
Setup 3ds max Preferences
Setup the Units Setup
Merge the 3d model and set the Correct Scale
Group Objects
Set Pivot Points
Set the Grid & Snap Settings
Create the Base of the Studio Floor using Editable Spline Tools, Extrusions and the UVW Modifier
Configure Modifier Sets
Create and Setup a Physical Camera
Setup some of the key VRay Parameters for Draft Renders and the Render Output Size
Create a Basic V-Ray material with a Falloff Procedural map
Create a V-Ray Light object and Tweak its Core Parameters to Emulate a Studio soft box light
Use the V-Ray Exposure Control in the Environment
Create more V-Ray Light objects to Emulate the Studio floodlights and tweak them accordingly
Load the Irradiance map and Light Cache engines
Tweak the Irradiance Map and Light Cache Parameters
Tweak the Light Options further
Load up the V-Ray Sample Rate Render Element and carry out Test Renders
Change the Image Sampler Rate type and the Bucket Image Sampler values
Create, Apply and Tweak the VrayCarPaintMtl Procedural map
Create, apply and Tweak the VRaysoftbox shader applied to the VRaylights
Create the Glass Material and Tweak its Parameters
Add new Render Elements such as, VRaySpecular, VRayRawReflections , VRayRawRefractions , VRayReflections and VrayRefraction
Create the Chrome material, Assign and Tweak with its Parameters
Create the Plastic Material , Assign and Tweak with its Parameters
Create the Rubber Material , Assign and Tweak with its Parameters
Apply HDR Image to Reflections and Refractions of the Environment
Create The Car Plate Material and Texture , Assign and Tweak with its Parameters and the UVW Modifier
Create the Studio Floor Material using a Complex VrayBlendMaterial with Textures and Color Correction Procedural Map
Tweak its Key Parameters
Apply the VRayDispalcement Modifier
Add the Remaining Render Elements
Use the VRaylightselect Script to Automatically Create Render Elements
Tweak the Final Render Settings and Send the Final Render
Load Pre-Rendered Elements into a Stack
Create, Name and Organize them into separate Group folders
Add the Curves Adjustment Layers
Create group Masks using Multimatte Render Elements
Apply and Mix the VRayLightSelect Elements with the overall scene
Add the Render Elements to each group accordingly
Create the Depth of Field Effect using the Z-Depth Element
Create the Chromatic Aberration and the Vignetting Effect
Apply the Dust & Scratches Effect , Crop and Save the Final image
This detailed step-by-step course guides users through the meticulous process of Modelling, Lighting, Shading, Texturing, Rendering, and the Post-Production of a Studio Light Rig, using 3ds Max, Vray and Photoshop.
Furthermore, the course comes with Project Files 3d Models, Textures, PSD files (Photoshop), and much more.
The full course is HD (1920X1080) with custom captions/subtitles, and you can stream the videos from your mobile (enable full HD and CC).
Alternatively, you can download to watch them from your computer (VLC media player allows users to load captions/subtitles) .
Also, I offer 24/7 technical support and a 30 days money back guarantee.
The course focuses on the methodical process of:
1- Modelling Lighting & Rendering of a Studio Lighting Rig
2- Creating and tweaking procedural materials realistically
3- Procedural Texturing
4- HDR Image Processing
5- Rendering Parameters and unrivaled settings for post-production
6- Post-production best practices and advanced techniques
7- And Much More
8- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .
Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.