
Explore the basics of 3ds Max, from the welcome screen and default interface to panels like scene explorer and command panel, and learn essential navigation, viewport layouts, and geometry creation.
Learn to navigate 3ds Max viewports by maximizing active viewports, zooming, orbiting, and switching between top, front, perspective, and left views with shortcuts like Alt W, G, T, P, F.
Create a box primitive in the viewport and apply transformation tools to position, rotate, and scale it using gizmos and axis handles across active viewports.
Explore the scene and selection filters to display all or none, invert selections, and isolate 3d geometry, 2d shapes, lights, and cameras using window, crossing, circle, freeform, and paintbrush methods.
Learn to control 3ds max colors and dimensions by selecting objects, changing default colors with the color box or adding custom colors, and adjusting dimensions with up and down arrows.
Learn to create and modify standard and extended primitive shapes in 3ds Max, using interactive methods and keyboard entries to define dimensions.
Master extended primitives in 3ds Max by using the standard primitive dropdown, adjusting family parameters, and creating Hydra, star, oil tank, teapot with cap height and fillet segments.
Learn to create and edit spline shapes in 3ds Max using line, circle, and arch tools, with drag and initial methods, subdivision modes, and Bezier handles.
Create and refine spline shapes in 3ds Max, from hexagon and star to helix and donut, using modify options for radius, sides, length, width, corner radius, and smoothing.
Learn to create extended spline shapes in 3ds Max, including rectangle, donut, angle, white flange, channel, and T shapes, then modify length, width, thickness, and corner radii.
Master template management in 3ds max using new from template and set as default. Organize projects by creating default project folders and linking render and backup paths.
Navigate 3ds Max with the ViewCube to orbit, tilt, and switch between viewports. Learn to customize ViewCube size, opacity, and home viewport assignments in the configure options.
Master selection brackets and selection highlights in 3ds Max, and learn to toggle the glowing line with shift j while managing floating viewports and viewport preferences.
Master the snapping tool to create precise boxes and shapes with 2d, 2.5d, and 3d snapping; toggle with s and use angle snapping for rotated copies and pivot control.
Learn how to clone, copy, instance, and reference objects in 3ds Max using the clone and mirror tools, including offset positioning and dimension behavior.
Place a reference image in the front viewport by creating a plane with matching aspect ratio, then apply a bitmap via the material editor and lock the image.
Explore spline modeling with the line tool to create and edit shapes in a front viewport, adjust vertex positions and bezier handles, and manage thickness and profiles.
Model a railing in 3ds Max using Bezier curves, patch and attach tools, and instance copies; refine with interpolation and wireframe view for a smooth, ready-to-share design.
Draw a spline, smooth with Bezier Corner, convert to 3d geometry using the lat modifier to create rails and other objects, then apply length and shell modifiers for thickness.
Learn to create and attach shapes in 3ds Max by converting to editable splines, then apply trim and extend, collapse, and weld vertices for a clean joined spline.
Learn to convert a keyhole spline into solid geometry in 3ds Max using the extrude modifier, adjusting depth, segments, and caps while welding vertices for a clean low-poly result.
Learn to model a wooden stool in 3ds Max by creating rectangles as splines, attaching them into a single object, and applying the extrude modifier for legs and top.
Master attach, refine, break and detach tools in 3ds Max to join letters, weld vertices, adjust tangents, and affect pivot only for clean, separate objects.
Learn fillet and chamfer tools to create rounded corners on rectangles by adjusting corner radius, convert to an editable poly, and apply corners by dragging in the viewport.
Learn to use trim-extend, extrude, and shell modifiers in 3ds Max as a beginner, converting shapes into a solid object and controlling thickness and inside/outside options.
Learn to use the loft tool in 3ds Max to create ships, ports, and bridges by extruding circle shapes along paths, adjusting path parameters, and applying twist and smoothness deformations.
Explore applying the sweep modifier in 3ds Max to shape a rectangle with angled sections, use custom ships and plugins, and adjust size and angle.
Create a knight model from a reference image by outlining and connecting points, then apply the surface modifier to generate the surface. Refine with vortex mapping, vertex snapping, and symmetry.
Learn to model a chair and table in 3ds Max by creating base rectangles, using copy connect to form frames, extruding the back, and duplicating components for final assembly.
Learn to model a chair and table in 3ds Max by building a 3D rectangle, adjusting dimensions, duplicating components, attaching parts, and converting to editable poly to complete the frame.
Discover the basics of poly modeling in 3ds Max for beginners, including converting a box to editable poly, and manipulating vertices, edges, and faces using modifiers and edit tools.
Master edit poly selection in 3ds Max by mastering vertex, edge, and polygon modes, loop and ring selections, grow/shrink steps, and conversion between element types for precise modeling.
Learn to use the attach and detach tool in 3ds Max to combine and separate objects, convert to editable, manage selections by element or object, and adjust position.
Learn to connect edges and cut in 3ds Max for beginners using connect, quickslice, and freeform cut tools. Select with ctrl, adjust distance and position, then apply or cancel.
Master the extrude tool, hinge from edge, and extrude along tool to edit edges and borders, using planes and connections for handles and hinged finishes.
Apply the connect tool in 3ds Max to create edge connections, duplicate components, and bridge polygon borders, building a wooden box structure with legs and top elements.
