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5 Weeks Intro to UI Design
Rating: 4.4 out of 5(4 ratings)
13 students

5 Weeks Intro to UI Design

Learn to craft impactful interfaces with purpose. Perfect for junior designers and career changers.
Created byDaniel de Paola
Last updated 5/2024
English

What you'll learn

  • You’ll learn about the introduction of user interface design
  • How to design a landing page, an app, a dashboard
  • Guide you on the principles of design, and the design techniques to create ready-to-use screens.
  • You will learn and understand what are the design principles, how to choose a colour, and how to select a font family
  • What are mood boards and how to use them, how to speed up your productivity with visual explorations
  • The basic principles of prototyping and how to handoff your designs to developers.

Course content

5 sections23 lectures3h 56m total length
  • Introduction2:26

    This course is for everyone who doesn’t have a design background or is doing a career transition to design. Here you’ll learn about the introduction of user interface design. How to design a landing page, an app, a dashboard… you’ll learn the concepts to do it with whatever tool you feel more comfortable with.

    The focus here is not mastering Figma, Framer or Photoshop. The focus of this course is to guide you on the principles of design, and the design techniques to create ready-to-use screens. We will use Figma because it is currently the industry standard, but everything you’ll learn here you can apply to any tool.

    Throughout these 5 weeks you will learn and understand what are the design principles, how to choose a colour, how to select a font family, what are mood boards and how to use them, how to speed up your productivity with visual explorations, the basic principles of prototyping and how to handoff your designs to developers.

    At the end of those 5 weeks you will you will be able to refine and keep exploring your visuals, you will be able to create projects to put on your portfolio and start applying to Jr. Designer roles.

    You will design 5 screens of a mobile app where you will apply the course topics.

    You can choose the subject of your app or one of the following:

    • Sneakers eCommerce: home page, search, search results, product page, checkout

    • Banking: dashboard, transfer money, pay a bill, apply to a new credit card, add a payee

    • Fitness: dashboard, workouts list, selected workout, progress, challenge a friend

    Enjoy and have fun.

  • What's UI Design?2:31

    The definition of UI design stands for User Interface Design. Don’t get confused with UX Design or Product Design. UI Design is one part of the Product Design role. UX is the User Experience that combined with the UI makes you a Product Designer. The only thing they have in common is the focus on the user.

    UI is focused on the aesthetic, the form, the look and feel, the visuals and what colours you use, the font family, the icons, animations, effects, etc, while the UX is focused on how things behave and work within an interface.

    Design Tools

    These days most designers and companies use Figma as their design tool but there are a few that still use Sketch. There’s Affinity Designer for iPad, Photoshop, and Illustrator. In the past, we had Invision Studio and Macromedia Fireworks. We also have no-code design tools like Framer (amazing by the way), Webflow and Wix. These last two require a little bit of html/CSS skills. All those mentioned tools use layers by default. The actual layering concept is where every new element is on top of the other. But, huge but here, we usually design the screens from top to bottom starting from the header or top bar, you name it.


    This may confuse some people who are not familiar with design tools at the beginning but you will get there. I still don’t know why the software companies did not change that yet.


    For this course, we’ll use Figma but we’ll not cover 100% of Figma. You can download or use it on the browser version. Feel free to choose. Create your account and send an email to me so I can add you to our Mentor Session Figma file where we’ll do our exercises. If you want to learn more about Figma, I recommend the YouTube videos:

  • Design Principles15:07

    Now, let’s start this course properly. Let’s talk about the very beginning of how to design any interface either digital or print. For us to have a harmonious interface we have to follow some rules and most importantly, how and when to break those rules. Those rules are the design principles. There are 12 of them, but you don’t have to use them all, all the time.

    Balance

    • As the name says, it is how we create balance in the interface. It is how we determine if an interface is equal in elements to avoid being unbalanced.

    Emphasis

    • Emphasis is used to focus the viewer’s attention on a certain part of a composition. You can achieve that by manipulating elements (like colour, shape and size) to make specific parts of a design stand out. For example, a call to action on a landing page. You could increase the text size and use colours that stand out from the background, emphasizing the button and making sure visitors can’t miss it.

