
Gerada Mateen teaches 3DsMAX essentials in English to help international learners grasp the environment, workflow, and tools for modeling, animation, and rendering, with a money-back guarantee.
Present clear guidance on navigating the 3D work environment, primitives, modeling, lights, materials, animation, and rendering with Stela and animated video files to help beginners start 3D projects from scratch.
Explore the fundamentals of a 3d workflow by using primitives to build basic shapes, applying materials and textures in the material editor, and lighting a scene for a simple render.
Master the 3ds max interface from scratch, using the menu bar, docking tools, main toolbar, and viewport navigation to create and modify primitives, manage scenes, and animate with the timeline.
Master viewport navigation in 3ds Max by zooming with the mouse wheel, orbiting with Alt plus the mouse, panning with the middle mouse, and using zoom extend around a selected object.
Create and customize 3ds max primitives by adjusting length, width, height, radius, and segments, and switch between wireframe and shaded views while managing properties and creation workflow.
Start modeling in 3ds Max by creating a box primitive, adding length, width, and height segments, enabling subobject access, and configuring basic units.
Explore how to access subobject level in 3ds Max, convert primitives to editable poly to edit polygons, edges, and vertices, and manage selections for detailed modeling.
Transform a simple 3ds max primitive into a fighter plane by extruding and scaling selected polygons, then use insert, bridge, and flip to shape components, and export the model.
Model the wings of a fighter plane in 3ds Max by selecting polygons, moving and scaling to adjust thickness and shape.
Create a simple fighter plane from a primitive in 3ds Max by selecting and moving polygons, scaling, and smoothing, then build the cockpit and prepare details for the next lesson.
Select cockpit polygons, apply the bevel and extrude options, adjust exclude and local normal settings, and refine the geometry to add cockpit details for a fighter plane model.
Learn to convert a simple polygon fighter plane into a smooth surface in 3ds Max by duplicating the model, applying the smooth modifier, and adjusting iterations for performance.
Master moving, rotating, and scaling 3d objects with the gizmo and w, e, r shortcuts. Adjust gizmo size with plus and minus keys, and toggle visibility with the x key.
Learn to model a simple table in 3ds Max from a box primitive by editing sub-objects, changing the plane color, adding segments, and scaling to form slim legs.
Learn how to create a simple chair in 3ds Max using box modeling, extrude and scale tools, and bridge techniques to form legs, seat, and joints.
Model a chair with design in 3ds Max by converting a box to an editable poly, adding segments, insetting, extruding, and bridging to form the seat, back, and handles.
Learn to design and modify a rotating chair in 3ds Max using polygon modeling, including extrusions, bridging, and copy techniques to create diverse chair designs.
Learn to build a basic truck model in 3ds max from a box primitive, add segments, convert to an editable object, and extrude and move edges to form the truck.
Build the truck front by beveling and extruding selected polygons, refine the front window and headlights, and apply scale, molding, and the turbo's move modifier.
Learn to bevel side windows and doors in 3ds Max, adding edges for a semi-smooth curve, then adjust bevel settings from by polygon to local normal.
Create the back window and back side of the truck by selecting polygons, beveling outward, and extruding with careful thickness to avoid crossing the base level.
Add front and back bumpers by selecting polygons, extruding, bridging between extruded areas, and using scale adjustments to refine the bumper shapes. Then add rear light as described.
Learn to model truck tires in 3ds max using a cylinder primitive, set thickness, and position in side and front views, then bevel and inset polygons to add tire details.
Create four copies of the truck tires, move and rotate them across top and left views, align the tires, and prepare for body modifications in the next lesson.
Duplicate the model, apply the TurboSmooth modifier, and progressively refine the surface by increasing iterations, beveling door details, and adjusting polygons to convert simple primitives into a smoother truck model.
Discover how to create 3D objects from line-based primitives, adjusting with segments and spline options. Apply modifiers and convert to editable poly for lathe modeling in 3ds Max.
Model a cup in 3ds Max by drawing a line, converting to a spline, applying the lathe modifier, then extruding and bridging to form the handle, and viewing in wireframe.
Create another lathe model from the current line using the line option, adjust spline segments, copy the object, and apply double modifiers to produce different ship shapes with fewer polygons.
Create a simple room-like environment in 3ds max by using plane and box primitives, adjust heights, and build a basic 3D scene to practice.
Explore locating and accessing lights in 3ds Max via the create tab, the geometric shapes option, and the lights option, focusing on standard and essential lights for scene preparation.
apply omni and standard lights in 3ds Max, observe default light turning off when a new light is applied, and reposition the light to see its effect on the scene.
