Unreal Engine 4: Project Based VR Course for Arch Viz in UE4
3.8 (793 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
7,648 students enrolled

Unreal Engine 4: Project Based VR Course for Arch Viz in UE4

Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.
3.8 (793 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
7,648 students enrolled
Created by Adam Zollinger
Last updated 2/2020
English [Auto], Spanish [Auto]
Current price: $76.99 Original price: $109.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 8 hours on-demand video
  • 9 articles
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Take your 3d model from static to real-time/VR walkthrough in just minutes
  • Easily setup your models as VR experiences and walk through them virtually
  • Generate photorealistic & instant renderings / animations of your models using UE4
  • Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
  • Create a full VR project (instructor provided) complete with blueprint interactions
  • Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
  • Learn blueprints / scripting from scratch without any prior experience coding
  • Package your projects for distribution so others can experience / explore your project
  • basic 3d modeling and materials
  • basic knowledge of some 3d platform, preferably 3ds Max (although any should work)

*30 day money back guarantee (no questions asked)

*Course will be constantly updated with more advanced material

*Instructor will be your technical support throughout course to answer any questions that arise


Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.

This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.


When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:

  • How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
  • Importing your project into a game engine, Unreal Engine 4, which is totally free 
  • The basic interface, and getting around in Unreal Engine
  • Lighting, Materials and rendering for real time
  • Animating in real time, and exporting full animations that render in just seconds!
  • How to export your project for navigation on any computer using basic arrow key navigation + mouse.
  • Basically, create your own custom video game level!

Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:

  • Change your existing real time project into a fully immersive / interactive Virtual Reality project
  • Learn how to customize objects using blueprint scripts with no previous knowledge of coding
  • Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
  • Download source files and develop a VR project from start to finish.
  • Create your first scripts!
  • Immerse yourself in your own project using the best technology available for communicating your design ideas.
  • Export your VR projects for others to view.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.

Who this course is for:
  • take this course if you are new to Unreal Engine 4 or want to enhance your skills
  • take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
  • take this course if you want to get started building your own game levels
  • take this course if you are interested in working real time engines into your workflow in some way.
  • DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
  • DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that
Course content
Expand all 82 lectures 08:10:09
+ Introduction To Me And The Course
3 lectures 07:56

This "lecture" is really just an introduction to me, the instructor. I will show you some of my professional work, explain to you my experience, and hopefully prove to you that I am not some chump trying to take your money on Udemy :) I am a practicing professional, and I try to be very open about my job and my skills, and I really enjoy teaching other people how to gain those skills (and hopefully a job) as well.

Preview 04:01

This video is not course specific, but it shows you how to get the most out of this course by participating in the community, asking the instructor questions, sharing ideas with other students, offering feedback, etc. It also demonstrates how to download supplemental files.

Generic Video: How To Get The Most Out of This Course

This presentation goes over what you should already know coming into the course, and then what I will teach you from there using Unreal Engine 4 as our game engine.

Preperation And What To Expect
3 pages
+ In 3ds Max
9 lectures 15:30

If you know how to model in 3ds Max for real time, it can go a long way. This lecture will be a brief description of the things that you need to consider when getting something ready for export for real time in Unreal Engine 4 (UE4).

Preview 03:18

Making sure that your normals are facing the right direction is essential for real time. Anything facing the wrong way will not show up properly. We need to make sure this is right inside of 3ds Max before we export. I will show you how to check it, and how to fix any mistakes.

Preview 02:13

Only certain types of materials will export to real time engines. You will need to pay attention in this lecture (wake up!) so you know what materials to use in 3ds Max, and how to prep them properly.

Preview 02:02

Unreal Engine 4 (UE4) uses two UVW channels to properly render your geometry. One is for your textures, and one is for your lightmap. This lecture will teach you how to handle this properly. HINT: It needs to be done in 3ds Max before exporting.

UVW Map Considerations

Finally! We have been screwing around in 3ds Max long enough. Let's get this model out of here and into Unreal Engine. That's why we're here isn't it? There are a few settings you need to know first.

FBX Export for Real Time
Don't Have Your Own Model To Test? Use Mine
New Tools for 3ds Max to V-Ray Workflow
Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
2 pages
+ In Unreal Engine 4
10 lectures 28:50
Read Here Before Moving On
Basic Navigation in Unreal Engine 4
Additional Resources Regarding Getting Around in UE4, Straight From The Source
Importing from 3ds Max to Unreal Engine 4

This lecture is added to the course in response to student questions. If you have problems with your geometry and need to go back and fix it in 3ds Max, this video shows how to re-import it in place and update in UE4.

Fixing Errors and Re-Importing
What are Collisions? Here is a Breakdown If You Are New To Real Time
1 page
Collisions: When Worlds Collide!

Your first step into real time. This lecture will show you how to start looking around inside your model. This is the fun part. It is time to start being blown away by Unreal Engine and its real time capabilities.

Let's Get To The Fun Part...Start Looking Around
Section Recap: The Very Beginnings of Your Real Time Experience
2 pages
+ Unreal Engine 4: Materials
6 lectures 18:28
Unreal Engine Materials and Your First Build!
More Real Time Materials

Creating a true mirror-like material in UE4 is not nearly as simple as it should be. Even in this video, the solution seems like a bit of a cheap workaround. Regardless, here it is, in answer to a student question. More videos on this subject will be added as the program, and techniques evolve.

