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3ds Max Zero to Hero: The Complete Guide To 3D Modeling
Rating: 4.5 out of 5(195 ratings)
15,004 students
Last updated 4/2020
English

What you'll learn

  • 3d modeling
  • 3d rendering
  • texturing
  • 3ds max
  • 3d animation
  • architectural visualization
  • game asset creation

Course content

13 sections99 lectures11h 31m total length
  • Downloading 3ds Max2:19

    Learn to download 3ds Max via Autodesk education, choose a free software option or student account, create your account, select country and institution, and install with the emailed product key.

  • Interface overview5:58

    Explore the 3ds Max interface, including the menu bar, toolbar, and command panel, the scene explorer and animation tools, plus tips on isolate selection and resetting workspaces.

  • Navigating the viewport10:07

    Navigate the 3ds Max viewport by panning, rotating, and zooming with a three-button mouse, switch between perspective and graphic views, and adjust shading and viewport background to model effectively.

  • Creating objects5:11

    Learn to create objects in 3ds Max using the create panel, geometry, and standard primitives; build a box and a doughnut, adjust parameters, and apply mesh smooth.

  • Select, move, rotate, scale8:08

    Learn to select, move, rotate, and scale objects in 3ds Max using q w e r shortcuts, gizmos, axis constraints, and angle snapping for precise 3D modeling.

  • Rendering your scene9:51

    Discover how to render a final image in 3ds max, from viewport previews to render setup and output size, save the image, and use region render with scanline or arnold.

  • Let's make a wallpaper5:08

    Create a chocolate donut wallpaper by modeling a torus on a plane ground. Turn off the grid with G, apply lattice and mesh smooth, and render at 1920x1080.

  • Adding an ink and paint material4:21

    Create a teapot in 3ds Max and apply a comic book ink and paint material from the Slate Material Editor, then adjust paint levels to stylize shadows.

  • Adding lights7:30

    Learn to create and position lights in 3ds Max using Arnold, explore photometric lights like relight and target lights, and adjust intensity and shadows.

  • Cameras10:26

    Set up a physical camera in 3ds Max, explore camera basics, adjust focal length, aperture, and shutter, and switch between multiple cameras to create cinematic, interior scenes with camera movement.

  • Keyboard shortcuts review3:03

    Review essential 3ds max keyboard shortcuts to speed workflows, including save (ctrl/cmd s), navigation with middle mouse, transform (W E R), select (Q), isolate (alt Q), and duplicate using shift.

  • Tip: The autogrid feature1:45

    Enable the outer grid to snap new objects onto the surface, preventing intersection and making it easy to place planes and boxes on top, sides, or bottom.

  • Tip: How to save your files2:13

    Save multiple versions with save as, using incremental numbers to avoid overwriting the original in 3ds Max. Leverage the built-in version management to keep clean, experimental edits separate.

Requirements

  • A three-button mouse

Description

Introduction

Are you curious about diving into the path of becoming a 3D artist?

Perhaps you're interested in motion design and want to use 3d to expand your creations.

Perhaps you're interested in Game development, creating and animating characters.

Perhaps you want to work on realistic architectural renderings.

INSTRUCTOR :

My name is Steven Andriantsiratahina and I am a 3D artist who has worked on video games, architecture and animation.

GOAL OF THE COURSE :

By the end of this course, you would have a full final render of a realistic exterior of a building.

This course will start off with the very basics of creating simple shapes, then we will learn how to use polygon modeling to create objects from reference and imagination. Then we will learn to texture and animate those objects.

Later on in the series we will learn how to add a skeletal system to a human model and animate that, creating a simple walk cycle.

The course will contain assets that are ready to download to help you start some of the projects. The instructor will then guide you towards the steps needed to get to the end result.


YOU WILL LEARN:

  • How to create objects such as simple shapes, text, complex shapes etc.

  • How to use polygon modeling to create objects from imagination and reference

  • How to animate objects

  • Working with cameras

  • How to create realistic materials and textures such as Metal and Glass

  • How to use a skeletal system to animate characters

  • How to setup a light system for realistic architectural exteriors

  • The solution to a lot of beginner mistakes


Who this course is for:

  • Beginners who want to become 3d artists
  • Graphic designers looking to add 3D to their skillset
  • Beginners interested in architectural visualization