Reposition the light to control shading and create quick renders in 3dsmax for beginners. Use the render production option and shortcuts to preview left-right shading, then save renders for sharing.
Activate shadows in your 3ds Max scene by selecting the light, enabling shadows in the modify tab, then render to see default shadows, and reposition the light to observe changes.
Learn how to change shadow color in 3ds Max by selecting the light source, using the shadow meters to choose a color, and rendering to preview blue or black shadows.
Adjust shadow density to control darkness and render, using values like 1.0, 0.5, or 0.0 to show shadows dark, light, or disappear for more natural results.
learn to apply maps to shadows in 3ds max by selecting a map option, choosing cellular or noise maps, and applying an image map, then render.
Explore how to adjust light intensity in 3ds Max by using density and multiplier values, render previews, and observe how multiple lights and shadow settings affect scene shading.
Learn to change light color in a simple scene by adjusting the intensity color and palette, render with shift q, and compare blue, green, and white lights at different multipliers.
Learn to use light attenuation in 3ds max by adjusting far attenuation and defining the light's start and end range, moving from unlimited to limited range for more natural renders.
Select the light, open the light type drop-down, and switch between directional and spot lights, then adjust attenuation, beam limits, and render settings to see different lighting effects.
Learn how to apply and adjust target spot and free spot lights in 3ds Max, compare their direction controls, and render scenes using front, top, and left viewports.
Explore target spot settings in 3ds Max, delete a free spot light, and adjust shadows, density, color, definition, attenuation, and falloff to achieve a realistic render.
Learn to use target direct and free direct lights in 3ds Max, adjust direction, intensity, color, and beam radius, and compare their shadow effects toward realistic renders.
Explore mr area omni and mr area spot lights in 3ds max, applying definitions, adjusting shadows and falloff, and previewing renders to understand light behavior and scene illumination.
Apply skylight in 3ds Max, explore default and modified sky settings, render with light tracer, and adjust brightness, density, and samples to achieve natural global illumination with other lights.
Apply maps and materials to 3ds max objects to achieve realistic textures and finishes, using lighting setups like skylight and attenuation to compare default colors, maps, metal, and glass spheres.
Set up a scene from scratch in 3ds max, configure lights, shadows, and skylight, and adjust render and sample settings to understand maps and materials and improve render quality.
Select the object, assign a material slot, and apply maps with the assign material selection command, using slate or traditional editors.
Learn to change an object's color using the diffuse option, adjust glossiness and specular levels to create a plastic look, and preview results in wireframe and render.
Learn to assign a map to a selected object in 3ds Max using the map browser, apply bitmap maps, and view them in the viewport before rendering.
Apply bump maps to wall textures in 3ds Max by using the same bitmap as a diffuse map, adjusting bump strength and tile size for realistic, textured surfaces.
Learn how to assign an opacity map in 3ds Max to simplify scenes by using black and white areas that hide or reveal parts, and preview with renders and shadows.
Apply diffuse and opacity maps to the tree model, and set the map dimensions to 1148 by 960. Render to see black areas become invisible and reveal the visible regions.
Learn how to light scenes and adjust materials in 3ds Max by assigning lights, tweaking diffuse color and bump maps, and rendering to fine-tune density and brightness.
Learn to apply a clear glass material in 3ds max using the material editor, maps vs materials, and architectural presets, then optimize render time with light adjustments.
Explore applying metal, brushed metal, glass, and mirror materials in 3ds max for a gem box. Switch slots in the material editor, render updates, adjust diffuse color, and preview reflectivity.
Apply gloss materials to 3ds Max objects by assigning slots to jumper boxes and preview results with quick renders, adjusting color and angle. Next, explore high-resolution renders.
HD renders in 3ds max by adjusting skylight settings and sampling from 7 to 15, choosing appropriate render sizes, and weighing hardware constraints or outsourcing to rendering houses.
Discover basic options for architectural design elements in max, and follow upcoming lessons on architectural modeling, helping you work on architectural projects in max.
Open the customize menu, select unit setup, and configure 3ds Max units in decimal feet or switch to millimeters, centimeters, meters, or kilometers for architectural designs.
Learn to create a simple plane in 3ds max for beginners using u.s. standard decimal feet, define a 20 by 10 foot plane, and align size with units.
Create a simple wall by shaping a box primitive on a plane, adjust its length, height, and thickness, then define a ball from the box using the ball option.
Learn to create a wall through wall using the AEC extended option in 3ds Max, define a ball's radius and height, choose centerpoint justification, and continue building walls.
Create a railing by drawing a line to define the path, then apply the railing along that path and increase segments for accurate following.
