Unreal Engine 4: Project Based VR Course for Arch Viz in UE4
- 8 hours on-demand video
- 9 articles
- 5 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Take your 3d model from static to real-time/VR walkthrough in just minutes
- Easily setup your models as VR experiences and walk through them virtually
- Generate photorealistic & instant renderings / animations of your models using UE4
- Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
- Create a full VR project (instructor provided) complete with blueprint interactions
- Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
- Learn blueprints / scripting from scratch without any prior experience coding
- Package your projects for distribution so others can experience / explore your project
- basic 3d modeling and materials
- basic knowledge of some 3d platform, preferably 3ds Max (although any should work)
*30 day money back guarantee (no questions asked)
*Course will be constantly updated with more advanced material
*Instructor will be your technical support throughout course to answer any questions that arise
3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)
Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.
This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.
When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:
- How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
- Importing your project into a game engine, Unreal Engine 4, which is totally free
- The basic interface, and getting around in Unreal Engine
- Lighting, Materials and rendering for real time
- Animating in real time, and exporting full animations that render in just seconds!
- How to export your project for navigation on any computer using basic arrow key navigation + mouse.
- Basically, create your own custom video game level!
Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:
- Change your existing real time project into a fully immersive / interactive Virtual Reality project
- Learn how to customize objects using blueprint scripts with no previous knowledge of coding
- Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
- Download source files and develop a VR project from start to finish.
- Create your first scripts!
- Immerse yourself in your own project using the best technology available for communicating your design ideas.
- Export your VR projects for others to view.
NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.
- take this course if you are new to Unreal Engine 4 or want to enhance your skills
- take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
- take this course if you want to get started building your own game levels
- take this course if you are interested in working real time engines into your workflow in some way.
- DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
- DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that
This "lecture" is really just an introduction to me, the instructor. I will show you some of my professional work, explain to you my experience, and hopefully prove to you that I am not some chump trying to take your money on Udemy :) I am a practicing professional, and I try to be very open about my job and my skills, and I really enjoy teaching other people how to gain those skills (and hopefully a job) as well.
This video is not course specific, but it shows you how to get the most out of this course by participating in the community, asking the instructor questions, sharing ideas with other students, offering feedback, etc. It also demonstrates how to download supplemental files.
If you know how to model in 3ds Max for real time, it can go a long way. This lecture will be a brief description of the things that you need to consider when getting something ready for export for real time in Unreal Engine 4 (UE4).
Making sure that your normals are facing the right direction is essential for real time. Anything facing the wrong way will not show up properly. We need to make sure this is right inside of 3ds Max before we export. I will show you how to check it, and how to fix any mistakes.
Only certain types of materials will export to real time engines. You will need to pay attention in this lecture (wake up!) so you know what materials to use in 3ds Max, and how to prep them properly.
Creating a true mirror-like material in UE4 is not nearly as simple as it should be. Even in this video, the solution seems like a bit of a cheap workaround. Regardless, here it is, in answer to a student question. More videos on this subject will be added as the program, and techniques evolve.
In this section we will finally start to learning to light our real time project in Unreal Engine 4. This is the final element that we need to start approaching photorealism for our real time arch viz project.
In order for all of our lighting to look clean, we will up our lightmass settings a little in UE4. This takes longer to build, but will give us much more quality for our real time project. If you don't understand what they all mean, that is okay, just copy the teacher. It is okay, I won't consider it cheating.
Also, we will start setting up our own basic lights from scratch.
Coming from Arch Viz rendering with offline render engines, it can be hard to understand the theory and workflow behind UE4 lighting tools. In this video I will go over everything, including:
- Light baking
-Different types of lights and when to use them
- Lightmass Settings
We continue to tweak our real time architectural walkthrough by adding new details, refining materials, fixing all of our collisions, etc. At this point you should be able to start going off on your own and creating what you want.