3ds max Workflow Game PBR Complete Course.
What you'll learn
- Low Poly High Poly modeling in 3ds max.
- New Chamfer Modifier 3ds max, Unwrap in 3ds max.
- 3D painting of the model in Substance Painter and Render in Iray.
- Render in Marmoset Toolbag.
Requirements
- 3ds max 2020 and Above. Substance Painter 2018.3.1 and Higher. Marmoset Toolbarg 3.08 and Higher
Description
Topics: course addresses the correct workflow for creating models intended for the AR / VR game world, Low Poly PBR.
In this course we will study the new 3ds max chamfer modifier, for the preparation of low poly and high poly models intended for the game and AR / VR and Design world.
We will do the mapping in 3ds max via unwrap and we will study how to correctly export the model for Substance Painter.
Inside Substance Painter we will prepare the various PBR materials and we will study the use of layers, masks, generators, hard surfaces, we will render in Iray and we will see how to export the model for Marmoset Toolbag.
In Marmoset Tolbag we will study how to set the materials, lighting, static rendering, animation and AR / VR player.
The exercise files compatible with 3ds max 2019 and higher are available attached to the lessons.
the compatible exercise files Substance Painter 2018.3.1 and above.
the compatible exercise files Marmoset Toolbag 3.08 and above.
Note: the exercise files are attached to the lesson: 002_Corner Types_3ds max
Note: Some features of the chamfer modifier in 3ds max 2020, are not 100% compatible in 3ds max 2019.
Note: The Speaker's voice is generated in AI, Automatic subtitles are available.
Who this course is for:
- Architects, Surveyors, Designers, Students, Teachers, 3D Artists.
Instructor
Marcello Pattarin
Si è laureato all'Accademia di Belle Arti di Brera, diplomato alla scuola d'arte superiore applicata all'industria del Castello Sforzesco di Milano, diplomato al Liceo Artistico Primo di Milano, specializzato in illustrazione pubblicitaria, architettonica, si è specializzato nella creazione di video corsi per 3ds max, Twinmotion, AI Art, creazione contenuti 3D e Beta Tester per 3ds max.
Con ventennale esperienza nell'utilizzo del software per modellazione, rendering animazione e Fx è stata la prima realtà italiana a realizzare video corsi dedicati al Rendering e successive produzioni, oggi arrivate a più di 5000 video lezioni, distribuite sui più importanti siti di grafica 3D internazionali.
He graduated from the Brera Academy of Fine Arts, graduated from the high school of art applied to industry at the Castello Sforzesco in Milan, graduated from the Liceo Artistico Primo in Milan, specialized in advertising and architectural illustration, and specialized in the creation of video courses for 3ds max, Twinmotion, AI Art, 3D content creation and Beta Tester for 3ds max.
With twenty years of experience in the use of software for modeling, rendering, animation and Fx, it was the first Italian company to create video courses dedicated to rendering and subsequent productions, today reaching more than 5000 video lessons, distributed on the most important international 3D graphics sites. .