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30-Day Money-Back Guarantee
Design 3D & Animation 3ds Max

Unreal Engine 4: Project Based VR Course for Arch Viz in UE4

Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.
Rating: 4.3 out of 54.3 (818 ratings)
7,995 students
Created by Adam Zollinger
Last updated 2/2020
English
English [Auto], Spanish [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Take your 3d model from static to real-time/VR walkthrough in just minutes
  • Easily setup your models as VR experiences and walk through them virtually
  • Generate photorealistic & instant renderings / animations of your models using UE4
  • Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
  • Create a full VR project (instructor provided) complete with blueprint interactions
  • Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
  • Learn blueprints / scripting from scratch without any prior experience coding
  • Package your projects for distribution so others can experience / explore your project

Requirements

  • basic 3d modeling and materials
  • basic knowledge of some 3d platform, preferably 3ds Max (although any should work)

Description

*30 day money back guarantee (no questions asked)

*Course will be constantly updated with more advanced material

*Instructor will be your technical support throughout course to answer any questions that arise


3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)

Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.

This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.

COURSE STRUCTURE

When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:

  • How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
  • Importing your project into a game engine, Unreal Engine 4, which is totally free 
  • The basic interface, and getting around in Unreal Engine
  • Lighting, Materials and rendering for real time
  • Animating in real time, and exporting full animations that render in just seconds!
  • How to export your project for navigation on any computer using basic arrow key navigation + mouse.
  • Basically, create your own custom video game level!

Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:

  • Change your existing real time project into a fully immersive / interactive Virtual Reality project
  • Learn how to customize objects using blueprint scripts with no previous knowledge of coding
  • Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
  • Download source files and develop a VR project from start to finish.
  • Create your first scripts!
  • Immerse yourself in your own project using the best technology available for communicating your design ideas.
  • Export your VR projects for others to view.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.



Who this course is for:

  • take this course if you are new to Unreal Engine 4 or want to enhance your skills
  • take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
  • take this course if you want to get started building your own game levels
  • take this course if you are interested in working real time engines into your workflow in some way.
  • DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
  • DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that

Featured review

Anthony Squires
Anthony Squires
71 courses
43 reviews
Rating: 4.5 out of 511 months ago
As always. very interesting and lots of great content. These classes have helped me excel in my 3Ds Max and UE4 environments tremendously. Always look forward to new content. I recommend everyone to subscribe to instructors website to get inspiration and some cool Free models that you would normally pay hundreds for elsewhere. Keep up the great work Adam.

Course content

14 sections • 82 lectures • 8h 10m total length

  • Preview04:01
  • Generic Video: How To Get The Most Out of This Course
    03:55
  • Preperation And What To Expect
    3 pages

  • Preview01:04
  • Preview03:18
  • Preview02:13
  • Preview02:02
  • UVW Map Considerations
    03:22
  • FBX Export for Real Time
    02:43
  • Don't Have Your Own Model To Test? Use Mine
    00:12
  • New Tools for 3ds Max to V-Ray Workflow
    00:34
  • Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
    2 pages

  • Read Here Before Moving On
    00:25
  • Preview06:50
  • Basic Navigation in Unreal Engine 4
    05:00
  • Additional Resources Regarding Getting Around in UE4, Straight From The Source
    00:05
  • Importing from 3ds Max to Unreal Engine 4
    04:51
  • Fixing Errors and Re-Importing
    01:17
  • What are Collisions? Here is a Breakdown If You Are New To Real Time
    1 page
  • Collisions: When Worlds Collide!
    04:46
  • Let's Get To The Fun Part...Start Looking Around
    05:35
  • Section Recap: The Very Beginnings of Your Real Time Experience
    2 pages

  • Preview01:19
  • Unreal Engine Materials and Your First Build!
    09:26
  • More Real Time Materials
    03:20
  • A Mirror Reflection Material in UE4
    04:22
  • Dive in Way Deeper To Materials With Epic Games Video Tutorials
    00:01
  • Materials Recap: What Have We Learned About Unreal Engine 4 Materials
    2 pages

