3ds Max Zero to Hero: The Complete Guide To 3D Modeling
4.3 (70 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
14,521 students enrolled

3ds Max Zero to Hero: The Complete Guide To 3D Modeling

Learn the foundations of 3ds Max to start modeling, texturing, lighting and rendering things from imagination.
Bestseller
4.3 (70 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
14,521 students enrolled
Last updated 4/2020
English
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Current price: $41.99 Original price: $69.99 Discount: 40% off
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This course includes
  • 11.5 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • 3d modeling
  • 3d rendering
  • texturing
  • 3ds max
  • 3d animation
  • architectural visualization
  • game asset creation
Requirements
  • A three-button mouse
Description

Introduction

Are you curious about diving into the path of becoming a 3D artist?

Perhaps you're interested in motion design and want to use 3d to expand your creations.

Perhaps you're interested in Game development, creating and animating characters.

Perhaps you want to work on realistic architectural renderings.

INSTRUCTOR :

My name is Steven Andriantsiratahina and I am a 3D artist who has worked on video games, architecture and animation.

GOAL OF THE COURSE :

By the end of this course, you would have a full final render of a realistic exterior of a building.

This course will start off with the very basics of creating simple shapes, then we will learn how to use polygon modeling to create objects from reference and imagination. Then we will learn to texture and animate those objects.

Later on in the series we will learn how to add a skeletal system to a human model and animate that, creating a simple walk cycle.

The course will contain assets that are ready to download to help you start some of the projects. The instructor will then guide you towards the steps needed to get to the end result.


YOU WILL LEARN:

  • How to create objects such as simple shapes, text, complex shapes etc.

  • How to use polygon modeling to create objects from imagination and reference

  • How to animate objects

  • Working with cameras

  • How to create realistic materials and textures such as Metal and Glass

  • How to use a skeletal system to animate characters

  • How to setup a light system for realistic architectural exteriors

  • The solution to a lot of beginner mistakes


Who this course is for:
  • Beginners who want to become 3d artists
  • Graphic designers looking to add 3D to their skillset
  • Beginners interested in architectural visualization
Course content
Expand all 99 lectures 11:31:51
+ Getting started with 3ds Max
13 lectures 01:16:00
Interface overview
05:58
Navigating the viewport
10:07
Creating objects
05:11
Select, move, rotate, scale
08:08
Rendering your scene
09:51
Let's make a wallpaper
05:08
Adding an ink and paint material
04:21
Adding lights
07:30
Cameras
10:26
Keyboard shortcuts review
03:03
Tip: The autogrid feature
01:45
Tip: How to save your files
02:13
+ Common problems and solutions
8 lectures 11:07
Intro
00:28
Can't select objects
01:27
Every menu disappeared
01:21
Yellow borders in viewport
01:53
No rectangular selection
01:30
Can't select with drag
01:40
Object showing as lines
01:00
Zoomed out too far
01:48
+ Types of objects
6 lectures 34:46
Standard v.s. Extended Primitives
03:04
Text object
07:50
Splines
07:06
Textplus object
06:06
Compound objects
04:02
Doors
06:38
+ Making an office chair
4 lectures 34:55
Creating the leg
11:15
Cloning the legs using the Array tool
06:09
Finishing the chair
15:05
Coloring your chair
02:26
+ Manipulating objects
12 lectures 53:44
Intro
00:31
Viewport Preview & Shading
04:30
Grouping objects
03:23
Isolating selection
02:06
Cloning and mirroring
07:26
Pivot points
03:01
Layers
05:53
Aligning objects
05:08
Modifiers
06:22
Snaps toggle
07:43
Changing the viewport background
02:36
+ Polygon modeling
9 lectures 01:17:44
What is polygon modeling
06:19
How to work with Edges
08:19
How to work with Polygons
06:28
How to work with Vertex
06:42
How to smooth your object
08:10
Chesterfield mattress pattern
06:54
Modeling a coffee cup
17:23
Quick tip - Selecting polygons
05:35
Modeling couches
11:54
+ Materials & textures
11 lectures 01:32:52
Texture mapping terms
12:08
Intro to the material editor
02:09
Using the material editor
09:39
Adding a bump map
08:53
Using Arnold materials for realism
10:33
Creating a glass material
09:53
Creating a metallic material
06:07
Displacement
10:51
Multi/sub-object
05:02
UVW Unwrap
13:51
+ Animation
5 lectures 30:14
Intro animation
10:08
Following a motion path
05:34
Lookat constraint
03:38
Curve editor
05:42
+ Bones and biped for characters
5 lectures 47:19
Intro to bones and the biped system
09:40
Setting up the biped
15:04
Aligning the bones
14:56
Applying the biped to the model
04:19
Easy way to fix envelope problems
03:20
+ Manually skinning a character & walk cycle
5 lectures 34:05
About this section
00:44
Editing envelopes
10:24
Fixing the head
08:50
Fixing the glutes
08:51