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3ds Max + VRay : Automotive Studio Lights
Rating: 4.5 out of 5(13 ratings)
157 students

3ds Max + VRay : Automotive Studio Lights

3d+3ds max + 3d Rendering + V-Ray+3d Lighting+Shading/Texturing + Photorealistic Interior + 3dsmax+ Vray+ Photoshop
Created byJamie Cardoso
Last updated 8/2021
English

What you'll learn

  • Learn Groundbreaking Techniques on how to Create Photorealistic Studio Lights and Materials using 3Ds Max, V-Ray & Photoshop
  • Create Shaders Realistically
  • Texture Procedurally
  • In-Depth understanding of VRay Parameters and how to Render Studio Lights Photo-Realistically
  • Unmatched Award Winning Post-Production Techniques
  • Learn How to Create Surfaces using Modifiers and configuring sets
  • Learn to Create and manage Render Elements
  • Learn to create Amazing Renderes
  • ETC

Course content

1 section23 lectures4h 30m total length
  • Setup the 3ds max Scene5:14

    Setup 3ds max Preferences

    Setup the Units Setup

    Merge the 3d model and set the Correct Scale

    Group Objects

    Set Pivot Points

    Set the Grid & Snap Settings

  • Create the Base of the studio Floor4:34

    Create the Base of the Studio Floor using Editable Spline Tools, Extrusions and the UVW Modifier

    Configure Modifier Sets

  • Create and setup a physical camera & Render settings6:30

    Create and Setup a Physical Camera

    Setup some of the key VRay Parameters for Draft Renders and the Render Output Size

  • Create a Basic V-Ray material, Lights and Tweak the Render Parameters7:22

    Create a Basic V-Ray material with a Falloff Procedural map

    Create a V-Ray Light object and Tweak its Core Parameters to Emulate a Studio soft box light

    Use the V-Ray Exposure Control in the Environment

    Create more V-Ray Light objects to Emulate the Studio floodlights and tweak them accordingly

    Load the Irradiance map and Light Cache engines

  • Tweak the Rendering Parameters and Create the VRayCarPaintMtl Procedural map7:14

    Tweak the Irradiance Map and Light Cache Parameters

    Tweak the Light Options further

    Load up the V-Ray Sample Rate Render Element and carry out Test Renders

    Change the Image Sampler Rate type and the Bucket Image Sampler values

    Create, Apply and Tweak the VrayCarPaintMtl Procedural map

  • Create, Apply and Tweak the VRaysoftbox Shader and other Materials8:27

    Create, apply and Tweak the VRaysoftbox shader applied to the VRaylights

    Create the Glass Material and Tweak its Parameters

    Add new Render Elements such as, VRaySpecular, VRayRawReflections , VRayRawRefractions , VRayReflections and VrayRefraction

    Create the Chrome material, Assign and Tweak with its Parameters

  • Create the Plastic, Rubber, HDRI and the Car Plate Material10:23

    Create the Plastic Material , Assign and Tweak with its Parameters

    Create the Rubber Material , Assign and Tweak with its Parameters

    Apply HDR Image to Reflections and Refractions of the Environment

    Create The Car Plate Material and Texture , Assign and Tweak with its Parameters and the UVW Modifier

  • Create The VRayBlendMaterial, Color Correction, VRaydispalcement & Render31:28

    Create the Studio Floor Material using a Complex VrayBlendMaterial with Textures and Color Correction Procedural Map

    Tweak its Key Parameters

    Apply the VRayDispalcement Modifier

    Add the Remaining Render Elements

    Use the VRaylightselect Script to Automatically Create Render Elements

    Tweak the Final Render Settings and Send the Final Render

  • Post Production37:14

    Load Pre-Rendered Elements into a Stack

    Create, Name and Organize them into separate Group folders

    Add the Curves Adjustment Layers

    Create group Masks using Multimatte Render Elements

    Apply and Mix the VRayLightSelect Elements with the overall scene

    Add the Render Elements to each group accordingly

    Create the Depth of Field Effect using the Z-Depth Element

    Create the Chromatic Aberration and the Vignetting Effect

    Apply the Dust & Scratches Effect , Crop and Save the Final image

  • V-Ray Frame Buffer Settings9:37
  • Forest Pack & VRaylightSelect Script18:21
  • Project Manager new Features in 3ds Max12:02
  • TurboSplines with 3ds Max9:49
  • Mirza Link Manager with 3ds max21:18
  • Spline Cleaner with 3ds Max8:23
  • Proxy Textures with 3ds Max8:18
  • Automodeller with 3ds Max14:45
  • Overnight Batch Render with 3ds Max8:04
  • Q-Proxies with 3ds Max8:53
  • Verge3D with 3ds Max13:49
  • Q-Proxies with 3ds Max, part 23:27
  • SubSpline script with 3ds Max8:46
  • VRayNormals in Post-Production6:42

Requirements

  • This course is Tailored to Intermediate and Advanced users
  • You need to possess a copy of 3ds Max, VRay and Photoshop
  • 64 bit Windows operating system
  • Basic computer knowledge
  • Computer and Internet

Description

This detailed step-by-step course guides users through the meticulous process of Modelling, Lighting, Shading, Texturing, Rendering, and the Post-Production of a Studio Light Rig, using 3ds Max, Vray and Photoshop.

Furthermore, the course comes with Project Files 3d Models, Textures, PSD files (Photoshop), and much more.

The full course is HD (1920X1080) with custom captions/subtitles, and you can stream the videos from your mobile (enable full  HD and CC).

Alternatively, you can download to watch them from your computer (VLC media player allows users to load captions/subtitles) .

Also, I offer 24/7 technical support and a 30 days money back guarantee.


The course focuses on the methodical process of

1- Modelling Lighting & Rendering of a Studio Lighting Rig

2- Creating and tweaking procedural materials realistically 

3- Procedural Texturing 


4- HDR Image Processing

5- Rendering Parameters and unrivaled settings for post-production

6- Post-production best practices and advanced techniques 


7- And Much More

8- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .                             

Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.


Who this course is for:

  • Designers
  • Architects
  • 3D Visualizers
  • 3D Artists
  • Anyone interested in Mastering their Shading, Texturing, Lighting, Rendering, Post-Production Skills, Etc