3ds Max & Vray: Advanced Arch Viz Interior Projects
4.3 (719 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
4,958 students enrolled

3ds Max & Vray: Advanced Arch Viz Interior Projects

Use 3ds Max, Vray and Marvelous Designer tools to create advanced models, textures, lighting and an overall rendering.
Bestseller
4.3 (719 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
4,958 students enrolled
Created by Adam Zollinger
Last updated 3/2020
English
English [Auto], Polish [Auto], 1 more
  • Spanish [Auto]
Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 5.5 hours on-demand video
  • 5 articles
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Use the provided project to create a photorealistic interior rendering using advanced techniques with 3ds Max + Vray
  • Learn the necessary tools, tips and tricks to make your images really stand out as professional & photorealistic.
  • Model custom furniture using Polygon tools and other 3ds Max tools
  • Model cloth objects using cloth simulation in Marvelous Designer
  • Understand how to use all the settings of the 3ds Max Physical Camera in order to improve composition
  • Achieve perfect light exposure for your renderings
  • Use Vray lights, including HDRI dome lights, to create natural looking lighting to achieve photorealism
  • UVW mapping for complex models
  • Create custom advanced textures / materials in Photoshop and Vray to achieve photorealism
  • Understand Vray settings that contribute to photorealism, speed and quality
  • Experiment with atmospherics, lens flare and light bloom, all within 3ds Max / Vray to enhance your scenes
  • Make your image pop with professional post-processing techniques in Photoshop
Requirements
  • You should have a working knowledge of 3ds Max basic tools and UI
  • Basic Understanding of Vray is helpful but not completely necessary
  • Basic knowledge of 3d graphics principles like modeling, lighting, textures, rendering, etc.
  • This is not an entry level 3d course
Description

Where This Course Will Take You

This course takes you beyond basic tools in 3ds Max, and into the world of high-end architectural (arch viz) imagery. You will learn the professional workflow and tools that are used in the industry to achieve stunning, photorealistic results in 3d. Industry standard tools including 3ds Max, Vray, Marvelous Designer and Photoshop are all used and demonstrated. 


Project Files

Follow along with the various parts of the project that are provided for you and create a professional arch viz interior by the end. Along the way you will have learned all sorts of tips and tricks, workflow techniques, and tools in advanced software packages, all while creating your own custom rendered scene to add to your portfolio.


Join Now For Lifetime Access to All Project Files and Future Updates

If you are ready to take your renderings to the next level with all the professional tools and techniques, this is the class for you. Join today and you will gain immediate, lifetime access to all course models, textures, etc., plus all the professional lectures that you need to increase your skills. 


A couple of things to note:

  • This course is taught by a practicing professional in the arch viz industry (12 years experience)
  • The instructor has over 36,000 students and an average 4.3 rating on 9 available courses
  • The course uses the latest software versions, and will be continually updated as software evolves
  • The course will also be updated with additional lectures and content regarding new techniques
  • 30 day money back guarantee from Udemy if the class is not what you expected

So, what are you waiting for? Join now for immediate, lifetime access to all content!

Who this course is for:
  • People who have learned 3ds Max, but now want to master it with high-end architectural imagery
  • Those who want to achieve photorealism
  • Those who want to better understand the workflow involved with making stunning, high-end arch viz imagery
Course content
Expand all 42 lectures 05:37:16
+ Course Introduction
4 lectures 05:59

-what level should you be at to continue in this course?

-know basic navigation of the UI in 3ds Max + Vray

-know basic 3d graphics concepts like modeling, materials, lighting, rendering

Preview 01:53
Stay Connected With Your Instructor
02:04
All Course Resources, Plus Student Q&A
00:08
+ Advanced Modeling For Architecture in 3ds Max
10 lectures 01:19:51

- model the basic shell of the scene

- sweep tool and edit poly tools in 3ds Max

- build the base for your interior rendering

- basic transforms, copies, etc.

Preview 07:03

- splines + modifiers, converted to edit poly

- use edit poly tools to quickly replicate wood floor planks

- add variation and detail with poly tools and modifiers

- set up proper UVW mapping and multi-subobject materials

- material by element modifier

Model a High Detail Plank Wood Floor
11:54

- continue to develop your skills with edit poly modeling tools

- pay close attention to detail for high quality models

- build a window quickly with simple poly tools

- use reference images to model from

- symmetry modifier for speeding up workflow

Model a High-Poly Window - Part 1
12:46
  • continue with poly modeling tools
  • add noise modifiers for variation
  • complete your high-detail window model


Model a High-Poly Window - Part 2
05:33

- Splines + modifiers

- poly modeling tools

- using reference images

- creating the building blocks necessary for a nice modeled piece of furniture

Model a Detailed Piece of Modern Furniture - Part 1
10:04

- continue with various different modeling tools

- FFD modifier

Model a Detailed Piece of Modern Furniture - Part 2
15:54

- fine tune the model

- get the proportions just right

- push and pull until the size is correct

Model a Detailed Piece of Modern Furniture - Part 3
03:07

-Helix primitive object

-Bend modifier

-Align tool

Learn More Modeling Tools By Creating a Home Decor Model
10:59
+ Intro to Marvelous Designer for Creating Organic 3d Models
4 lectures 31:29

-cloth simulation

-Marvelous Designer

-Model an organic cushion with realistic wrinkles, etc.

