
Learn to download 3ds Max via Autodesk education, choose a free software option or student account, create your account, select country and institution, and install with the emailed product key.
Explore the 3ds Max interface, including the menu bar, toolbar, and command panel, the scene explorer and animation tools, plus tips on isolate selection and resetting workspaces.
Navigate the 3ds Max viewport by panning, rotating, and zooming with a three-button mouse, switch between perspective and graphic views, and adjust shading and viewport background to model effectively.
Learn to create objects in 3ds Max using the create panel, geometry, and standard primitives; build a box and a doughnut, adjust parameters, and apply mesh smooth.
Learn to select, move, rotate, and scale objects in 3ds Max using q w e r shortcuts, gizmos, axis constraints, and angle snapping for precise 3D modeling.
Discover how to render a final image in 3ds max, from viewport previews to render setup and output size, save the image, and use region render with scanline or arnold.
Create a chocolate donut wallpaper by modeling a torus on a plane ground. Turn off the grid with G, apply lattice and mesh smooth, and render at 1920x1080.
Create a teapot in 3ds Max and apply a comic book ink and paint material from the Slate Material Editor, then adjust paint levels to stylize shadows.
Learn to create and position lights in 3ds Max using Arnold, explore photometric lights like relight and target lights, and adjust intensity and shadows.
Set up a physical camera in 3ds Max, explore camera basics, adjust focal length, aperture, and shutter, and switch between multiple cameras to create cinematic, interior scenes with camera movement.
Review essential 3ds max keyboard shortcuts to speed workflows, including save (ctrl/cmd s), navigation with middle mouse, transform (W E R), select (Q), isolate (alt Q), and duplicate using shift.
Enable the outer grid to snap new objects onto the surface, preventing intersection and making it easy to place planes and boxes on top, sides, or bottom.
Save multiple versions with save as, using incremental numbers to avoid overwriting the original in 3ds Max. Leverage the built-in version management to keep clean, experimental edits separate.
Fix common 3d modeling problems that frustrate beginners, address deal breakers, and learn quick fixes you can reference whenever you encounter a problem.
Discover how to fix cannot select objects in a 3ds Max scene by using the selection lock toggle or padlock icon, and the spacebar to toggle object selection.
Discover why menus, toolbars, and panels disappear in 3ds Max. Learn to restore them by toggling modes with Cmd/Ctrl+X, returning to normal editing or reentering the viewport mode.
Remove the yellow viewport border in 3ds Max by turning off safe frames. Press Shift+F to toggle safe frames and see how much of the scene appears in final render.
Resolve selection glitches in 3ds Max by holding the rectangular region near the name selection button, then choose the first option to restore the standard rectangular selection.
Discover how to select in 3ds Max by overlapping the object with the rectangular selection tool, not just by crossing it. Switch the crossing mode to enable overlap selection.
Fix objects appearing as lines in 3ds Max by unchecking the wireframe override or pressing F3, then toggle between wireframe and shaded views to explore shading options.
Center your view by clicking the home button, or use the explorer to select the object and press the c key to refocus and reset the scroll speed.
Explore standard and extended primitives in 3ds Max, learn how to create basic geometries like boxes and cylinders, and use extended options to add rounded edges for quick scene blocking.
Create and customize 3D text in 3ds Max by typing text, selecting fonts, and applying a shell to add thickness. Learn to adjust kerning, tracking, and letting line spacing refine.
Learn to create and modify 2D spline shapes in 3ds Max using the line tool, snap to 90 degrees with shift, and turn 2D outlines into 3D forms with lathe.
explore the text plus object in 3ds max, a primitive with point or region modes, a resizable bounding box, and options for extrusion, bevel, and animation.
Explore compound objects in 3ds Max by using the boolean tool to merge, intersect, or subtract two objects, enabling you to punch holes or create union shapes.
Explore how to build a functional, adjustable door in 3ds Max, including depth, offset, frame, and swing options, with single or double doors and hinge flips.
Create a chair leg in 3ds Max using standard primitives, align wheel and leg parts, and adjust pivot to copy and rotate multiple legs with precise control.