A Mirror Reflection Material in UE4
Dive in Way Deeper To Materials With Epic Games Video Tutorials
Materials Recap: What Have We Learned About Unreal Engine 4 Materials
2 pages
+ Unreal Engine 4: Lighting
8 lectures 46:57

In this section we will finally start to learning to light our real time project in Unreal Engine 4. This is the final element that we need to start approaching photorealism for our real time arch viz project.

Preview 00:49

In order for all of our lighting to look clean, we will up our lightmass settings a little in UE4. This takes longer to build, but will give us much more quality for our real time project. If you don't understand what they all mean, that is okay, just copy the teacher. It is okay, I won't consider it cheating.

Also, we will start setting up our own basic lights from scratch.

UE4 Lightmass Settings for Arch Viz + Applying Basic Lights
More Lighting and Post-Processing
Skylight and More Post-Processing
Lighting Fix
UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right

Coming from Arch Viz rendering with offline render engines, it can be hard to understand the theory and workflow behind UE4 lighting tools. In this video I will go over everything, including:

- Light baking

-Different types of lights and when to use them

- Lightmass Settings

- More

UPDATE: Lighting Theory Explained for Arch Viz
More Advanced Lighting Workflows
+ Finishing Touches
4 lectures 21:57

We continue to tweak our real time architectural walkthrough by adding new details, refining materials, fixing all of our collisions, etc. At this point you should be able to start going off on your own and creating what you want.

Preview 02:20
Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends

Here we bring in a chair, but I hope that you want to import some of your own nice models to try out in real time.

Importing Entourage -- Maybe Some of Your Own Fancy Models

Sometimes it is really hard to navigate with the default settings. Slow down your player actor to have a little more control.

Adjusting the Movement / Speed of Your Dude
+ Exporting Your Real Time Project So Others Can View It
2 lectures 16:35

What good is your real time project if you are the only that can explore it? Remember, sharing is caring. Let's learn to export our project from UE4 so others can check it out too.

Exporting Your Project

Using the Matinee Actor in Unreal Engine 4 is awesome. Here you will learn to easily spit out full blown animations of your projects in just a mater of seconds, not days.

Here is Where I Teach You To Reduce Render Times By 1 Million Percent
+ Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive
4 lectures 34:11

-Go over the basics of the VR template

-Tips and tricks for getting it to work

-Export a VR project

-HTC Vive and Occulus Rift

-Pick up objects in VR

Using The VR Template To Create Your First VR Project for Arch Viz

Here we will get into the template with the HTC Vive headset on, and you'll see how it operates.  

-Inside the VR template with the HTC Vive on

-Picking things up

-Immerse yourself in VR

VR Template in Use -- Test It Out

-migration tool

- convert to virtual reality

Converting an Existing FPS Level into VR

-Open scene with the VR preview

-Make sure all the migrating of objects worked

-Navigate around using the HTC motion controllers

-Start thinking about ways to interact with your Virtual Reality Scenes

Testing Out Your Migrated Scene In Virtual Reality Mode
+ UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects
5 lectures 01:02:49

Blueprints really open up the capabilities of UE4.  This lecture provides a good introduction to how they work and what they can do for you in your arch viz project.

Blueprint Basics in UE4: Level vs Class Blueprints

Here we will use trigger events to turn on and off lights interactively in your scene.  We will do this using blueprints, so we will continue to learn about how blueprints work as well.

Turn On And Off Lights Using Trigger Events In Blueprints
Class Blueprints: Get Your Blueprints Talking To Each Other

- Change materials using class blueprints

- Create a material array to cycle through

- Use variables and variable arrays

- Make variables editable to have even more control over your blueprints

Changing Materials On Your Objects Dynamically in Real Time
Combine Our Scripts Into Our Virtual Reality Scene
+ PROJECT: Virtual Reality Project From Start To Finish
17 lectures 01:44:45
VR PROJECT: Download Project Materials (models and textures)

- Project Settings

- Which level to start with

- Getting Started

Getting Started With The VR Template in UE4
Create Your Own Level From Scratch And Enable VR Navigation

- import models

- place them in UE4 Editor

- navigate around your 3d models using the motion controllers.

Navigate Your Own Game / Architectural Models in Virtual Reality
Adding Light to The VR Scene

- Adjust your nav mesh size

- Adjust nav mesh settings within the project settings

- Add collisions to all objects that will affect the nav mesh

Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers
Lighting Using Self-Illluminated Materials
Refining Our Model By Using Reimport Function
Simulating Area Lights in Our Scene For Soft Lighting
Refine and Adjust Your Project Lighting
UPDATE: Let's Take A Look At Our Project Progress in VR
Some Advanced Materials Techniques in Unreal Engine
Intro To Blueprint Terminology
Adding VR Interactivity Using Blueprints

- Timelines

- Variables

- Referencing other objects in your scene

- Doing math via blueprints

Blueprint for Interactively Raising And Lowering Screen

- functions

- blueprints

- interaction

- turn lights up and down in virtual reality

Blueprint for Turning Lights Up and Down Using Functions
Download the Finished Project