  • Preview00:49
  • UE4 Lightmass Settings for Arch Viz + Applying Basic Lights
    06:01
  • More Lighting and Post-Processing
    05:39
  • Skylight and More Post-Processing
    04:49
  • Lighting Fix
    01:32
  • UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right
    08:04
  • UPDATE: Lighting Theory Explained for Arch Viz
    19:55
  • More Advanced Lighting Workflows
    00:08

  • Finishing Touches Introduction - Refining the Project Further
    Preview02:20
  • Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends
    09:06
  • Importing Entourage -- Maybe Some of Your Own Fancy Models
    08:06
  • Adjusting the Movement / Speed of Your Dude
    02:25

  • Exporting Your Project
    06:11
  • Here is Where I Teach You To Reduce Render Times By 1 Million Percent
    10:24

  • Using The VR Template To Create Your First VR Project for Arch Viz
    16:42
  • VR Template in Use -- Test It Out
    02:34
  • Converting an Existing FPS Level into VR
    11:08
  • Testing Out Your Migrated Scene In Virtual Reality Mode
    03:47

  • Blueprint Basics in UE4: Level vs Class Blueprints
    09:29
  • Turn On And Off Lights Using Trigger Events In Blueprints
    10:26
  • Class Blueprints: Get Your Blueprints Talking To Each Other
    10:49
  • Changing Materials On Your Objects Dynamically in Real Time
    19:56
  • Combine Our Scripts Into Our Virtual Reality Scene
    12:09

  • VR PROJECT: Download Project Materials (models and textures)
    00:04
  • Getting Started With The VR Template in UE4
    02:22
  • Create Your Own Level From Scratch And Enable VR Navigation
    02:59
  • Navigate Your Own Game / Architectural Models in Virtual Reality
    02:53
  • Adding Light to The VR Scene
    03:10
  • Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers
    07:08
  • Lighting Using Self-Illluminated Materials
    03:31
  • Refining Our Model By Using Reimport Function
    07:27
  • Simulating Area Lights in Our Scene For Soft Lighting
    05:02
  • Refine and Adjust Your Project Lighting
    05:33
  • UPDATE: Let's Take A Look At Our Project Progress in VR
    01:20
  • Some Advanced Materials Techniques in Unreal Engine
    07:19
  • Intro To Blueprint Terminology
    09:38
  • Adding VR Interactivity Using Blueprints
    05:54
  • Blueprint for Interactively Raising And Lowering Screen
    19:45
  • Blueprint for Turning Lights Up and Down Using Functions
    20:36
  • Download the Finished Project
    00:03

Instructor

Adam Zollinger
Digital Artist & Instructor - 3ds Max / V-Ray / Photoshop
Adam Zollinger
  • 4.4 Instructor Rating
  • 10,302 Reviews
  • 94,463 Students
  • 19 Courses

  Digital Artist - 3ds Max & Photoshop 

          Adam has been working as a professional (and award winning) 3d artist for over 10 years, but his expertise does not stop there.  He has also authored / illustrated a children's book, and created graphics for numerous mobile games.  He has expert knowledge in the following programs: 

3ds Max

Mudbox

Photoshop

V-Ray

After Effects

Unreal Engine 4

Various other software programs and plugins

    Most importantly, he has dedicated himself to lifelong learning, and he loves to teach others as well. 

    From the artist: 

    "I mostly work in the Architectural Visualization industry.  This a  career which I almost entirely taught myself, and have perfected over several years.  In order to save you the trouble of learning the hard way, like I did, I wan't to offer my expertise to you." 

    Join one of Adam's courses today to benefit from his years of experience creating high-end, professional graphics. 

    *Follow the social links to connect with Adam on the internet.  Keep up to date with the latest course discounts, and free resources available from Adam. 

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