Explore the bevel and insert tools in 3ds Max to create and refine geometry. Learn two techniques: edge connections via connect and insert by polygon to shape and increase height.
Explore creating duplicates in 3ds Max with copy, instance, reference, and mirror tools; distinguish instance from reference objects and use offset to arrange multiple copies with spacing.
Learn to apply the boolean tool in 3ds Max by creating two objects, forming a compound object, and using union, intersect, and delete-overlap operations to shape volumes.
Adjust unit setup in 3ds Max to switch display units, metric or inches, and fractional or decimal display. Configure grid spacing, snapping, and grid lines to create precise floorplans.
Create a default project folder on the desktop. Organize the project structure, import a floorplan into the import folder, set units to inches, and center the floorplan in the viewport.
Freeze the floor plan in 3ds Max, enable 2.5D and vertex snapping, then draw a rectangle and convert it to an editable poly. Extrude to the height to create columns.
Create walls in 3ds max using poly modeling by turning a box into an editable poly, extruding faces, and using bridge and connect tools to form openings.
Create walls with the AC extended wall tool, set world dimensions and snapping, justify left or center, select all walls from the front viewport, and apply light walls and dark columns.
Learn to create stairs in 3ds Max using the snap tool and extrude, then adjust overall height, layout length, and rail options in the modify section.
Learn to create and customize six types of windows in 3ds Max, including casement, fixed, projected, and sliding, by adjusting width, height, depth, and frame and glazing parameters.
Create doors in 3ds Max by configuring height, width, and depth, using snapping options, and adjusting hinge, double doors, and frame parameters.
Master boundary wall and slab modeling in 3ds Max by building outlines, walls, and columns with snapping and extrusion. Create foundation, stairs, and floating ceiling, preparing for railings and doors.
learn to model a main gate and railing in 3ds max for beginners using primitives, rectangle and outline shapes, extrude modifiers, and accurate column spacing with copy and line tools.
Learn to create and modify doors in 3ds Max, adjust height and width, convert to double doors, control hinge direction, apply snapping, and duplicate or delete doors to fit walls.
Explore Arnold, the physically based renderer in 3ds Max, and contrast it with scanline rendering. Learn to set up Arnold, tweak lighting and sampling for efficient, realistic results.
optimize arnold render settings for faster results by configuring a free-form light with rectangle dimensions and intensity. balance noise and render time by tuning sampling, light bounces, and anti aliasing.
Explore quad light parameters in 3ds Max, including on/off, target, light type, spread, and rectangle or beam geometry; adjust normalized energy, intensity, exposure, color, and Kelvin temperature for renders.
Learn to create direct sunlight in 3ds Max using a spotlight and a distant light, adjusting angle, intensity, exposure, and shadows with point helpers.
Explore environment and image-based lighting in 3ds Max by adjusting exposure, environment color, and maps to control background, brightness, and reflections, including bitmap environment maps and color correction.
Learn to create an environment by using a light in 3ds Max, adjusting exposure with global exposure and a physical camera, and applying a skydome environment map.
Explore Arnold material parameters in 3ds Max, switching between standard and physical metals, applying bitmap textures, and tweaking reflection, roughness, and color to refine shading and rendering.
master Arnold metal and glass materials in 3ds Max by adjusting color, metallic, roughness, and transmission, and by creating bronze, silver, gold metals and clear and frosted glass.
Learn to render wireframe in Arnold by using utility and wireframe maps. Adjust subdivision and polygon settings, apply color moods, and compare results on objects like a tablecloth.
Configure modifier sets in 3ds Max, organize modifiers by category, and save custom sets to quickly apply bend, paper, and extruder modifiers on objects.
discover how to load built-in startup templates in 3ds max, choosing from architectural outdoor rendering, hdr auto rendering, studio lighting, and underwater scenes, then render with a click. create a custom startup template by saving a scene to the startup template folder, using the template manager to add, set default, and attach a thumbnail.
Learn furniture modeling in 3ds Max by building a center table top and legs using box modeling, snapping, and alignment techniques, adjusting unit setup and view layouts.
learn to model an office desk in 3ds Max by building the tabletop, legs, back supports, partitions, and doors using box primitives, editable poly, sweep modifier, extrusions, snapping, and grouping.
*** Read Me First ***
Currently this course is being updated to the latest version of 3ds Max 2021 and Arnold 4. You can find the new lesson videos at the bottom part of the curriculum.
Architectural visualization is the skill needed in every architecture and property development business. Why? Because architects need them to present their designs and property developers need them to make sale. The demand is very high yet not many people willing to master it; thinking it's a complicated stuff to master. Well not anymore! This course will teach you effectively how to create beautiful 3D architectural visualization using 3DS MAX and Arnold renderer with just a fraction of time usually needed.
This course is designed for a complete beginner so no prior experience is needed. On the other hand seasoned 3DS MAX users can still benefit from this course as we'll be covering more specific topics in this course such as Arnold renderer and post-processing with Photoshop.
First we'll cover the fundamental stuff in 3DS MAX. Then we move on to different 3D modeling techniques. We'll cover a lot of exercise projects designed to develop your skill step-by-step. After that we're going to deepen our knowledge to lighting, material and rendering using Arnold rendering engine. Our final project is to build an interior scene from scratch; from modeling, texturing, lighting, rendering and finally retouch it in Photoshop.