulate user interaction, form better customer relationships, get valuable insights, feedback, and ideas from your users (user research).
These drivers will help you increase product value and profit, and decrease costs on for example customer support, user research, jobs, and innovation.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the sustaining drivers to increase customer engagement, user engagement, and also user experience using behavioral design, user experience design, and gamification design techniques. You will learn how to motivate your users to engage with your product or service, software platform, mobile app, webshop, or community, and stimulate user interaction, form better customer relationships, get valuable insights, feedback, and ideas from your users (user research).
These drivers will help you increase product value and profit, and decrease costs on for example customer support, user research, jobs, and innovation.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the innovative drivers to increase customer engagement, user engagement, and also user experience using behavioral design, user experience design, and gamification design techniques. You will learn how to motivate your users to engage with your product or service, software platform, mobile app, webshop, or community, and stimulate user interaction, form better customer relationships, get valuable insights, feedback, and ideas from your users (user research).
These drivers will help you increase product value and profit, and decrease costs on for example customer support, user research, jobs, and innovation.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
In this lecture you will see how you can use the sensory drivers to increase customer engagement, user engagement, and also user experience using behavioral design, user experience design, and gamification design techniques. You will learn how to motivate your users to engage with your product or service, software platform, mobile app, webshop, or community, and stimulate user interaction, form better customer relationships, get valuable insights, feedback, and ideas from your users (user research).
These drivers will help you increase product value and profit, and decrease costs on for example customer support, user research, jobs, and innovation.
This lecture is highly valuable for everyone responsible for business strategy, business design, business development, product strategy, new product development, product design, service design, product management, app development, software development, SaaS development, mobile development.
Job functions that mainly use the SIMPSIS-framework are:
Entrepreneurs, Executives, Business Analysts, Product Managers, Product Owners, Product Designers, Product Developers, Product Marketers, Marketers, Software Developers, User Experience Designers, Gamification Designers, Game Designers...
Are you looking for new ways to build better products & services with a positive impact on customer adoption, acquisition, retention, and engagement?
The SIMPSIS-Framework is a new and revolutionary framework backed by science in motivation and behavioral psychology, and reveals 7 main reasons why your customers would buy, use, stay, and engage with your product or service.
In this course, you will learn a better and science-backed method that successfully helps you come up with new product & service ideas, features, and strategies that create value for both your customers and your business. And also helps you avoid wasting time in the product development & design process on unnecessary user research that has already been proven by science.
Next to this extremely helpful framework, this course includes:
A crash course in motivation & behavioral psychology (worth $99,99)
The basics of gamification and fun theory
+100 practical case examples and +50 techniques used by successful companies to increase sales, retention, and engagement
Belong to the future heroes in engagement that defeat their competition by mastering the human psychological drivers. If you want to learn more about human psychology for free, then search for the name Wisdom of Everything on YT & Insta.
We recently updated the framework SIMPSIS to a new name, SWERIPSI, that explains the 8 essential wisdoms of life, the 8 ways to become happy, and the 8 categories of human drivers & habits. (They are all related) (Just search for wisdom of everything).