Learn to use the array tool in 3ds Max to rotate and copy objects along the C axis, creating instances and a chair-like base, with grouping and precise adjustment.
Create a computer chair in 3ds Max using cylinders and a box, adjusting height, radius, and alignment for a sturdy base; use outer grid and pivot points to refine.
Select and color the computer chair: add custom colors, apply dark gray tones for a premium look, paint the seat and bottom support, and highlight with orange before rendering.
Learn how to align and stack objects, adjust the pivot point, and compose your scene in 3ds Max, with upcoming videos on modifying and manipulating objects in the viewport.
Explore viewport previews in 3ds Max and compare shading modes—from default shading to face, bounding box, line, and clay renders, including edge faces for debugging.
Learn how to group objects in 3ds Max to select, move, scale, and rotate multiple items as a unit, open a group for modifications, and ungroup when needed.
Isolate a specific object in a complex scene to edit it without interference. Use isolate selection command via right-click or keyboard shortcut, and return to the full scene when finished.
Explore cloning and mirroring in 3ds Max by creating copies, instances, and reference objects; understand how instances and references link to the original, while copies remain independent.
Discover how pivot points define the local center and control rotation. Learn to move pivots with the hierarchy panel, using affect pivot only, and align for consistent rotation.
Organize a complex scene in 3ds Max by creating and managing layers, turning layers on and off, and freezing objects like walls, chairs, and tables to focus work.
Learn to align objects in 3ds Max by selecting source and target, and constrain alignment along x, y, or z axes to stack or align by minimum, center, or maximum.
Discover how modifiers in 3ds Max reshape a cushion by stacking effects, using control points and lattice modifiers, and learn to disable or collapse modifiers to finalize the model.
Explore the snaps toggle in 3ds Max to precisely move, rotate, and scale objects using grid points, pivots, vertices, and angle, percentage, and spinner increments.
Create a table cloth simulation in 3ds Max using a high-subdivision plane and a cylinder; set cloth properties, designate the cylinder as collision, assimilate, and apply a mesh smooth modifier.
Add a viewport background in 3ds Max to reference while modeling. Choose gradient, solid color, or a custom image for the background.
Master polygon modeling in 3ds Max using the edit poly modifier to transform primitives into complex geometry by editing vertices, edges, and polygons for game assets and 3D furniture.
Master edge editing in 3ds Max with loop and ring selections, extrude and smooth edges, and bridge gaps to refine cylinders and boxes.
Learn to work with polygons in 3d modeling by creating a cylinder, applying edit poly, and using bevel, extrude, and inset to shape faces; bridge borders to seal holes.
Master vertex work in editable polygons: extrude, smooth with channel 4, connect and break edges, and weld or target weld to stitch geometry, using grow and shrink selection.
Learn to use the mesh smooth modifier in 3ds Max to create smooth surfaces without manual vertex work, adjusting subdivisions, iterations, and local control for sharp edges.
Learn to create a Chesterfield pattern in 3ds Max by forming a plane, converting to editable polygons, extruding, beveling, and using bend and mesh smooth for a tufted couch look.
Model a coffee cup in 3ds Max using the lathe modifier to form the body, extrude along a spline for the handle, and apply mesh smooth for a polished render.
Master selecting polygons in 3ds Max with polygon, circle, and rectangular selections, using ignore back facing and front viewport, then extrude the result.
Model a sofa in 3ds Max by creating a box, turning it into an editable poly, beveling, extruding, and bending to form cushions, then add legs and apply mesh smooth.
Explore texture maps and their counterparts: bump maps, normal maps, displacement maps, opacity maps, and reflection maps to enhance 3ds Max models without heavy modeling.
Find 3D textures on dedicated sites that provide tiling textures with full maps, including base color, normal maps, and height maps, for seamless 3D materials.
Learn how to add materials and textures to a 3d object, using a bump map to create wood grain and ridges, and a passive map to simulate holes.
open the material editor, switch to slate, and use sample slots to assign textures to a sphere. use the color picker and show shading in the viewport to preview changes.
Add a bump map to a wood texture using normal map and height map, plug into maps general and bitmap, adjust opacity, and render to achieve a 3d look.