    Repetition

    • Again, as the name says, it refers to when an element is repeated in a screen or flow to create a pattern, a visual memory. A real-life example is the brands on an interface. Usually, we place them on the top-left corner of our screens. And the brand is there on every single screen, repeatedly. Or a colour scheme where you know right away that a certain colour is applied to every single button.

    Movement

    • When we say movement, we - in this particular case - are not talking about animation or things bouncing around the interface. The movement principle refers to the path a viewer’s eyes take when they look at your composition. Is how we guide the user toward the information, and how we use shapes, colours, and patterns. But try to avoid getting the user distracted.

    Proportion

    • This principle represents the relationship between two items, two elements on the screen. Proportion helps the visual hierarchy. A good example is the title and subtitle of a blog post. You expect that the title should be a bit bigger than the subtitle and a lot bigger than the body text.

    White space (probably my favourite)

    • Every single space counts in your interface. We live in a world right now where the fold doesn’t exist anymore. We don’t need to squish everything to fit above the fold, in the first page scroll. Users now scroll, scan, and go back to focus. Keeping all spaces even helps the user to read, to scan, and helps the elements to breathe. We will talk about this a lot when we cover auto-layout.

    Contrast

    • We have four ways to create contrast in an interface: shape, scale, colour, and layout. Especially colour contrasts to improve accessibility.

    Hierarchy

    • Probably THE MOST IMPORTANT design principle. It is how you determine and organize the elements and information within your design. You rank them from the most important to the least important to make it easy for the users to digest your content.

    Rhythm

    • You create rhythm in your interface by repeating elements like lines, shapes, colours, font sizes, and other elements. Whatever helps to create a flow.

    Pattern

    • Same idea of repetition, you create patterns to help the balance of your interface. The best examples are colours and textures in backgrounds.

    Variety

    • Although a bit lost in the last couple of years, it adds spice. It stops the layout from being boring, but you have to know how to create variety in your interface.

    Unity

    • Last but not least, unity is the union of one or more principles to make your interface unique. With a well-balanced, aligned, proportional interface, you will have a unit. Examples are grids, lists, blocks of content, and a photo gallery.

  • Let's Practice21:24

    Let’s practice on Figma what we learned so far about Design Principles starting with a wireframe for our project. Yes, I'll also do a project during the course duration so you can see how I work, how's my design process, how do I organize my files, and how I polish my UIs.

    Speaking about projects, have you choose yours already? Yes? Great. No? No problem, here is the list of subjects for you to remember and choose:

    • Sneakers eCommerce: home page, search, search results, product page, checkout

    • Banking: dashboard, transfer money, pay a bill, apply to a new credit card, add a payee

    • Fitness: dashboard, workouts list, selected workout, progress, challenge a friend

    And if you did not copy my file template, here is the link to do it.

Requirements

  • Basic understanding of design tools, but not required.

Description

Learn UI Design in 5 weeks

Elevate Your Design Skills with our comprehensive course tailored for beginners and career switchers! Over 5 immersive weeks, delve into the heart of user interface design and learn to craft captivating landing pages, sleek apps, and intuitive dashboards from scratch. Embrace design principles and techniques sans the overwhelming focus on specific tools like Figma, Framer, or Photoshop, mastering the art of selecting color palettes, choosing font families, and leveraging mood boards to amplify your designs. Boost your efficiency with visual explorations, basic prototyping principles, and seamlessly transition your designs to developers with precision and clarity. While we harness the power of Figma, the industry's current gold standard, our focus extends far beyond a single tool, empowering you to thrive with any design software you prefer. Upon completion, emerge equipped to refine your visual prowess, curate compelling portfolio projects, and confidently pursue Junior Designer roles. Ready to unleash your creative potential?


Enroll now and embark on a transformative design odyssey!


Full 5 Week Course Program

  • Intro to Figma and any design tool

  • Design Principles & UI Design

  • How to build your color palette and color styles

  • How to choose your fonts and how to build you text styles

  • 8 pixel grid, responsive design breakpoints, and auto-layout

  • Mood boards, visual research, visual exploration

  • Intro to prototyping

  • Basic project handoff

What You Will NOT Learn

  • Master Figma

  • UX Research

  • How to be a Product Designer

  • Design Systems

Who this course is for:

  • Jr. Designers
  • Product Managers
  • Web Developers
  • Anyone transitioning careers to design