-Natural looking models simulated quickly and efficiently.

-Create fabric panels and sewing seams in Marvelous Designer

-Import a custom avatar and use it as a base for a more natural looking model.

Preview 15:12

-Import curtain rod as a custom avatar into Marvelous Designer.

-Sew a loop around the curtain rod

-Hang curtains from the loop

-Easily pull back the curtains with natural folds

-Strengthen settings

-Solidify settings

-shrinkage and stretch settings

Model Naturally Folding Curtains for Your Scene Using Marvelous Designer
12:24

-Add natural wrinkles to your simple rug

-Realtime cloth simulations

Easily Create a Highly Realistic Rug Using Marvelous Designer
03:35
+ Modeling Wrap Up
3 lectures 05:52

-when should you just purchase your models?

-is it cheap or expensive to purchase your models?

-where should you buy your models?

-Download the room model (resource file for this lecture), with all of our models added, then start adding your own entourage models to it, either by modeling your own or purchasing some around the internet.

Final Modeling Tip
05:14
Modeling Review + Links To The Models I Used
00:14

Some of the furniture I use in the course does not belong to me, so I can't give it away. However, I have started to recreate some of it, and will try to do it all eventually. Go to this link to find other furniture models you can use with your scene.

BONUS: Download Free Additional Furniture
00:24
+ Cameras and Composition
3 lectures 26:03

-3 things that contribute to the overall exposure of an image

-Aperture

-Shutter Speed

-ISO

-What do all these things mean and how can you use them to your advantage?

Photography Theory: Basic Terms Explained
02:38

-examine image examples of professional interior photography

-discuss different compositions and how they are achieved

-look for techniques that we can mimic in 3ds Max and Vray

Learn Good Composition From The Pros
07:20

-Use the virtual camera (3ds Max Physical Camera) to mimic various different real world camera settings

-depth of field in 3ds Max / Vray

-getting just the right exposure

-shutter speed / motion blur

-bokeh effects

-camera clipping

All 3ds Max Physical Camera Settings Explained
16:05
+ Advanced Lighting Using Vray Lights
3 lectures 22:26

-isolate objects that you don't want overridden

-choose an override material that is the average tone of all the materials in your scene

-adjust the override material for a different look / feel / mood


Use a Material Override Rendering to Figure Out Lighting
04:55

-Use the Vray HDRI map in conjunction with a Vray Dome Light to create all the exterior light for your scene

-light the entire interior with an image based light coming from outside the room

-understand HDRI better

-learn the essential settings for HDRI lighting in 3ds Max with Vray

Use an HDRI Light Source For an Extremely Realistic Scene
09:18

-Vray sphere lights / plane lights

-essential settings for getting just the right look and light level

-use interior lights to contribute to the overall exposure of the scene.

Add Interior Light to Your Scene With Vray Lights
08:13
+ Advanced Materials
6 lectures 01:00:56

-look at the basic construction of professionally created Vray material

-diffuse maps, reflection maps, bump maps

-examine the various different Vray material settings that make your materials look real

-3ds Max slate material editor and compact editor

Learn From Expertly Created Materials
08:39

-follow along to UVW map the furniture model

-UVW mapping types

-mapping different surfaces

-creating different types of maps for different surfaces of an object

UVW Mapping for Our Furniture Model
09:27
Create Your Own Photoreal, Tileable Maps in Photoshop
09:43
Generate Your Other Maps - Reflection, Bump, Etc.
04:02

- Composite maps

- reflection maps

- glossy maps

- wood material

Create a Photorealistic Vray Material
18:35

- metal

- Vray material

- procedural maps


Stainless Steel Material
10:30
+ Advanced Rendering
2 lectures 30:07
Vray Render Settings -- What You Need To Know
18:44

- proper linear workflow settings

- Vray frame buffer

- color adjustments (levels, exposure, color balance, etc)

- lens effects

- light bloom

- lens flares

- saving our render channels

Linear Workflow, Color Adjustments, Lens Flare, etc. Vray Frame Buffer Explained
11:23
+ Atmospherics
1 lecture 10:49

- Volumetric lighting

- Fog / Dusty atmosphere

- Light rays

- VrayEnvironment Render Channel

- All the settings you need to know for Vray Environment Fog

Vray Environment Fog
10:49
+ Advanced Post-Processing
3 lectures 28:18

- import all your render channels as layers

- enhance and adjust your renderings using render channels

- adjustment layers

- using Zdepth to add atmospherics and depth of field focus

Using Your Render Channels in Photoshop CC
11:07

- use refraction render channel to manually create light bloom effects in post

Create Light Bloom in Photoshop
04:30

- sharpening

- high pass effects

- chromatic abberation

- vignetting

- artistic effects


Apply Final Image Enhancements
12:41