Learn to use Arnold materials for realism in 3ds Max, switch to Arnold render, apply textures, adjust base color, roughness, and normal maps for convincing reflections.
Create realistic glass in 3ds Max with Arnold by modeling a cylinder, applying a glass shader, setting the IOR to 1.5, and enabling transmission for transparent, reflective results.
Learn how to create a metallic material using Arnold renderer in 3ds Max, choose gold color, adjust roughness, explore reflection maps, and experiment with trial and error.
Learn to create displacement maps and use Arnold render in 3ds Max, comparing displacement with bump maps, configuring height maps, subdivision, and instance settings for realistic geometry.
Learn to use multi sub objects and material IDs to assign multiple materials—such as car paint colors—to a single object, targeting individual faces.
Master UVW unwrap in 3ds Max by peeling the model's skin, painting textures on the flattened UV layout, and wrapping textures back with cylindrical and planar maps.
Learn to animate objects in 3ds Max using keyframes, the animation toolbar, and frame-rate controls, including auto and set keys, with red, green, and blue markers.
Learn how to constrain an object to a motion path in 3ds Max, create paths like a helix, adjust samples, and refine curves for smooth, camera-like or object motion.
Learn how the look at constraint in animation drives an object's orientation by always looking at a target, with practical examples like a teapot, a sphere, and an airplane.
Explore attachment constraints in 3ds Max to attach a small cylinder to a larger one using the attachment constraint, bend modifier, and auto key for precise animation.
Learn to use the curve editor to refine keyframes and smooth motion, adjusting curves, tangents, and path for a teapot animation in 3ds Max.
Explore the basics of bones and the biped system in 3ds Max, learn how inner bones drive model movement, and master FK vs IK and skinning concepts.
Create and align a biped to a character mesh in 3ds Max, switch to figure mode to edit bones, and configure motion for animation using symmetry and bone links.
Align the bones of a biped in 3ds max by adjusting feet, spine, shoulders, and arms; mirror poses with copy-paste and refine with rotate, scale, and envelopes.
Apply a skin modifier to the character mesh and assign a biped by adding bones and sorting by layer, enabling the biped to move the model.
Learn an easy automated method to fix envelope problems by adjusting weight properties and setting the weight solver max resolution, speeding up the fix while manual tweaks remain available.
Fix the head issues on the character model by addressing smudging as you move the bones underneath; this process may take 30 to 45 minutes, with a quick fix included.
Learn how to fix skin deformation by editing envelopes in 3ds Max, adjusting vertex weights in the weight table to align bones with limbs and prevent distortion.
Refine head movement by adjusting skin weights with envelopes, tweak inner and outer parts, and mirror fixes from blue to green bones to prevent vertex distortions.
learn to fix leg and glutes deformation by adjusting envelopes and vertex weights, distributing thigh and pelvis influence to prevent stomach creasing and prepare for animation.
Animate a created biped by using footstep mode to place footsteps, assign keyframes, and preview walk, run, hop, and jump cycles in the motion tab.
Introduction
Are you curious about diving into the path of becoming a 3D artist?
Perhaps you're interested in motion design and want to use 3d to expand your creations.
Perhaps you're interested in Game development, creating and animating characters.
Perhaps you want to work on realistic architectural renderings.
INSTRUCTOR :
My name is Steven Andriantsiratahina and I am a 3D artist who has worked on video games, architecture and animation.
GOAL OF THE COURSE :
By the end of this course, you would have a full final render of a realistic exterior of a building.
This course will start off with the very basics of creating simple shapes, then we will learn how to use polygon modeling to create objects from reference and imagination. Then we will learn to texture and animate those objects.
Later on in the series we will learn how to add a skeletal system to a human model and animate that, creating a simple walk cycle.
The course will contain assets that are ready to download to help you start some of the projects. The instructor will then guide you towards the steps needed to get to the end result.
YOU WILL LEARN:
How to create objects such as simple shapes, text, complex shapes etc.
How to use polygon modeling to create objects from imagination and reference
How to animate objects
Working with cameras
How to create realistic materials and textures such as Metal and Glass
How to use a skeletal system to animate characters
How to setup a light system for realistic architectural exteriors
The solution to a lot of beginner mistakes