
Learn to navigate 3ds Max viewports by maximizing active viewports, zooming, orbiting, and switching between top, front, perspective, and left views with shortcuts like Alt W, G, T, P, F.
Learn to create and modify standard and extended primitive shapes in 3ds Max, using interactive methods and keyboard entries to define dimensions.
Learn to create extended spline shapes in 3ds Max, including rectangle, donut, angle, white flange, channel, and T shapes, then modify length, width, thickness, and corner radii.
Place a reference image in the front viewport by creating a plane with matching aspect ratio, then apply a bitmap via the material editor and lock the image.
Draw a spline, smooth with Bezier Corner, convert to 3d geometry using the lat modifier to create rails and other objects, then apply length and shell modifiers for thickness.
Learn to use trim-extend, extrude, and shell modifiers in 3ds Max as a beginner, converting shapes into a solid object and controlling thickness and inside/outside options.
Learn to use the attach and detach tool in 3ds Max to combine and separate objects, convert to editable, manage selections by element or object, and adjust position.
Apply the connect tool in 3ds Max to create edge connections, duplicate components, and bridge polygon borders, building a wooden box structure with legs and top elements.
Explore the bevel and insert tools in 3ds Max to create and refine geometry. Learn two techniques: edge connections via connect and insert by polygon to shape and increase height.
Freeze the floor plan in 3ds Max, enable 2.5D and vertex snapping, then draw a rectangle and convert it to an editable poly. Extrude to the height to create columns.
Create walls with the AC extended wall tool, set world dimensions and snapping, justify left or center, select all walls from the front viewport, and apply light walls and dark columns.
Learn to create stairs in 3ds Max using the snap tool and extrude, then adjust overall height, layout length, and rail options in the modify section.
Create doors in 3ds Max by configuring height, width, and depth, using snapping options, and adjusting hinge, double doors, and frame parameters.
Learn to create and modify doors in 3ds Max, adjust height and width, convert to double doors, control hinge direction, apply snapping, and duplicate or delete doors to fit walls.
Explore Arnold, the physically based renderer in 3ds Max, and contrast it with scanline rendering. Learn to set up Arnold, tweak lighting and sampling for efficient, realistic results.
Learn to create an environment by using a light in 3ds Max, adjusting exposure with global exposure and a physical camera, and applying a skydome environment map.
Explore Arnold material parameters in 3ds Max, switching between standard and physical metals, applying bitmap textures, and tweaking reflection, roughness, and color to refine shading and rendering.
learn to model an office desk in 3ds Max by building the tabletop, legs, back supports, partitions, and doors using box primitives, editable poly, sweep modifier, extrusions, snapping, and grouping.
*** Read Me First ***
Currently this course is being updated to the latest version of 3ds Max 2021 and Arnold 4. You can find the new lesson videos at the bottom part of the curriculum.
Architectural visualization is the skill needed in every architecture and property development business. Why? Because architects need them to present their designs and property developers need them to make sale. The demand is very high yet not many people willing to master it; thinking it's a complicated stuff to master. Well not anymore! This course will teach you effectively how to create beautiful 3D architectural visualization using 3DS MAX and Arnold renderer with just a fraction of time usually needed.
This course is designed for a complete beginner so no prior experience is needed. On the other hand seasoned 3DS MAX users can still benefit from this course as we'll be covering more specific topics in this course such as Arnold renderer and post-processing with Photoshop.
First we'll cover the fundamental stuff in 3DS MAX. Then we move on to different 3D modeling techniques. We'll cover a lot of exercise projects designed to develop your skill step-by-step. After that we're going to deepen our knowledge to lighting, material and rendering using Arnold rendering engine. Our final project is to build an interior scene from scratch; from modeling, texturing, lighting, rendering and finally retouch it in Photoshop.