Learn to configure 3ds max railings by adjusting the upper and lower rails, switching between square and rounded profiles, and tuning depth, weight, and height.
Modify railing design in 3ds max by adjusting bottom rail spacing, changing post profiles to square or rounded, configuring fencing segments, and increasing post counts via extended options.
Learn to create foliage in 3ds max using plant and tree primitives, adjust height and density, manage leaves and lighting, and understand how rendering time increases with complex foliage.
Explore how to define doors and windows in 3ds Max using options, adjusting height, breadth, depth, swing, hinges, and opening directions for single, double, bay window, sliding, and bifold doors.
Explore how to create and modify various window types in 3ds Max, including fixed, awning, projected, vestment, and sliding, adjusting height, width, depth, framing, glazing, and open options.
Explore animation options at the bottom of the 3ds Max interface, learn how they work, and create simple objects based on emissions for your projects as part of upcoming lessons.
Learn how to reset a scene, create a simple rounded-corner jumper box using extended primitives, and animate it by setting auto keyframes across 30 frames, then playback to review movement.
Learn to create multi-directional animations in 3ds max by placing keyframes on the timeline, moving objects along axes, and applying rotations and scales.
Learn to configure 3ds Max render settings by defining frame range from 0 to 85, selecting output size and formats, and rendering as video or image sequence.
learn to render a 3ds Max scene as an image sequence by configuring the vendor, folder, and file name, then save frames at default quality and preview the sequence.
Render your scene to an avi video file with default compression, instead of an image sequence, and preview the result; hardware limits affect speed when adding lighting and materials.
Learn how to record a multi-step sub-object level animation in 3ds Max using autokey, timeline frames, extrude, scale, and move operations, culminating in rendering image sequences or video.
Master camera animation in 3ds max by placing a target camera, using a free camera, and adjusting position and orientation while previewing in the perspective viewport.
Create a camera animation in 3ds max with auto key, move the camera across views, then render the zero-to-fifty frame sequence at the chosen fps to a folder.
Master the essential 3ds Max work environment and core elements for beginners, and use free YouTube tutorials to develop your skills daily and plan future architectural design projects.
This course of 3DsMAX is for absolute beginners.
It is specially designed for simplifying the learning process of this industry standard 3D modeling animation and rendering application
This course will cover the essentials of Interface, Navigation, Modeling, Lights, Maps & materials, Animation and Rendering.
After doing this course students will be able to work in 3DsMAX with confidence and can get maximum benefit from other free learning resources which are available all over the internet.
This course is offered with money back guarantee
Here is the course outline:
Section-1: Course intro
1. Course outline
2. Simple demo
3. Interface
4. Navigation
5. Primitives
Section-2: Modeling
6. Start modeling
7. Sub object level
8. Tail wings
9. Main wings
10. Front of plane
11. Some details
12. Converting to smooth surface
13. Move (w), Rotate(e), Scale(r)
14. Simple table model
15. Simple chair model
16.1 Chair with another design
16.2 Chair with another design
17. Basic truck model
18. Front of truck
19. Side windows
20. back window and back side
21. front and back bumpers
22. Tires
23. Adjusting tier
24. Converting to smooth surface
25. Lathe modeling
26. Model of cup through lathe
27. Another lathe model
28. Simple room like environment
Section-3: Lights
29. Lights location
30. Applying omni light
31. Re-positioning light
32. Activating shadows
33. Changing the color of shadow
34. Darkness of shadow
35. Map in shadow
36. Intensity of light
37. Light color
38. Light attenuation
39. Changing light type
40. Target spot and free spot lights
41. Target spot settings
42. Target direct and free direct
43. Mr Area Omni & mr Area spot
44. Skylight
Section-4: Maps and materials
45. Maps and materials defined
46. Setting Environment for maps
47. How to assign material slot
48. Changing color and glossiness
49. Assigning map
50. Bump map
51. Opacity map
52. Opacity map of tree
53. Setting lights for materials
54. Glass clear material
55. Metal & mirror materials
56. Paint gloss material
57. HD renders
Section-5: Architectural modeling elements
58. Basics of architectural modeling
59. Units setup
60. 20x10 feet simple plane
61. Simple wall
62. Wall through wall AEC extended wall
63. Simple railing
64. Railing settings 1
65. Railing settings 2
66. Foliage
67. Doors
68. Windows
Section-6: Animation basics & Rendering
69. Animation
70. Basic animation
71. Basic animation in multiple directions
72. Animation render settings
73. Render in image sequence
74. Render in AVI video format
75. Sub object level animation
76. Camera animation
77. Camera animation rendered
78. End